Appendix:Pokémon Ranger 3 walkthrough/Section 2
Pincher Attack, Discovering the Island
On Dolce Island, there's a cute little Pichu playing a tune on its ukulele for the other Pokémon of the island. However, the enemies you encountered previously have now arrived at the island, and are now using what they refer to as Control Gauntlets to gain control of the nearby Pokémon.
During a flashback, you learn from Professor Hastings that the enemies are refered to as the Pokémon Pinchers. Using their Control Gauntlets, they've been terrorizing the region by taking control of native Pokémon, and your mission (and the reason why you're in Oblivia) is to stop them.
After the flashback ends, you find that you've washed up on the shore of the South Beach area of Dolce Island, and your Styler is malfunctioning due to too much water intake. After restarting the Styler and entering your name as confirmation, you will be able to move. Proceed north to the next screen, into the Heights area of Dolce Island.
You'll run into the Pichu you saw earlier, and it seems a bit upset. In its fit of rage, it runs toward you, thinking you are a Pincher. This works as another "tutorial" for captures. Just as you did with Pidgey, draw loops around it to fill up the Friendship Gauge, while avoiding its attacks.
After you successfully complete the capture, Pichu will play around for a little bit, and a local old man named Booker will come and introduce himself to you, explaining that the Pinchers took away all of Pichu's friends, a certainly traumatizing experience. Booker invites you to Renbow Island, telling you that he has a boat that can travel to it further up north.
After your meeting with Booker, you will be free to capture Pokémon around Dolce Island. Take this opportunity to befriend new Pokémon and thus fill up your Browser.
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Heading north and east, and making sure to capture either a Bulbasaur or a Sunkern, you will find a Large Log is blocking the path. This is your introduction to Field Moves, with which Pokémon that you befriend can help you clear a path when an obstacle is in your way. Therefore, you must now perform what is known as a Target Clear. By clicking on the Large Log with your stylus, you will see that it requires a Field Move of "Cut 1". Capture a Pokémon with this Field Move (the ones available to you at the moment would be Sunkern and Bulbasaur) and drag a line from the Pokémon to the Large Log to perform a Target Clear. After using Field Moves, unlike Assists, the Pokémon will instantly be released. After the Large Log has been cut, you will be able to proceed north.
Not much to do in this screen. You are free to capture any of the Pokémon available if you'd like, but make sure to capture an Ursaring. As you will need it very soon. Head east to the next screen.
After finally making it to the Eastern Beach, your goal is now to push Booker's boat, which is on top of a small cliff, into the water. Clicking on the boat, you will see that it requires a Field Move of Tackle 2. On Dolce Island, the only Pokémon with this Field Move is Ursaring, so utilize the one you captured earlier to push the boat.
After capturing a couple more Pokémon in this area, go to the north end of the beach itself and speak to Booker. Answering yes, you will begin to depart for Renbow Island, but not before the Pichu from before is able to join you.
With an extra shot of the title screen to symbolize the beginning of a new adventure, you are now off to Renbow Island!
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Pokémon Ranger 3 walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |