Honey: Difference between revisions
(move 90% set repeat quirk from Overview to Pokémon) |
(→Technical mechanics: cleaned this up considerably. removed some duplicate information, and deleted the very confusing "formulas" that were just basic math) |
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Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4. | Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4. | ||
<code><span style="background:#FF9999">00000000</span><span style="background:# | <code><span style="background:#FF9999">00000000</span><span style="background:#FFCC99">00</span><span style="background:#9999FF">00</span><span style="background:#99FF99">00</span><span style="background:#FFFF99">00</span></code> | ||
The <span style="background:#FF9999"> | The <span style="background:#FF9999">pink value</span> represents the countdown timer of playing time, in minutes. This value starts at 1440 and decreases by 1 after every minute of play time. When it reaches 1080 minutes, a Pokémon may appear on the tree. Once the countdown timer reaches 0, any Pokémon will disappear, and the player must slather more Honey. | ||
The <span style="background:# | The <span style="background:#FFCC99">orange value</span> represents which Pokémon within the <span style="background:#9999FF">set</span> will appear. | ||
The <span style="background:#9999FF"> | The <span style="background:#9999FF">blue value</span> is one less than the <span style="background:#99FF99">set</span>. | ||
The <span style="background:#99FF99">green value</span> | The <span style="background:#99FF99">green value</span> represents from which set the Pokémon will be selected. | ||
The <span style="background:#FFFF99">yellow value</span> represents how much the tree will shake when the Pokémon is on it. | The <span style="background:#FFFF99">yellow value</span> ranges from 0–3 and represents how much the tree will shake when the Pokémon is on it. 0 means the tree will not shake at all (even if a Pokémon is on it), and higher numbers indicate more energetic shaking. | ||
Note that these values are all determined the moment the tree is slathered in Honey. After that's done and the gave is saved, no amount of resetting will change the Pokémon that will end up on the tree, whether a Pokémon will appear at all, or how much the tree will shake. | |||
===Determining the values=== | ===Determining the values=== | ||
First, the game decides which set of six Pokémon to pick from. There are three in all, but the third only contains Munchlax and is only used by Munchlax trees. If this tree was slathered again after a Pokémon encounter, it has a 90% chance to reuse the same set. The remaining 10% of the time, or if a new tree is slathered, the logic below applies. | |||
The [[Pseudo-random number generation in Pokémon|PRNG]] is rolled, and the result is reduced to 0–99. | |||
* For Munchlax trees: If the random number is in 0–9, the tree will not attract any Pokémon. If the number is in 10–29, <span style="background:#9999FF">set</span> 2 is used. If the number is in 30–99, <span style="background:#9999FF">set</span> 1 is used. | |||
* For other trees: If the random number is 0, the tree will attract Munchlax. if the random number is in 0–9, the tree will not attract any Pokémon. If the number is in 10–29, <span style="background:#9999FF">set</span> 1 is used. If the number is in 30–99, <span style="background:#9999FF">set</span> 2 is used. Note that the chances of each set is reversed from Munchlax trees. | |||
For <span style="background:#9999FF">set</span>s 1 and 2, another roll is required to decide <span style="background:#FFCC99">which</span> of the six Pokémon to use. If the number is in 0–4, Pokémon 6 is used. If the number is in 5–9, Pokémon 5 is used. If the number is in 10–19, Pokémon 4 is used. If the number is in 20–39, Pokémon 3 is used. If the number is in 40–59, Pokémon 2 is used. Otherwise, Pokémon 1 is used. | |||
This results in the following table: | |||
: | |||
{| border=1 style="background: #fff; border:1px solid #000; border-collapse:collapse;" | {| border=1 style="background: #fff; border:1px solid #000; border-collapse:collapse;" | ||
Line 128: | Line 83: | ||
! Col 2 | ! Col 2 | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 40% | ||
| Wurmple | | Wurmple | ||
| Combee | | Combee | ||
Line 134: | Line 89: | ||
| Burmy | | Burmy | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 20% | ||
| Silcoon (D)<br>Cascoon (P) | | Silcoon (D)<br>Cascoon (P) | ||
| Burmy | | Burmy | ||
Line 140: | Line 95: | ||
| Cherubi | | Cherubi | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 20% | ||
| Combee | | Combee | ||
| Cherubi | | Cherubi | ||
Line 146: | Line 101: | ||
| Combee | | Combee | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 10% | ||
| Burmy | | Burmy | ||
| Aipom | | Aipom | ||
Line 152: | Line 107: | ||
| Aipom | | Aipom | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 5% | ||
| Cherubi | | Cherubi | ||
| Heracross | | Heracross | ||
Line 158: | Line 113: | ||
| Aipom | | Aipom | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 5% | ||
| Aipom | | Aipom | ||
| Wurmple | | Wurmple | ||
Line 164: | Line 119: | ||
| Heracross | | Heracross | ||
|} | |} | ||
The <span style="background:#FFFF99">shake value</span> is determined by another random number from 0–99. | |||
* For <span style="background:#9999FF">set</span> 1: If the number is in 0–19, the shake value is 2. If the number is in 20–78, the shake value is 1. If the number is in 79–98, the shake value is 0. If the number is 99, the shake value is 3. | |||
* For <span style="background:#9999FF">set</span> 2: If the number is in 0–74, the shake value is 2. If the number is in 75–94, the shake value is 1. If the number is 95, the shake value is 0. If the number is in 96–99, the shake value is 3. | |||
* For <span style="background:#9999FF">set</span> 3 (Munchlax): If the number is in 0–4, the shake value is 2. If the number is 5, the shake value is 1. If the number is 6, the shake value is 0. If the number is in 7–99, the shake value is 3. | |||
==Pokémon== | ==Pokémon== |
Revision as of 02:59, 10 October 2009
Honey (Japanese: あまいミツ Sweet Honey) is an item that was introduced in Generation IV. This item is used on special, golden-colored trees in Sinnoh to attract Pokémon – most of which can only be caught in the wild by use of these trees.
