Haunted Zone

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Haunted Zone ハウスゾーン
House Zone
Haunted Zone
Zone Info
Zone Leader Rotom
Drifblim Stop On the bridge near the entrance to the zone.
Area Info
Area Keeper
Drifblim Stop
{{{area1}}} None
{{{area2}}} None
{{{area3}}} None
Connecting Zones
Meeting Place
Second connected zone
Third connected zone
Fourth connected zone
Fifth connected zone
Sixth connected zone

The Haunted Zone (Japanese: ハウスゾーン House Zone) is the sixth zone the player arrives in in the game PokéPark Wii: Pikachu's Adventure. It's an old mansion inhabited by Ghost-type Pokémon. The leader of this zone is Rotom.

After returning from the Lava Zone, Misdreavus sends the player to search for Mismagius in the Haunted Zone to gain information about the PokéPark's history so that they can find their way to the Sky Pavilion. It turns out that the house's master, Rotom, has gone missing and the inhabitants of the mansion ask the player to find him.

The interior of the house in the Haunted Zone.

Arriving at the Haunted Zone, the player is not allowed access into the house by the door master, Drifloon without first completing Tangrowth's Swing-Along. After that is done, Drifloon will allow the player access into the house. Inside the player is greeted by Duskull who then gives the player a quick tour of the main hall. After the tour, Gastly shows the player to the blue gem doors. Inside, the player will find a Gengar in a painting. In the middle of a conversation, a bell rings for Dusknoir's Speed Slam to reopen. Once completed, the player is allowed into the grand ballroom where they learn that the ghost Pokémon are really just putting on an act. A Misdreavus explains that Mismagius hasn't left the library ever since the piano broke and sends you to find Spinarak who can make new strings for the piano. Gasty then opens the Green Jewel Doors. Inside, the player will find a Spinarak who gives the player Tough Thread for the piano. Once the piano is restored, Mismagius opens the doors to the library and joins the other ghost Pokémon. She informs the player that she does not know anything about it.

The player then sets off to find the missing Rotom. Inside the library, a Duskull informs the player that a book has gone missing from the shelf and he has a feeling it is related to Rotom's disappearance. The player finds the book in the possession of a Sableye who challenges the player to a quiz. Once the quiz is complete, it returns the book. Placing the book back in its proper location reveals a hidden catacomb leading down to a basement. Down the stairs, the player finds Rotom who explains that he was working on his own attraction that was suppose to be a surprise for his friends but the bookcase closed behind him, trapping him in the basement. Once the player has 85 friends, you are allowed to play Rotom's attraction. Once complete, Mismagius says that to get to the ASky Pavillion, the player must go through the Granite Zone.

With all tasks complete, the player makes their way to the Granite Zone.

Attractions

Tangrowth's Swing-Along

Celebi swings to Tangrowth's Swing-Along.

In Tangrowth's Swing-Along, a series of ropes are set up along the bridge at the entrance of the mansion. The player must swing from rope to rope without falling and within the time limit. If they fall, they will be placed at the beginning of the bridge. Celebi is the best Pokémon for this attraction.

Pokémon Time for Bonus
Pikachu Pikachu 0:30.20
Meowth Meowth 0:30.40
Pichu Pichu 0:30.60
Lucario Lucario 0:27.80
Infernape Infernape 0:28.00
Blaziken Blaziken 0:28.20
Riolu Riolu 0:28.40
Sneasel Sneasel 0:28.60
Raichu Raichu 0:28.80
Ambipom Ambipom 0:29.00
Primeape Primeape 0:29.20
Aipom Aipom 0:29.40
Electabuzz Electabuzz 0:29.60
Chimchar Chimchar 0:00.00
Croagunk Croagunk 0:30.00
Celebi Celebi 0:19.00

Dusknoir's Speed Slam

Darkrai smashing through Dusknoir's Speed Slam.

Dusknoir's Speed Slam (Japanese: ヨノワールのクラッシュランニング Yonoir's Running Crash) uses the same aim as Bulbasaur's Daring Dash: to reach the end as fast as possible by shaking the Wii remote. However, the view of this six Pokémon race is different from Bulbasaur's attraction and there are obstacles that slow the Pokémon down when it hits them. There are two types of obstacles: stone walls, which will already be there at the start, and Spinarak, which come down in front of players. The player must hit these obstacles unless they use certain Ghost-type Pokémon such as Gengar which just pass through. The best Pokémon to play as in this attraction is Darkrai, who can only be befriended after every Pokémon has gotten a bonus.

