Feature registration
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{{../Edit}} In all core series Pokémon games since Gold and Silver, players can register (Japanese: とうろく register) and deselect (Japanese: かいじょ deselect) certain functionality and/or Key Items to/from the hardware buttons SELECT or Y for use in the overworld without navigating to the menu and selecting the appropriate category.
Starting in Generation V, this function has been referred to as the Ready button (Japanese: 便利ボタン handy button).
Registrable features
- Key Items that bring up an interface (such as the Town Map or Dowsing Machine)
- Key Items that can be used in the overworld (such as watering cans, fishing rods, and bicycles)
- Some menu entriesBWB2W2
Differences between generations
Generations II–III
One Key Item can be registered to the SELECT button.
Generation IV
Pokémon Diamond, Pearl, and Platinum
One Key Item can be registered to the Y button.
Pokémon HeartGold and SoulSilver
Up to two Key Items can be registered at a time. The first item registered can be accessed through the Y button, while both can be accessed on the outer area of the menu, which is always open on the Touch Screen.
Generation V
The Ready button allows access to registered functions and items. It is managed by adding or removing checkmarks to the boxes at the bottom of the Pokémon List, Pokédex, Bag, Trainer Card, or Options. Registrable Key Items also have a checkbox next to the item in the Bag. It is accessed using the Y button.
If only one function or item is registered, it acts the same as in previous generations and does not bring up the Ready button interface. The button's list is limited to 34 entries which can be rearranged by pressing SELECT.
Generation VI
The Ready button allows up to four Key Items to be registered to the Y button. If more than one item is registered, the D-Pad or Circle Pad can be used to choose one of the items from the Ready-button menu.
Gallery
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: HGSS and later |