Honey: Difference between revisions
(munchlax trees are fixed, so we can't treat them as random and come up with a fixed rate per pokemon. also four tables is absurd. so I have merged all the encounter tables.) |
(→Overview: clean this up a bit. there should be no reference to "columns"; that's one person's internal abstraction) |
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==Overview== | ==Overview== | ||
Once Honey is | Once Honey is slathered on one of the trees and at least 6 hours have passed, a Pokémon may appear on the tree. If a tree is left unchecked for 24 hours, both the honey and any Pokémon will be gone. | ||
There are 21 trees spread throughout Sinnoh. | There are 21 honey trees spread throughout Sinnoh. Four of them have a chance to attract {{p|Munchlax}}; these trees are selected based on player information when the game begins, and cannot be changed short of starting a new game. Any tree has a 90% chance to attract a Pokémon from either of two similar sets of Pokémon, [[#Pokémon|described below]]. Munchlax trees have a 1% chance of attracting a Munchlax, and a 9% chance of attracting no Pokémon; other trees have a 10% chance of attracting no Pokémon. | ||
If the tree | If the last tree where a Pokémon was encountered is slathered again, there is an extra 90% chance that the tree will attract a Pokémon from the same set that was used the first time. Thus, if a Munchlax is encountered and the tree is then slathered again, there is a 90% chance of attracting another Munchlax. Otherwise, a set will be selected (or not) as normal. | ||
The Pokémon is determined at the time of slathering the tree. Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its [[level]], [[gender]], [[nature]], [[individual values|IVs]], and other random values will change. This is helpful for finding a male or female {{p|Burmy}}, which will have different [[evolution|evolutions]] depending on their gender, or {{p|Combee}}, which only evolves if female. | The Pokémon is determined at the time of slathering the tree. Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its [[level]], [[gender]], [[nature]], [[individual values|IVs]], and other random values will change. This is helpful for finding a male or female {{p|Burmy}}, which will have different [[evolution|evolutions]] depending on their gender, or {{p|Combee}}, which only evolves if female. |
Revision as of 01:21, 10 October 2009
Honey (Japanese: あまいミツ Sweet Honey) is an item that was introduced in Generation IV. This item is used on special, golden-colored trees in Sinnoh to attract Pokémon – most of which can only be caught in the wild by use of these trees.
Overview
Once Honey is slathered on one of the trees and at least 6 hours have passed, a Pokémon may appear on the tree. If a tree is left unchecked for 24 hours, both the honey and any Pokémon will be gone.
There are 21 honey trees spread throughout Sinnoh. Four of them have a chance to attract Munchlax; these trees are selected based on player information when the game begins, and cannot be changed short of starting a new game. Any tree has a 90% chance to attract a Pokémon from either of two similar sets of Pokémon, described below. Munchlax trees have a 1% chance of attracting a Munchlax, and a 9% chance of attracting no Pokémon; other trees have a 10% chance of attracting no Pokémon.
If the last tree where a Pokémon was encountered is slathered again, there is an extra 90% chance that the tree will attract a Pokémon from the same set that was used the first time. Thus, if a Munchlax is encountered and the tree is then slathered again, there is a 90% chance of attracting another Munchlax. Otherwise, a set will be selected (or not) as normal.
The Pokémon is determined at the time of slathering the tree. Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its level, gender, nature, IVs, and other random values will change. This is helpful for finding a male or female Burmy, which will have different evolutions depending on their gender, or Combee, which only evolves if female.
If used in tall grass, a cave, or in water, the Honey will activate a Sweet Scent effect, immediately initiating battle with a Pokémon if possible.
Location
Honey location
Honey is first obtained after the player saves a man from Team Galactic, in Floaroma Meadow, near Floaroma Town. He will reward the player with some Honey. From then onwards, the player will be able to purchase Honey from him for $100 each, in Floaroma Meadow.
Honey can also be obtained easily through the use of Combee's special ability, Honey Gather. Combee can collect Honey after a battle, as long as the Pokémon is not holding a held item, and this will be obtained randomly, however the chance increases when the level of the Combee increases. Honey can also be found held onto by wild Combee, having a 50% of holding Honey when captured.
