Bulbapedia talk:Project Pokédex/Structure
Game locations
I am not sure if the Project pages are all archived or not, but I feel like I should ask this anyways. Is the order information listed out of date? I am trying to update a few articles to be consistent with each other and am not sure if Routes are to be first or second to named locations. --Super goku (talk) 05:43, 21 August 2017 (UTC)
Adding moves available only by transfer from an earlier generation
Sumwun and I believe that, for the moves, an additional section "By transfer from an earlier generation" would be sensible. (Please refer to User talk:Force Fire#Transfer-only moves and ability changes.) The addition of this subsection would enable users to tell what moves <species> can know (in <game/generation>) at one glance.
It's very well possible even Tiddlywinks is underestimating how difficult it is to answer the "know in <game/generation>" question (as much as I initially did). As Sumwun said at the referenced talk page, currently, you'd have to click at least up to 6 links to learnset pages, assuming you already know by heart how transfer works (and that you can't transfer Pokémon from GO by any means, which is what I actually doublechecked). And additionally, you might have to actually neglect irrelevant sections on learnset pages (for example, in USUM/GenVII, Bulbasaur cannot know AncientPower AFAIK). (If there's a faster method, I'd like to hear it.)
And I can't stress how important I think that question is, for I believe it is the central question to that species and learnset pages should be providing an answer to (the use case). It all boils down to that use case: in Tiddlywinks' words, what's the "concern" species/learnset pages try to address? I can't sketch a question/use case that would include "By events" but not "By transfer from a prior generation". (Well, for USUM, I can sketch the question "What moves can <species> with black clover know?", but that's arguably a "special" case, and probably comp-centric*.) I would like to know what you guys think that use case should be.
Regarding Tiddlywinks' comment about this coming from a "specific focus like comp/challenges", I took some time to think about that. Apart from the fact that I don't think the use case is comp-centric even, it is also not subjective, but purely factual, unlike the questions you said "we're never going to do" (and, by the way, I agree we shouldn't). For example, I recall that I once designed a team for my next playthrough, and I was searching possible moves for them. From context, I can recreate it must've been for XY before ORAS came out, because I wanted my Swinub to have a good Special Ground-type STAB and ended up breeding it in an earlier generation so I could teach it Earth Power via move tutor, then transfered (and traded) it to the new save file. I don't think that I ever was, in any point in time, trying to answer a question where I required all current subsections but not "By transfer from a prior generation".
I would like to know what you guys think that use case should be, and whether you think the suggestion subsection is sensible. Nescientist (talk) 12:17, 14 October 2018 (UTC)
- As far as event moves, the alternative to listing them would seem to be...not having them documented. (If that option seems sensible to you, please explain it to me. =P )
- Regardless of whether it is an "exclusive" concern of comp (though I could very much argue that you searching for a "good" move is still some above average interest in strategy), it is still a fairly niche concern. Exploiting legacy moves requires effort and resources (having access to more than one game or console is not necessarily trivial). It's much simpler, and works just fine, to just play the game at hand. Tiddlywinks (talk) 13:58, 14 October 2018 (UTC)