Type

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Revision as of 08:12, 4 March 2011 by MTC (talk | contribs) (→‎Differences: Change character usage to match table (correct × symbol and ½ instead of 0.5).)
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A type chart shows which modifiers are applied to move types when attacking Pokémon of each type. Please note that this only covers single types, not pairs. To get a dual-typed Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a Template:Type2 move would hit for 4× damage on a Bug/Grass Pokémon, while a Template:Type2 move used against the same would do only a quarter of its normal damage. The type chart differs depending on the generation of games it is from.

Generations II-V

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
These numbers are suitable for all generations aside from Generation I.


Generation I

This system is no longer in use, and was revamped in Generation II to adjust some ratios and to add the Dark- and Template:Type2s.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Fire Water Grass Electric Psychic Ice Dragon
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½×
Bug ½× ½× ½×
Ghost
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½×
Ice ½× ½×
Dragon
These numbers are suitable for Generation I only.


Dual-typed Pokémon glitch

While the above chart applies for dual-typed Pokémon, with Grass doing neutral damage to a Gyarados for instance, the wrong message is often displayed. In this example, the game erroneously states that the attack is "not very effective...".

The game prioritises on which message to display for each 'special' scenario (where normal damage is not dealt) based on each scenario's internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently in this example the game chooses the message for scenario #27, returning the wrong message "It's not very effective..." [1]

Differences

The biggest difference between the two charts is the addition of the Dark and Steel types to the second chart. Among relationships that were already in the chart, Bug was made ½× effective against Poison instead of 2×, Poison was changed from 2× to 1× against Bug, and Bug was changed from 1× to ½× against Ghost. Ghost was made 2× against Psychic, as opposed to 0×. Also, Ice was adjusted to deal ½× damage to Fire as opposed to 1×.

See also

References