Effort values
- EVs redirects here. For Eevee and its evolutions, see Eeveelution.
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Effort values (Japanese: 努力値 effort values), abbreviated EVs and officially known as base points (Japanese: 基礎ポイント base points), are attributes which give bonuses to an individual Pokémon's stats and improve differently depending which Pokémon they defeat. In the context of Generations I and II, which have a different EV system, EVs are unofficially known as Stat Experience, or "Stat Exp." for short. From Pokémon FireRed and LeafGreen to Pokémon Ultra Sun and Ultra Moon, EVs were also officially referred as base stats in English, but this should not be confused with the fan usage of base stats, which instead refers to the inherent stat values of Pokémon of a given species.
Effort values only appear in the core series and side series Pokémon games; they are not present in the spin-off Pokémon games, such as the Pokémon Mystery Dungeon series.
Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values usually make trained Pokémon stronger than wild Pokémon, even those of the same level. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
Prior to Generation VI, there is no way to directly view effort values; from Generation VI onward, it is possible to view graphs that show effort values without giving specific numbers. Shigeru Ohmori has stated that the reason EVs and IVs are hidden is because he prefers to think of Pokémon as "real, living creatures".[1]