Overview
Once Honey is slathered on one of the trees and at least 6 hours have passed, a Pokémon may appear on the tree. If a tree is left unchecked for 24 hours, both the honey and any Pokémon will be gone.
There are 21 honey trees spread throughout Sinnoh. Four of them have a chance to attract Munchlax; these trees are selected based on player information when the game begins, and cannot be changed short of starting a new game. Any tree has a 90% chance to attract a Pokémon from either of two similar sets of Pokémon, described below. Munchlax trees have a 1% chance of attracting a Munchlax, and a 9% chance of attracting no Pokémon; other trees have a 10% chance of attracting no Pokémon.
The Pokémon is determined at the time of slathering the tree. Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its level, gender, nature, IVs, and other random values will change. This is helpful for finding a male or female Burmy, which will have different evolutions depending on their gender, or Combee, which only evolves if female.
If used in tall grass, a cave, or in water, the Honey will activate a Sweet Scent effect, immediately initiating battle with a Pokémon if possible.
Location
Honey location
Honey is first obtained after the player saves a man from Team Galactic, in Floaroma Meadow, near Floaroma Town. He will reward the player with some Honey. From then onwards, the player will be able to purchase Honey from him for $100 each, in Floaroma Meadow.
Honey can also be obtained easily through the use of Combee's special ability, Honey Gather. Combee can collect Honey after a battle, as long as the Pokémon is not holding a held item, and this will be obtained randomly, however the chance increases when the level of the Combee increases. Honey can also be found held onto by wild Combee, having a 50% of holding Honey when captured.
There are also many units of Honey scattered throughout the region; starting from Route 205 to Route 222.
Honey Tree locations
- Route 205 south
- Route 205 north
- Route 206
- Route 207
- Route 208
- Route 209
- Route 210 south
- Route 210 north
- Route 211
- Route 212 west
- Route 212 east
- Route 213
- Route 214
- Route 215
- Route 218
- Route 221
- Route 222
- Valley Windworks
- Eterna Forest southeast
- Fuego Ironworks
- Floaroma Meadow
Technical mechanics
Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4.
0000000000000000
The pink value represents the countdown timer of playing time, in minutes. This value starts at 1440 and decreases by 1 after every minute of play time. When it reaches 1080 minutes, a Pokémon may appear on the tree. Once the countdown timer reaches 0, any Pokémon will disappear, and the player must slather more Honey.
The orange value represents which Pokémon within the set will appear.
The blue value is one less than the set.
The green value represents from which set the Pokémon will be selected.
The yellow value ranges from 0–3 and represents how much the tree will shake when the Pokémon is on it. 0 means the tree will not shake at all (even if a Pokémon is on it), and higher numbers indicate more energetic shaking.
Note that these values are all determined the moment the tree is slathered in Honey. After that's done and the gave is saved, no amount of resetting will change the Pokémon that will end up on the tree, whether a Pokémon will appear at all, or how much the tree will shake.
Determining the values
First, the game decides which set of six Pokémon to pick from. There are three in all, but the third only contains Munchlax and is only used by Munchlax trees. If this tree was slathered again after a Pokémon encounter, it has a 90% chance to reuse the same set. The remaining 10% of the time, or if a new tree is slathered, the logic below applies.
The PRNG is rolled, and the result is reduced to 0–99.
