Talk:Technician (Ability)
Technician's effect on Confusion?
I noticed that my Scizor got hit a lot more than my other Pokémon when it hurt itself due to confusion. Since Confusion treats that attack as a base power 40 typeless attack, does that get affected by Technician too, or is it just me? --Jayc 12:53, 16 February 2009 (UTC)
STAB?
If the Pokémon with Technician uses a STAB move with 60 base power, does it still receive a Technician boost?
For example, if I had an Ambipom with Technician, and it would use Swift, would it still get the Technician boost, even if STAB boosts Swift's base power? Dilophosaurus Rex 16:30, 29 April 2009 (UTC)
- Technician boost takes priority. Otherwise, super-effective moves would never get a Technician boost. bookofveteran 20:22, 15 May 2009 (UTC)
- So that means STAB Tech'd moves are really operating at a x2.25? Or still just x1.5? Luna Tiger * the Arc Toraph 08:17, 24 June 2009 (UTC)
- It's x2.25, yes. Spike Cannon if it hit 5 times would have 225 base power, and Smellingsalt against a paralysed foe would be 270! bookofveteran 13:47, 01 August 2009 (UTC)
- So that means that generally, with multiple hit moves (Bullet seed, Fury attack) you multiply base power of just one single hit, right? (hoping for bullet seed technician Brellom) Piotr mil 02:05, 15 January 2011 (UTC)
- It's x2.25, yes. Spike Cannon if it hit 5 times would have 225 base power, and Smellingsalt against a paralysed foe would be 270! bookofveteran 13:47, 01 August 2009 (UTC)
- So that means STAB Tech'd moves are really operating at a x2.25? Or still just x1.5? Luna Tiger * the Arc Toraph 08:17, 24 June 2009 (UTC)
Pursuiting a Fleeing foe + Technician, how does it work?
I'm having my doubts there. Technician would normally activate on Pursuit if the foe wasn't fleeing, giving it a base power of 60. But if the foe were to flee just when the attacker would use Pursuit, what would the base power be?:
40(Base Power)x2(Pursuit's Ability)= 80
or
40(Base Power)x1.5(Technician)x2(Pursuit's Ability)= 120
(A typical pokémon with Technician and Pursuit would be Scizor, just in case) Shadrio 16:40, 17 October 2009 (UTC)
- Well, it seems simple enough to test. Use a power item to get a non variable attack IV on two different, say, Scyther with different abilities, use Rare Candies to boost level, then get into a battle with a trainer a few times while recording results Shadowater 19:15, 26 August 2010 (UTC)
- I tested this with Minccino and Wake-up Slap against a pokemon with Rest on my other DS. Wake-up Slap was doing about 50-60 hp of damage while the foe was awake, and then after it fell asleep with rest, Wake-up Slap was doing about 65-80 hp of damage. This means that Wake-up slap's doubling was applied first and thus with a power of over 60, Technician no longer applied. Because otherwise, the damage while the foe was using rest would have been in the 100-120ish range.
So, where technician is involved: Move's own power modifier is applied first, followed by Technician if base power is still 60 or less, followed by your STAB, Resist/Weakness, and crit hit modifiers. Wikifixer 23:56, 5 May 2011 (UTC)
Item calculation?
Does this take into account modifications to base power based on items (ie Griseous Orb)? I'd want to say no from what the article already says, but can anyone confirm this? -Jyavoc 16:18, 16 May 2012 (UTC)
Multi Hit Moves
Does Technician work for multi hitting moves? Like say I had a Breloom with Bullet Seed. Would each hit be changed to base 60? Don Lark Kiin (talk) 00:40, 24 February 2014 (UTC)