Pokémon Time for Bonus
Pikachu Pikachu 0:15.50
Stunky Stunky 0:16.00
Gengar Gengar 0:09.00
Mismagius Mismagius 0:09.50
Scizor Scizor 0:10.00
Espeon Espeon 0:10.50
Dusknoir Dusknoir 0:11.00
Umbreon Umbreon 0:11.50
Cranidos Cranidos 0:12.00
Skutank Skutank 0:12.50
Voltorb Voltorb 0:13.00
Gastly Gastly 0:13.50
Duskull Duskull 0:14.00
Misdreavus Misdreavus 0:14.50
Krabby Krabby 0:15.00
Darkrai Darkrai 0:08.00

Rotom's Spooky Shoot-'em-Up

Rotom sharp shoots in Rotom's Spooky Shoot-'Em-Up.

In Rotom's Spooky Shoot-'em Up, the player must defend themselves from an onslaught of Gastly, Haunter and occasionally one of the Rotom forms. Rotom is the best Pokémon for this attraction.


Pokémon Score for Bonus
Pikachu Pikachu 2,000
Magnemite Magnemite 1,000
Porygon-Z Porygon-Z 11,000
Magnezone Magnezone 10,000
Gengar Gengar 9,000
Magmortar Magmortar 8,500
Electivire Electivire 8,000
Mismagius Mismagius 7,500
Claydol Claydol 6,500
Electabuzz Electabuzz 6,000
Haunter Haunter 5,500
Abra Abra 5,000
Elekid Elekid 4,000
Mr. Mime Mr. Mime 3,500
Baltoy Baltoy 3,000
Rotom Rotom 24,000

Available Pokémon

This is a list of all the Pokémon that can be befriended in the Haunted Zone. The locations listed are where the respective Pokémon is commonly found when first entering the zone, however the Pokémon have free range and may run off when interacting with other Pokémon.

Pokémon Location Skill game Notes Pokémon Location Skill game Notes
198 Murkrow Outside the house. Chase 435 Skutank Near Dusknoir's Speed Slam (Befriend Stunky) Battle
430 Honchkrow Outside the house. (Befriend Murkrow) Battle 100 Voltorb Blue jewel room on the second story. (Release from inside a vase) Battle
472 Gliscor Outside the house. Battle 101 Electrode Outside the house (before Rotom's Spooky Shoot-'em-Up has been cleared); in the grand ballroom (after Rotom's Spooky Shoot-'em-Up has been cleared). None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.
425 Drifloon Next to the front door; In the Grand Ballroom. None. Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up 197 Umbreon Near Dusknoir's Speed Slam. Chase
014 Kakuna In the tree on the right side of the house. (Must be knocked out of tree) None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. 196 Espeon Near Dusknoir's Speed Slam. (Befriend Umbreon) Chase
011 Metapod In the tree on the left side of the house. (Must be knocked out of tree) None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. 092 Gastly Floating through the halls and various rooms. Chase
465 Tangrowth Next to Tangrowth's Swing-Along. None Automatically befriends the player once they complete Tangrowth's Swing Along. 093 Haunter Floating through the halls and in various rooms. Chase
447 Riolu Outside the house; in the upstairs hallways. Battle 094 Gengar In the painting in the Blue Jewel room. Battle Will exit the painting once the player Befriends 90 Pokémon.
302 Sableye In the library at the bottom of the stairs. Quiz 355 Duskull Various rooms. Chase Only when Rotom's Spooky Shoot-'em-Up has been cleared.
167 Spinarak Green jewel room on the second story. None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. 477 Dusknoir Next to Dusknoir's Speed Slam. None Automatically befriends the player once they complete Dusknoir's Speed Slam.
286 Breloom Green jewel room on the second story. Battle 063 Abra In the Green Jewel room. None Automatically befriends the player.
172 Pichu In the grand ballroom. Chase 026 Raichu Outside the house. Chase
200 Misdreavus In the grand ballroom. Chase 190 Aipom Outside the house. Chase
429 Mismagius In the grand ballroom (After the piano is repaired) Battle Only when Rotom's Spooky Shoot-'em-Up has been cleared. 424 Ambipom Outside the house. (Befriend Aipom) Battle
239 Elekid In entrance hall. Hide-and-Seek 052 Meowth Outside the house. Quiz
125 Electabuzz Near Dusknoir's Speed Slam (Befriend Elekid) Battle 479 Rotom Next to Rotom's Spooky Shoot-'em-Up. None Automatically befriends the player once every Pokémon has achieved a bonus in Rotom's Spooky Shoot-'em-Up.
405 Luxray In the grand ballroom. Chase Defeat a Pokémon 5 consecutive times to challenge him. 491 Darkrai In the grand ballroom; Dusknoir's Speed Slam Battle Requires a password. Befriends the player once every Pokémon has achieved a bonus in Dusknoir's Speed Slam.
434 Stunky In the entrance hall. Battle 251 Celebi Tangrowth's Swing-Along None. Requires a password. Befriends the player once every Pokémon has achieved a bonus in Tangrowth's Swing-Along.


Zones in the PokéPark

PokéPark EntranceMeadow ZoneMeeting PlaceBeach ZoneIceberg ZoneCavern Zone
Lava ZoneHaunted ZoneGranite ZoneFlower ZoneSky Pavilion


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