There are also many units of Honey scattered throughout the region; starting from Route 205 to Route 222.
Honey Tree locations
- Route 205 south
- Route 205 north
- Route 206
- Route 207
- Route 208
- Route 209
- Route 210 south
- Route 210 north
- Route 211
- Route 212 west
- Route 212 east
- Route 213
- Route 214
- Route 215
- Route 218
- Route 221
- Route 222
- Valley Windworks
- Eterna Forest southeast
- Fuego Ironworks
- Floaroma Meadow
Technical mechanics
Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4.
0000000000000000
The red value represents the countdown timer of playing time. This value starts at 1440 minutes and when it reaches 720 minutes, the Pokémon will be on the tree. Once the countdown timer gets to 0, the player must put more honey on the tree and time has expired. The counter decreases by 1 every minute while playing the game.
The dark blue value represents the row from which the Pokémon will appear.
The light blue value represents the column from which Pokémon will appear.
The green value determines the light blue value. This value is referred to as X for purposes of representation in calculations.
The yellow value represents how much the tree will shake when the Pokémon is on it.
Determining the values
The Pokémon is determined by calling the game's pseudo-random number generator if the same tree was slathered, for X, the column, the row, and the shake value. If the same tree is slathered in a row, there is a 10% chance that a random column will be chosen and a 90% chance that the same column will be used.
Each of the 16-bit pseudo-random numbers generated are manipulated into a number between 0 and 99 using the following formula:
Let R be the pseudo-random number from 0 to 65535
E = ( R / 656 ) % 656
The game uses two lists to determine which Pokémon will appear on the tree, one for trees which may have a Munchlax, and another list for trees that will not. 4 out of the 21 trees will have a 1% possibility of encountering a Munchlax. Trees that may have a Munchlax is determined by the player's Trainer information.
If a different tree is slathered than the previous and the new tree will not have a Munchlax then a random column is chosen from E. If the random number is between 0 and 10, the tree will not attract any Pokémon. If the number is between 11 and 30, X is set to 2. If the number is between 31 and 100, X is set to 1.
If a different tree is slathered than the previous and the new tree may have a Munchlax then a random column is chosen from E. If the random number is 1, X is set to 3. If the number is between 2 and 10, the tree will not attract any Pokémon. If the number is between 11 and 30, X is set to 1. If the number is between 31 and 100, X is set to 2. Note that columns 1 and 2 are backwards from non-Munchlax trees.
The light blue value is set by subtracting 1 from X.
For the row, if the number is between 0 and 5, Pokémon 6 is used. If the number is between 6 and 10, Pokémon 5 is used. If the number is between 11 and 20, Pokémon 4 is used. If the number is between 21 and 40, Pokémon 3 is used. If the number is between 41 and 60, Pokémon 2 is used. If the number is between 61 and 100, Pokémon 1 is used. This is only determined when column 1 or 2 are chosen.
The chance of finding a Pokémon when a different tree is slathered can be calculated using the following formula:
Let P be the Pokémon to calculate.
Let C be the frequency of the column as listed in the encounter table.
Let R be the frequency of the Pokémon as listed in the encounter table.
Let EP be the chance to find the Pokémon.
Ep = ( C1 * R1,P ) + ( C2 * R2,P ) + ( A3 * R3,P )
Example: Find the encounter rate of Burmy, in Diamond/Pearl.
- Burmy is on column 1, row 4 with a chance of 20% and column 2, row 2 with a chance of 5%.
- The chance of choosing column 1 is 20%, column 2 is 70%.
- EP = ( 0.20 * 0.20 ) + ( 0.70 * 0.05 )
- EP = 7.5%
The chance of finding a Pokémon when the same tree is slathered more than once in a row can be calculated using the following formula:
Let P be the Pokémon to calculate.
Let C be the column from the previous Pokémon encountered.
Let R be the chance to find the Pokémon for column C as listed in the encounter table.
Let T be the base chance to find the Pokémon as listed under the section Slathering a tree.
Let EP be the chance to find the Pokémon.
