Shuppet Donk (TCG)
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Shuppet Hit-and-Run | ||||
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Shuppet Donk also known as Shuppet Hit-and-Run is a deck archetype that uses Shuppet's Fade Out. Initially, in the 2009-2010 format, after Shuppet would use Fade Out, the player would send in Mr. Mime because of its Poké-Body, Airy Wall, which let Mr. Mime not take any damage from Pokémon that didn't have three or more energy on it. This helped Shuppet to have a chance against low energy and high damage output decks such as Gyarados and LuxChomp.
History
Strategy
Shuppet Donk's strategy is to attach PlusPowers and Expert Belt to Shuppet and use Fade Out for up to 90 damage. Then, Shuppet and all cards attached to it would go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents the opponent from knocking out the main battler. If the player had enough resources, the player could do up to 150 damage depending on their luck on coin flips and what cards they would get. However, the Shuppet deck only gets to its full potential if the player goes second. If the player goes first, that is nearly an auto-loss for Shuppet.
Cards
Key Cards
- Shuppet - For Fade Out, which does 30 Damage and then Shuppet returns to the player's hand.
- Banette - Used to evolve Shuppet when the opponent is using Mewtwo LV.X.
- Uxie - Its Set Up Poké-Power allows card drawing until there are seven in the player's hand. It is also a hit-and-run card. People have also made a deck based around Uxie called Uxie Donk.
- Expert Belt - Increases the damage of Fade Out and Psychic Restore.
- PlusPower - Increases the damage of Fade Out and Psychic Restore.
Other Pokémon
- Uxie LV.X - Extra drawing power.
- Azelf - Allows obtaining important prized Pokémon.
- Crobat G - Allows the player to put one more damage counter on any of the opponent's Pokémon.
- Mesprit - Locks down the opponent's Poké-POWERs for a turn when the player puts it down form their hand.
Trainers/Supporters/Stadiums
- Roseanne's Research - Used for searching for Energy cards and/or Basic Pokémon.
- Pokémon Collector - Used to get several Basic Pokémon out.
- Bebe's Search - Used to search for Pokémon.
- Luxury Ball - Like Bebe's Search, can only be used once per game, though.
- Department Store Girl - Search for Expert Belts/Memory Berries.
- Warp Point - Useful to get dangerous threats out of the active spot.
- Super Scoop Up - Can pick up damaged Pokémon if the player hits heads.
- Night Maintenance - Recycles Knocked Out Pokémon and Energies back into the deck.
- Palmer's Contribution - Recycles Knocked Out Pokémon and Energies back into the deck.
- Snowpoint Temple - Gives Basics +20 HP.
- Galactic HQ - Hurts your opponents Pokémon when they evolve.
- Memory Berry - Allows Banette to use Fade Out after evolution.
- Team Galactic's Invention G-105 Poké Turn - Allows you to pick up Crobat G to put one more damage counter on the opponent's Pokémon or to make bench space.
- Expert Belt - Increases the damage of Fade Out and Psychic Restore.
- PlusPower - Increases the damage of Fade Out and Psychic Restore.
- Poké Drawer + - Allows player to search for cards.
Energy Cards
- Psychic Energy - Used to power Shuppet's and Banette's attacks.
- Call Energy - For getting Basic Pokémon out fast in the beginning.
- Double Colorless Energy - For providing the of Uxie LV.X's Zen Blade
Decklist
Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.
Quantity | Card Name | Type | Rarity |
---|---|---|---|
4x | Shuppet | ||
2x | Banette | ||
2x | Uxie | ||
1× | Uxie LV.X | ||
1x | Azelf | ||
1x | Mesprit | ||
4× | Crobat G | ||
3x | Roseanne's Research | Su | |
1x | Pokémon Collector | Su | |
1x | Palmer's Contribution | Su | |
3x | Bebe's Search | Su | |
2x | Department Store Girl | Su | |
1x | Luxury Ball | T | |
2x | Night Maintenance | T | |
1x | Warp Point | T | |
2x | Memory Berry | T | |
1x | Super Scoop Up | T | |
2× | Team Galactic's Invention G-105 Poké Turn | T | |
4x | PlusPower | T | |
4x | Expert Belt | T | |
4x | Poké Drawer + | T | |
2x | Galactic HQ | St | |
2x | Snowpoint Temple | St | |
6x | Psychic Energy | E | |
3x | Call Energy | E | |
1x | Double Colorless Energy | E |
Restriction
All cards in Shuppet Donk are not currently legal in the Pokémon Organized Play; With the exception of PlusPower and Pokémon Collector
Variable Tech Cards
These are cards that may or may not be in the deck build depending on the player's style:
- Cyrus's Conspiracy - Allows search for a Team Galactic's Invention (Poké Turn), a Supporter Card, and a Basic Energy Card.
- Team Galactic's Invention G-103 Power Spray - Allows the player to cancel their opponent's Poké-POWERs
- Dialga G + Dialga G LV.X & Premier Ball - Nullifies any Poké-BODY, specifically Mewtwo LV.X's Psybarrier.
- Victory Medal - used to search for a card if the user hits two heads or draw a card if the user hits one head.
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |