Pokémon Storage System: Difference between revisions

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*'''Bill's storage system''' (as seen in [[Generation I]]): a relatively crude, text-based interface that had twelve boxes which could store 20 Pokémon each, for a total of 240 Pokémon.
*'''Bill's storage system''' (as seen in [[Generation I]]): a relatively crude, text-based interface that had twelve boxes which could store 20 Pokémon each, for a total of 240 Pokémon.
*'''Bill's storage system (upgraded)''' (as seen in [[Generation II]]): adds the ability to rename boxes, as well as two additional 20-Pokémon boxes, for a total of 280.
*'''Bill's storage system (upgraded)''' (as seen in [[Generation II]]): adds the ability to rename boxes, as well as two additional 20-Pokémon boxes, for a total of 280.
*'''[[Lanette|Lanette's]] storage system''' {as seen in [[Pokémon Ruby and Sapphire]]): an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon.
*'''[[Lanette|Lanette's]] storage system''' (as seen in [[Pokémon Ruby and Sapphire]]): an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon.
*'''[[Bridgette|Bridgette's]] storage system''' (as seen in [[Pokémon Box]]): based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
*'''[[Bridgette|Bridgette's]] storage system''' (as seen in [[Pokémon Box]]): based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
*'''Lanette's storage system (upgraded by Bill)''' (as seen in [[Pokémon FireRed and LeafGreen]] and Pokémon [[Emerald]]): adds the ability to manage held items directly from the PC.
*'''Lanette's storage system (upgraded by Bill)''' (as seen in [[Pokémon FireRed and LeafGreen]] and Pokémon [[Emerald]]): adds the ability to manage held items directly from the PC.
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Revision as of 23:51, 20 October 2006

A Pokémon storage system allows Pokémon to be stored and transmitted as computer data. The first such system was originally developed by Bill. There have been at least five versions of the storage system seen in various games:

  • Bill's storage system (as seen in Generation I): a relatively crude, text-based interface that had twelve boxes which could store 20 Pokémon each, for a total of 240 Pokémon.
  • Bill's storage system (upgraded) (as seen in Generation II): adds the ability to rename boxes, as well as two additional 20-Pokémon boxes, for a total of 280.
  • Lanette's storage system (as seen in Pokémon Ruby and Sapphire): an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokémon.
  • Bridgette's storage system (as seen in Pokémon Box): based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
  • Lanette's storage system (upgraded by Bill) (as seen in Pokémon FireRed and LeafGreen and Pokémon Emerald): adds the ability to manage held items directly from the PC.
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