EP = ( 0.90 * R ) + ( 0.10 * T )
Example: Find the encounter rate of Aipom, in Platinum, where the previous Pokémon encountered was Heracross, for a tree which will not have a chance of encountering a Munchlax.
- Encountering Heracross indicates that the Honey Tree previously used column 2.
- Aipom is on rows 4 and 5 on column 2, with a total chance of 40%.
- The base chance to find Aipom in Platinum is 34%.
- EP = ( 0.90 * 0.40 ) + ( 0.10 * 0.40 )
- EP = 40.0%
The shake value is determined by another pseudo-random number between 0 and 99 using the same formula.
- If X is 1 and the number is between 0 and 19, the shake value is 2. If the number is between 20 and 78, the shake value is 1. If the number is between 79 and 98, the shake value is 0. If the number is 99, the shake value is 3.
- If X is 2 and the number is between 0 and 74, the shake value is 2. If the number is between 75 and 94, the shake value is 1. If the number is 95, the shake value is 0. If the number is between 96 and 99, the shake value is 3.
- If X is 3 (Munchlax) and the number is between 0 and 4, the shake value is 2. If the number is 5, the shake value is 1. If the number is 6, the shake value is 0. If the number is between 7 and 99, the shake value is 3.
Encounter table
Diamond/Pearl | Platinum | |||
---|---|---|---|---|
Freq. | Col 1 | Col 2 | Col 1 | Col 2 |
Pokémon 1 (40%) | Wurmple | Combee | Combee | Burmy |
Pokémon 2 (20%) | Silcoon (D) Cascoon (P) |
Burmy | Wurmple | Cherubi |
Pokémon 3 (20%) | Combee | Cherubi | Burmy | Combee |
Pokémon 4 (10%) | Burmy | Aipom | Cherubi | Aipom |
Pokémon 5 (5%) | Cherubi | Heracross | Aipom | Aipom |
Pokémon 6 (5%) | Aipom | Wurmple | Aipom | Heracross |
Pokémon
- Munchlax trees have a 20% chance to select from set 1, 70% chance to select from set 2, 9% chance to have no Pokémon, and 1% chance to have a Munchlax.
- Non-Munchlax trees have a 70% chance to select from set 1, 20% chance to select from set 2, and 10% chance to have no Pokémon.
Pokémon | Games | Location | Levels | Rate
| |||
---|---|---|---|---|---|---|---|
Set 1
| |||||||
Aipom | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Aipom | D | P | Pt | Honey Trees | 5-15 | 10%
| |
Wurmple | D | P | Pt | Honey Trees | 5-15 | 40%
| |
Wurmple | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Silcoon | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Cascoon | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 10%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 20%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 40%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 10%
| |
Set 2
| |||||||
Aipom | D | P | Pt | Honey Trees | 5-15 | 10%
| |
Aipom | D | P | Pt | Honey Trees | 5-15 | 15%
| |
Heracross | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Heracross | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Wurmple | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 20%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 40%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 40%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 20%
| |
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
In the anime
Cheryl wanted to find Enchanted Honey in the Eterna Forest. With the help of Ash and his friends, and with her Mothim leading the way, she located the hive of a Vespiquen and its many worker Combee. After helping defend the hive from Team Rocket, the Vespiquen shared some of its Enchanted Honey with Cheryl, Ash, his friends, and some of their Pokémon. All of them loved the Enchanted Honey except Brock's Croagunk, who looked disgusted by the sweet flavor.
It was shown again in A Trainer and Child Reunion! where it attracted a Munchlax.
In a flashback in DP140, it was revealed Barry used Honey to attract what would become his Heracross.
Trivia
- In Pokémon Gold and Silver, beta text has been found that mentions an item called "Sweet Honey," which could be used to attract Pokémon. It was possibly replaced by the move Sweet Scent and the ability to use Headbutt on small trees throughout the Johto region.
- Using honey (or Sweet Scent) inside a shop or Poké Mart will cause the descriptive text of purchasable items to vanish until the player leaves the shop. This is known as the honey shop glitch.
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |