Harsh sunlight
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Harsh sunlight 日差しが強い Intense sunlight | |
File:Sunny Day 2.png | |
Move | Ability |
---|---|
Sunny Day | Drought Desolate Land |
Harsh sunlight (Japanese: 日差しが強い intense sunlight) is a type of weather introduced in battle in Generation II. It was introduced in the overworld in Generation III.
It will last for five turns if created using Drought (Generation VI onwards) or Sunny Day, or eight if created by a Pokémon holding a Heat Rock. If created using Drought (prior to Generation VI) or encountered in the overworld, it will last until replaced.
There is also a variation of harsh sunlight called extremely harsh sunlight (Japanese: 日差しがとても強い very intense sunlight). Extremely harsh sunlight can be encountered in the overworld or created using Desolate Land; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Desolate Land remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Desolate Land suppressed or replaced, or heavy rain or a mysterious air current are created by Primordial Sea or Delta Stream respectively.
Description
Event | Gen II | Gen III | Gen IV | Gen V | Gen VI |
---|---|---|---|---|---|
If naturally occurring | N/A | "The sunlight is strong." | N/A | ||
Sunny Day used | "The sunlight got bright!" | "The sunlight turned harsh!" | "The sunlight turned harsh!" | ||
Drought activated | N/A | "(Wild/Foe) <Pokémon>'s Drought intensified the sun's rays!" | "(The wild/foe's) <Pokémon>'s Drought intensified the sun's rays!" | ||
After turn is complete | "The sunlight is strong." | (no text) | |||
When intense sunlight ends | "The sunlight faded." |
Extremely harsh sunlight
Event | Gen VI |
---|---|
If naturally occurring | "The sunlight turned extremely harsh!" |
Desolate Land activated | |
Preventing changing weather | "The extremely harsh sunlight was not lessened at all!" |
Negating Water-type attack | "The Water-type attack evaporated in the harsh sunlight!" |
When extremely harsh sunlight ends | "The harsh sunlight faded." |
On the field
Game | Region | Location | Conditions |
---|---|---|---|
E | Hoenn | Route 114 | When Terra Cave is there |
E | Hoenn | Route 115 | When Terra Cave is there |
E | Hoenn | Route 116 | When Terra Cave is there |
E | Hoenn | Route 118 | When Terra Cave is there |
R | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128 |
After Groudon is awakened but before battling it |
E | Hoenn | Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Sky Pillar*, Routes 124, 125, 126, 127, 128, 129*, 130*, 131* |
After Kyogre is awakened but before solving the crisis. Interchanges with rain. |
SM | Alola | Haina Desert | During the day |
Extremely harsh sunlight
Game | Region | Location | Conditions |
---|---|---|---|
OR | Hoenn | Lilycove City*, Mossdeep City, Sootopolis City, Secret Islet, Secret Shore, Secret Meadow, Routes 124, 125, 126, 127, 128, 129, 130 |
After Groudon is awakened but before battling it |
Effects
- Increases the power of Fire-type moves by 50%.
- Decreases the power of Water-type moves by 50%.
- Allows Solar Beam and Solar Blade to be used instantly.
- From Generation V onward, causes Growth to raise Attack and Special Attack two stages each.
- Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power.
- Causes Forecast to change Castform to its Sunny Form.
- In Generation V onward, causes Flower Gift to change Cherrim to its Sunshine Form.
- In Generation IV, changes Cherrim to its Sunshine Form.
- Guarantees Harvest will restore a held Berry.
- Changes Weather Ball to a Fire-type move and doubles its power.
- Prevents Pokémon from becoming frozen.
- Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP (twice the normal amount in Generation II).
- Lowers accuracy of Thunder and Hurricane to 50%.
Extremely harsh sunlight
- Causes Water-type damaging moves to fail if used.
- If a Pokémon attempts to use Natural Gift while holding a Berry that makes the move Water-type, the Berry is not consumed.
- If a frozen Pokémon attempts to use Scald or Steam Eruption, it will still thaw itself before the move fails.
- Causes the moves Sunny Day, Rain Dance, Sandstorm, and Hail to fail if used. This cannot be subverted even with Cloud Nine or Air Lock.
- If a Pokémon affected by Powder uses Sunny Day, it will take damage from Powder.
- Causes the Abilities Drought, Drizzle, Sand Stream, and Snow Warning to fail. This cannot be subverted even with Cloud Nine or Air Lock.
Variations
Harsh sunlight
The screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
Extremely harsh sunlight
The horizon turns orange and yellow. The screen turns to bright, daytime appearance, regardless of actual time, with the upper portion of it becoming especially bright. Pillars of light randomly appear.
In the anime
- Main article: Sunny Day (move) → In the anime
- Main article: Drought (Ability) → In the anime
In the manga
- Main article: Sunny Day (move) → In the manga
- Main article: Drought (Ability) → In the manga
In other generations
In battle
Extremely harsh sunlight
In the overworld
In other languages
|
Extremely harsh sunlight
|
Weather conditions | |
---|---|
Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |