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Awakening values, abbreviated AVs, are a mechanic introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, replacing effort values. Similar to EVs, AVs are used to increase a Pokémon's stats, but are awarded through the use of Candy and leveling up, rather than by defeating other Pokémon in battles.

Measuring AVs

Using certain candy and raising a Pokémon's level are the only ways to increase a Pokémon's AVs. Every additional AV corresponds to one stat point added after all other calculations are made, with a limit of 200 AVs for each stat. Since AVs are added in after all other calculations have been made, Pokémon with maxed out AVs will have an additional 200 stat points regardless of level, nature, IV or friendship.

Each stat requires a specific Candy to raise its IV. The more AVs a Pokémon has on a stat, the more Candy is required to raise that stat by an additional AV. Larger Candy help Pokémon gain AVs faster, but require the Pokémon to be at a certain minimum level first. Once a stat has reached a certain AV limit, larger Candy will be required to boost the AVs any further.

Stat Candy
HP Health Candy Health Candy Health Candy L Health Candy L Health Candy XL Health Candy XL
Attack Mighty Candy Mighty Candy Mighty Candy L Mighty Candy L Mighty Candy XL Mighty Candy XL
Defense Tough Candy Tough Candy Tough Candy L Tough Candy L Tough Candy XL Tough Candy XL
Special Attack Smart Candy Smart Candy Smart Candy L Smart Candy L Smart Candy XL Smart Candy XL
Special Defense Courage Candy Courage Candy Courage Candy L Courage Candy L Courage Candy XL Courage Candy XL
Speed Quick Candy Quick Candy Quick Candy L Quick Candy L Quick Candy XL Quick Candy XL
Min Level Lv 30+ Lv 60+
Max AVs 50 100 200


In addition, species-specific Candy can also be used to boost all of a Pokémon's AVs by one, regardless of current level or AVs, up until 200 AVs. Species-specific Candy are generally harder to find, but can boost a Pokémon's AV much faster.

In battle

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, players can choose between two sets of rules in link battles: Normal rules and No restrictions. If normal rules are chosen, then all participating Pokémon will have their levels set to 50, friendship set to 70, and all AVs set to 0. If no restrictions, participating Pokémon will retain their current AVs, levels, and friendship.

Compare to effort values

Like EVs, AVs are a mechanic that allow Pokémon to further grow their stats outside of leveling up. However, there are major differences between the two values that allow Pokémon under the AV system to exceed stat ceilings that previously existed using EVs.

File:HPStatCalcGen34.png

File:OtherStatCalcGen34.png

Under the EV system, 4 EVs are required for a one-point increase to a stat at level 100, assuming a neutral nature. With a beneficial nature, 4 EVs will sometimes boost a stat by a second point, while a hindering nature will cause some blocks of 4 EVs to fail to increase the stat at all. Since the effect of EVs are scaled by level, boosts in stats by EVs are less frequent at lower levels, so at level 50 each increase requires 8 EVs, and at level 10 it requires 40.

With an EV limit of 252 for a given stat, a level 100 Pokémon can have its stat boosted by up to 63 points through EVs (69 points with a beneficial nature).

File:HPStatCalcLGPE.png

File:OtherStatCalcLGPE.png

Under the AV system, only one AV is required for a one-point increase to a stat. Since AVs are added in last, after all other calculations are made, the one-point increase is realized regardless of a Pokémon's current level or nature. This would allow for a low-level Pokémon with high AVs to overpower a much higher-level Pokémon without much AVs already invested.

At a limit of 200 AVs, a level 100 Pokémon's stats (assuming a neutral nature) are equivalent to what it would have if effort values were allowed to go up to 800 in every stat, while a level 1 Pokémon's stats would be equivalent to effort values of 80,000 in every stat.

In other languages

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Please feel free to edit this section to add missing information and complete it.

References


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.