Talk:Hex (move)

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Revision as of 05:04, 19 December 2015 by Masternachos (talk | contribs) (→‎"Major" Status condition)
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It's customary to list the major status ailments in an article like this, since some things are true for all of them while others only concern a subset like Burn, Paralysis and Poison. PLA 09:05, 26 November 2010 (UTC)

Is a variation of Facade not more appropriate than one of Weather Ball? Lucadan (Talk) 13:51, 8 January 2011 (UTC)

Facade doubles if the user has a status ailment, and has base power of 70/PP of 20, more than Evil Eye. I think Evil Eye is a variation of Assurance, which someone has put as a variation of Weather Ball. If the theme is "moves that are doubled in certain situations", then we can ignore the power difference and add Facade to the group. --Blow (話す) 14:14, 8 January 2011 (UTC)

"Major" Status condition

This needs to be clarified. Is it a non-volatile or volatile status condition? Is it something else entirely? As of now, "major" means nothing to anyone because it is not defined in the article and it is not reference-able on Bulbapedia.

  • I believe I've fixed that now. Masternachos (talk) 05:04, 19 December 2015 (UTC)