Talk:Base stats: Difference between revisions

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:::It was always like that. The major discrepancy people see is the difference due to so many hidden values, such as IVs and EVs. Every Pokémon of a species has the same base stats, but it is highly likely that no two Pokémon of the same species which a particular trainer has will have the exact same stats, due to differences in those hidden values. [[User:Werdnae|Werdnae]] 07:55, 6 May 2009 (UTC)
:::It was always like that. The major discrepancy people see is the difference due to so many hidden values, such as IVs and EVs. Every Pokémon of a species has the same base stats, but it is highly likely that no two Pokémon of the same species which a particular trainer has will have the exact same stats, due to differences in those hidden values. [[User:Werdnae|Werdnae]] 07:55, 6 May 2009 (UTC)
::::I remember hearing about something like this as a kid, with my gen 1 Red. Everyone kept telling me it's all about the homegrown pokemon from a low level, hearing vaguely about how "no two pokemon are the same in stats," fearing my pokemon were screwed forever. Reading over IVs, EVs, eevees, whathaveyous makes me think there really needs to be a section to bring all of this together. I don't want formulas for powergaming/ect, I want a simple understanding that THIS is something simple to ensure extra points in X stat, and THIS is all the crap you don't need to worry about (form changes instantly change stats, so you don't need to worry about evolving ASAP)--[[User:Barakku|Barakku]] 02:50, 7 May 2009 (UTC)
::::I remember hearing about something like this as a kid, with my gen 1 Red. Everyone kept telling me it's all about the homegrown pokemon from a low level, hearing vaguely about how "no two pokemon are the same in stats," fearing my pokemon were screwed forever. Reading over IVs, EVs, eevees, whathaveyous makes me think there really needs to be a section to bring all of this together. I don't want formulas for powergaming/ect, I want a simple understanding that THIS is something simple to ensure extra points in X stat, and THIS is all the crap you don't need to worry about (form changes instantly change stats, so you don't need to worry about evolving ASAP)--[[User:Barakku|Barakku]] 02:50, 7 May 2009 (UTC)
== Level ==
As to what level are the base stats on this site calculated?
[[User:Xtreme Dragon Master|Xtreme Dragon Master]] 23:15, 27 July 2009 (UTC)

Revision as of 22:16, 27 July 2009

Question

I came looking for an answer to Base Stats and how evolution affects them. I checked the evolution page as well and found nothing. After googling "pokemon base stats evolution" I found this: http://answers.yahoo.com/question/index?qid=20090323201124AA3kRL2

Pokemon Evolution and Base Stats? Will a pokemon that evolved earlier be stronger, or have different stats (i.e., maxing out a Riolu's happiness and evolving it at level 2 as opposed to levelling it to raise its happiness and having it evolve at, say, 20) simply because of base stats? Riolu's base Attack is 70 while its base Special Attack is 35, while Lucario has 110 and 115, respectively. So if I evolve Riolu at level 20, will it have more attack than special attack, but lower overall stats than had I levelled it at 2?

Answer 1: it doesn't matter what level you evolve it because stats are retroactively recalculated after evolution to fit the new base stats

Answer 2:they would be exactly the same, not counting IVs, EVs and nature a riolu that evolved at level 2 and raised to level 20 will be exactly the same as a riolu which evolved at level 20

First off, is it true that "stats are retroactively recalculated after evolution"? And can someone try to add the answer to this article or the evoultion article (or both). -Thanks --Lnk2128 17:29, 18 April 2009 (UTC)

Base stats are inherent to a species. Every Lucario has the same base stats. IVs are different (those are determined at the Pokémon's in-game creation time, whether it's an encounter in battle, given by an NPC, or received in an egg), and EVs are determined by what Pokémon it battles.
To put it simply, if you cloned a level 1 Riolu, maxed its happiness, and rare candied it to level 2, evolving it and then battling six Bibarel, four Magneton, and two Pikachu to get it to level 20, it would be exactly the same as the level 1 Riolu you maxed the happiness of, trained it to level 20 against the EXACT SAME NUMBER of the EXACT SAME POKÉMON, and then evolved it. The problem is that cloning is really the only plausible way to have two Pokémon that start out the same, by having the exact same IVs, and training against the exact same Pokémon, aside from just using Rare Candies, is the only way to make sure EVs don't cause fluctuation in the stats (by level 20, EVs count for an up to 12-point difference in stats).
In short, no, it does not matter when you evolve a Pokémon. If it ends up at the same endpoint, that's always how it will be at that endpoint provided the same things are done on the way there (use Sun Stone, train against 50 Gastly, or train against the Gastly first, you'll still have the same Bellossom).
As for what the "retroactively recalculated" means, it means that the stat your Trapinch has in Attack does not carry over into its Vibrava form. For an Adamant natured Trapinch at level 35, with an IV of 26 in Attack and EVs of 200 in the same, its Attack is [((26 + 2 * 100 + (200/4)) * 35/100) + 5] * 1.1, or 111. This is just by leveling up, as you see that the stats are calculated when you do (though usually you just scroll through them without a thought, don't you? I do...). Now, on attaining level 35, its evolution into Vibrava is induced. Vibrava has only 70 base Attack, which causes your Pokémon to actually have a lower Attack stat until its evolution into Flygon (who has the same base Attack as Trapinch). As Vibrava, at level 35, the Pokémon has an Attack of [((26 + 2 * 70 + (200/4)) * 35/100) + 5] * 1.1, or 88.
It's only complicated because you can't see the values; you have to know them. Too bad there's no real way to tell your IVs except through online calculators. TTEchidna 21:59, 18 April 2009 (UTC)
Now I understand it. The Trapinch example was exactly what I was looking for. Thanks alot ---Lnk2128 15:32, 19 April 2009 (UTC)
Shouldn't the blunt points of this info be included in the article? I've always tried to evolve my pokemon ASAP thinking they would gain better overall stats, and after specifically looking for this info I only found it after going though the pages on "forms," "evolution," "base stats" and their respective talk pages. --Barakku 17:46, 5 May 2009 (UTC)
Just another question: Was it always like that, or has it changed through Generation? Yohrd 06:55, 6 May 2009 (UTC)
It was always like that. The major discrepancy people see is the difference due to so many hidden values, such as IVs and EVs. Every Pokémon of a species has the same base stats, but it is highly likely that no two Pokémon of the same species which a particular trainer has will have the exact same stats, due to differences in those hidden values. Werdnae 07:55, 6 May 2009 (UTC)
I remember hearing about something like this as a kid, with my gen 1 Red. Everyone kept telling me it's all about the homegrown pokemon from a low level, hearing vaguely about how "no two pokemon are the same in stats," fearing my pokemon were screwed forever. Reading over IVs, EVs, eevees, whathaveyous makes me think there really needs to be a section to bring all of this together. I don't want formulas for powergaming/ect, I want a simple understanding that THIS is something simple to ensure extra points in X stat, and THIS is all the crap you don't need to worry about (form changes instantly change stats, so you don't need to worry about evolving ASAP)--Barakku 02:50, 7 May 2009 (UTC)


Level

As to what level are the base stats on this site calculated? Xtreme Dragon Master 23:15, 27 July 2009 (UTC)