Talk:List of glitches in Generation VI
Sky Trainers
This isn't really a glitch, the player can't speak with them because they're too far away, and when the player steps into the area, they're not programmed to do anything if the player's already fought them. Like the previous rebattling trainers, Pokémon Breeder in Black 2 and White 2. -EVsandIVsaurs 12:18, 31 October 2013 (UTC)
You can't rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as "it always happens", because it clearly doesn't. PokemonMasterJamal3 (talk) 12:26, 31 October 2013 (UTC)
You can't? I thought I had done that before.... -EVsandIVsaurs 12:56, 31 October 2013 (UTC)
- You can talk to them after you have fought them. However, you need to leave the area and come back later to do so, which is different when compared to other trainers. (Making sure the game is patched to 1.1 may help as well.) --Super goku (talk) 23:47, 7 November 2013 (UTC)
Mystery Egg
We should probably mention its effects, shouldn't we?--BigBadBatter (talk) 01:50, 5 November 2013 (UTC)
- I don't think anyone actually knows of any as of yet. OwnageMuch (talk) 21:49, 6 November 2013 (UTC)
- It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --The Truth aka Relicant 22:12, 6 November 2013 (UTC)
- Okay, wasn't it confirmed that the Mystery Egg glitch was happening to one guy because of a hardware issue, not anything to do with the game's coding? In that case, I don't think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there's actual reports of other players with this problem who probably don't have the same hardware issues, in which case, please link me to them. Yamiidenryuu (talk) 22:47, 6 November 2013 (UTC)
- People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It's not "just one guy". --The Truth aka Relicant 23:00, 6 November 2013 (UTC)
- I say again, give me a link to actual proof. I don't want to go by hearsay, because hearsay is what started the whole "bad eggs on WT because people started hacking" fiasco despite hacking being quite impossible at this point. Yamiidenryuu (talk) 01:00, 7 November 2013 (UTC)
- It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --The Truth aka Relicant 22:12, 6 November 2013 (UTC)
Well, I found two other people who got them, though the thread quickly devolves into "they're from wonder trade because hacks!" nonsense. Yamiidenryuu (talk) 15:15, 7 November 2013 (UTC)
- I've heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--BigBadBatter (talk) 06:05, 13 November 2013 (UTC)
Wonder Trade evolution movelearning glitch
I don't think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren't replaced. Yamiidenryuu (talk) 01:27, 30 November 2013 (UTC)
- I'm pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- Pringles 23:23, 30 November 2013 (UTC)
- The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that's what you mean. Yamiidenryuu (talk) 23:37, 30 November 2013 (UTC)
Pumpkaboo Hp problem
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. CraftyWeavile (talk) 22:49, 14 December 2013 (UTC)