Ability variations

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Ability variations are abilites that are identical to each other in general, but are slightly different in some ways. Below are the various ability archetypes and the abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.

List of variations

Variations of Air Lock

Eliminates weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Arena Trap

Prevents the foe from escaping the battle
Name Generation
Arena Trap* III
Shadow Tag* III


Variations of Battle Armor

Prevents critical hits
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Boosts a certain type in a pinch
Name Type Boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Sun III
Swift Swim Rain III
Sand Paddle* Sandstorm V


Variations of Clear Body

Prevents all stats from being lowered
Name Generation
Clear Body III
White Smoke III


Variations of Cute Charm

Contact moves may cause a non-volatile status
Name Status Ailment Generation
Cute Charm Infatuation III
Effect Spore Paralysis, Poison, or Sleep III
Flame Body Burn III
Poison Point Poison III
Static Paralysis III
Underhanded Poison V


Variations of Drizzle

Activates a permanent weather effect
Name Weather effect Generation
Drizzle Rain III
Drought Sun III
Sand Stream Sandstorm III
Snow Warning Hail IV


Variations of Filter

Weakens power of certain types of moves
Name Type Generation
Filter Super-effective moves IV
Solid Rock Super-effective moves IV
Heatproof Template:Type2 moves IV


Variations of Guts

Boosts a stat by 50% when suffering
Name Stat Boosted Generation
Guts Attack III
Marvel Scale Defense III
Quick Feet Speed IV


Variations of Huge Power

Doubles Attack
Name Generation
Huge Power III
Pure Power III


Variations of Hyper Cutter

Prevents a certain stat from being lowered.
Name Stat Generation
Hyper Cutter Attack III
Keen Eye Accuracy III
Pigeon Breast Defense V


Variations of Immunity

Prevents a certain status condition from occuring
Name Status Condition Prevented Generation
Immunity Poison III
Inner Focus Flinch III
Insomnia Sleep III
Vital Spirit Sleep III
Limber Paralysis III
Magma Armor Frozen III
Own Tempo Confusion III
Oblivious Infatuation III
Water Veil Burn III


Variations of Lightningrod

Raises a certain stat if hit by a certain type
Name Type Stat Generation
Lightningrod* Template:Type2 moves Sp. Attack III
Motor Drive Template:Type2 moves Speed IV
Storm Drain* Template:Type2 moves Sp. Attack IV
Righteous Heart Template:Type2 moves Attack V
Herbivorous Template:Type2 moves Attack V


Variations of Mold Breaker

Allow moves to strikes through opposing abilities
Name Generation
Mold Breaker IV
Teravolt V
Turboblaze V


Variations of Natural Cure

Restores a stat(us) when switched out
Name Restored Status Generation
Natural Cure Status condition III
Regeneration HP V


Variations of Overload

Boosts a stat by 50% when affected by a Status condition
Name Status condition Stat Boosted Generation
Overload Burn Sp. Attack V
Poison Rampage Poison Attack V


Variations of Rain Dish

Slight HP recovery in weather
Name Weather Effect Generation
Rain Dish Rain III
Dry Skin Rain* IV
Ice Body* Hail IV


Variations of Sand Veil

Lowers opponents' Accuracy during certain weather conditions
Name Weather Effect Generation
Sand Veil Sandstorm III
Snow Cloak Hail IV


Variations of Volt Absorb

Absorbs an attack of a certain type as HP
Name Type Generation
Volt Absorb Template:Type2 moves III
Water Absorb Template:Type2 moves III


See also

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.