- For Munchlax trees: If the random number is in 0–9, the tree will not attract any Pokémon. If the number is in 10–29, set 2 is used. If the number is in 30–99, set 1 is used.
- For other trees: If the random number is 0, the tree will attract Munchlax. if the random number is in 0–9, the tree will not attract any Pokémon. If the number is in 10–29, set 1 is used. If the number is in 30–99, set 2 is used. Note that the chances of each set is reversed from Munchlax trees.
For sets 1 and 2, another roll is required to decide which of the six Pokémon to use. If the number is in 0–4, Pokémon 6 is used. If the number is in 5–9, Pokémon 5 is used. If the number is in 10–19, Pokémon 4 is used. If the number is in 20–39, Pokémon 3 is used. If the number is in 40–59, Pokémon 2 is used. Otherwise, Pokémon 1 is used.
This results in the following table:
Diamond/Pearl | Platinum | |||
---|---|---|---|---|
Freq. | Col 1 | Col 2 | Col 1 | Col 2 |
40% | Wurmple | Combee | Combee | Burmy |
20% | Silcoon (D) Cascoon (P) |
Burmy | Wurmple | Cherubi |
20% | Combee | Cherubi | Burmy | Combee |
10% | Burmy | Aipom | Cherubi | Aipom |
5% | Cherubi | Heracross | Aipom | Aipom |
5% | Aipom | Wurmple | Aipom | Heracross |
The shake value is determined by another random number from 0–99.
- For set 1: If the number is in 0–19, the shake value is 2. If the number is in 20–78, the shake value is 1. If the number is in 79–98, the shake value is 0. If the number is 99, the shake value is 3.
- For set 2: If the number is in 0–74, the shake value is 2. If the number is in 75–94, the shake value is 1. If the number is 95, the shake value is 0. If the number is in 96–99, the shake value is 3.
- For set 3 (Munchlax): If the number is in 0–4, the shake value is 2. If the number is 5, the shake value is 1. If the number is 6, the shake value is 0. If the number is in 7–99, the shake value is 3.
Pokémon
- Munchlax trees have a 20% chance to select from set 1, 70% chance to select from set 2, 9% chance to have no Pokémon, and 1% chance to attract a Munchlax (set 3).
- Non-Munchlax trees have a 70% chance to select from set 1, 20% chance to select from set 2, and 10% chance to have no Pokémon.
If the last tree where a Pokémon was encountered is slathered again, then there is an initial 90% chance that the tree will attract a Pokémon from the same set that was used before. Thus, if a Munchlax is encountered and the tree is then slathered again, there is a 90% chance of attracting another Munchlax. Otherwise, a set will be selected (or not) as normal.
Pokémon | Games | Location | Levels | Rate
| |||
---|---|---|---|---|---|---|---|
Set 1
| |||||||
Aipom | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Aipom | D | P | Pt | Honey Trees | 5-15 | 10%
| |
Wurmple | D | P | Pt | Honey Trees | 5-15 | 40%
| |
Wurmple | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Silcoon | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Cascoon | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 10%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 20%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 40%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 10%
| |
Set 2
| |||||||
Aipom | D | P | Pt | Honey Trees | 5-15 | 10%
| |
Aipom | D | P | Pt | Honey Trees | 5-15 | 15%
| |
Heracross | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Heracross | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Wurmple | D | P | Pt | Honey Trees | 5-15 | 5%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 20%
| |
Burmy Plant Cloak |
D | P | Pt | Honey Trees | 5-15 | 40%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 40%
| |
Combee | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 20%
| |
Cherubi | D | P | Pt | Honey Trees | 5-15 | 20%
| |
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
In the anime
Cheryl wanted to find Enchanted Honey in the Eterna Forest. With the help of Ash and his friends, and with her Mothim leading the way, she located the hive of a Vespiquen and its many worker Combee. After helping defend the hive from Team Rocket, the Vespiquen shared some of its Enchanted Honey with Cheryl, Ash, his friends, and some of their Pokémon. All of them loved the Enchanted Honey except Brock's Croagunk, who looked disgusted by the sweet flavor.
It was shown again in A Trainer and Child Reunion! where it attracted a Munchlax.
In a flashback in DP140, it was revealed Barry used Honey to attract what would become his Heracross.
Trivia
- In Pokémon Gold and Silver, beta text has been found that mentions an item called "Sweet Honey," which could be used to attract Pokémon. It was possibly replaced by the move Sweet Scent and the ability to use Headbutt on small trees throughout the Johto region.
- Using honey (or Sweet Scent) inside a shop or Poké Mart will cause the descriptive text of purchasable items to vanish until the player leaves the shop. This is known as the honey shop glitch.
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |