IQ

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IQ (Japanese: かしこさ smartness) is a skill system in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky. By gaining IQ points, various benefits are received. It is increased by feeding Gummis to individual Pokémon. Also, occasionally, one may experience a stat raise of Attack, Defense, Special Attack, or Special Defense by 1 to 3.

As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also takes on some of the effects that friendship has in the main series meaning that certain Pokémon require an increased IQ to evolve.

While this game mechanic is named after the intelligence quotient, there is a difference between the two. When speaking to Alakazam or Noctowl in dungeons, they will mention their high IQ, regardless of how many points they have in this mechanic.

In Pokémon Mystery Dungeon: Gates to Infinity, the mechanic was replaced by Team Skills. In Pokémon Super Mystery Dungeon, most of the IQ skills can be found on Looplets and Emeras.

IQ points

While the actual IQ points of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.

Stars 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 11 MAX
IQ (Red and Blue Rescue Teams) - - 0 - 10 - 50 - 100 - 150 - 200 - 300 - 400 - 500 - 600 700 990
IQ (Explorers of Time, Darkness, and Sky) 0 1 60 110 160 210 260 310 360 410 460 510 560 610 660 710 760 810 860 910 960 - 999

IQ points may be raised from the use of Gummis. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is said to be preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain:

Relation to type IQ points gained
Matches Pokémon's type 7 (Red and Blue Rescue Teams)
5 (Explorers of Time, Darkness, and Sky)
Strong against Pokémon's type 4
Neutral against Pokémon's type 3
Weak against Pokémon's type 2
Ineffective against Pokémon's type 1

In Red and Blue Rescue Teams, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.

In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type Water/Ground Pokémon such as Swampert. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).

In Explorers of Time, Darkness, and Sky, the higher of the two values is taken. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The lookalike item Gravelyrock raises IQ by 10 points for Bonsly and Sudowoodo. Drinks mixed in Spinda's Café may also raise IQ. All Gummi drinks act identically to regular Gummis. A good Gummi drink raises IQ by 2 additional points. A good Max Elixir drink raises IQ by 2 points, while a good Eyedrop Seed drink raises IQ by 3 points. Good drinks from lookalike items (exceptions: Gone Pebble, Wander Gummi, No-Slip Cap, Gaggle Specs, and Y-Ray Specs) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks will raise IQ by a random amount.

IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. The item raises IQ by one point on certain floors of dungeons. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like Zero Isle North, will give significant spurts.

IQ skills

Red and Blue Rescue Team

In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups 1-7 at any time.

Required IQ Group Name Affects Game description Other notes
0 - Item Catcher All Pokémon The Pokémon can catch and hold a thrown item. It can’t make a catch if it is already holding an item. It also can’t catch Seeds and drink items.
0 - Course Checker Partner Pokémon If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl+Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
0 B Dedicated Traveler Partner Pokémon The Pokémon will focus on traveling. It will use moves and items less often. As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
0 - Item Master Partner Pokémon The Pokémon will use or throw its hold item. The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds.
0 G Exclusive Move-User Partner Pokémon The Pokémon will only use moves. It will not use its regular attack. This can be used in conjunction with the move menu to get the partner to use a particular attack.
5 G PP Checker Partner Pokémon The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn't take Pressure into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining.
10 B Efficiency Expert Partner Pokémon When battling several foes, the Pokémon will first target Pokémon with the lowest HP. As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
25 - Status Checker Partner Pokémon If its target has a status problem, the Pokémon will not use moves that cause the same status problem.
40 - Nontraitor All Pokémon If it becomes Confused or is Cowering, the Pokémon’s wildly thrown attacks will not hit friends.
70 E Self-Curer All Pokémon The Pokémon recovers faster from status problems. Temporary status conditions will usually not last beyond 3 turns with this skill.
100 A Quick Dodger All Pokémon The Pokémon becomes better at evading attacks and moves.
110 A Type-Advantage Master All Pokémon The Pokémon’s critical-hit rate is boosted when attacking foes with a type disadvantage.
130 B Weak-Type Picker Partner Pokémon When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage.
140 D Trap Avoider Partner Pokémon The Pokémon often avoids stepping on visible traps. Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.
160 E Nonsleeper All Pokémon The Pokémon resists sleep from traps and the moves of foes.
200 B EXP. Go-Getter Partner Pokémon When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes.
250 E Energy Saver All Pokémon The Pokémon’s Belly empties slower.
300 F Lava Evader Partner Pokémon The Pokémon will avoid fiery lava. Any non-fire Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem.
400 C All-Terrain Hiker All Pokémon The Pokémon gains the ability to walk on water, lava, and clouds.
500 A Sure-Hit Attacker All Pokémon The Pokémon’s regular attacks never miss.
600 F Trap Seer Leader Pokémon If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.
800 D House Avoider Partner Pokémon The Pokémon avoids monster houses. While the partner will not wander into Monster Houses on their own, the leader can still activate them.
990 C Super Mobile All Pokémon The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker.

Explorers of Time, Darkness and Sky

Required IQ Group(s) Name Affects Game description Other notes
0 - Escapist All Pokémon The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off.
0 - Course Checker Partner Pokémon If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists. In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl+Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
0 A,B,D Dedicated Traveler Partner Pokémon The Pokémon will focus on traveling. It will use moves and items less often. As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
0 - Item Catcher All Pokémon The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks.
0 - Item Master Partner Pokémon The Pokémon will use or throw its hold item. This skill must be turned on for the Pokémon to use Reviver/Reviser Seeds.
0 - Exclusive Move-User Partner Pokémon The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. This can be used in conjunction with the move menu to get the partner to use a particular attack.
10 E,H Efficiency Expert Partner Pokémon When near several enemies, the Pokémon will target the one that has the lowest HP. As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
25 - Status Checker Partner Pokémon The Pokémon will not use moves that cause a status problem if the target already has the same status problem. If Exclusive Move-User is on and the move it is considering is stopped by this skill, the Pokémon will "watch carefully" and do nothing (assuming it doesn't have Weak-Type Picker).
30 B,E Cheerleader Partner Pokémon The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level.
40 - Nontraitor All Pokémon If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.
50 A,G Acute Sniffer All Pokémon When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground.
55 A,D,F,G,I,J PP Saver All Pokémon The Pokémon will occasionally use a move without consuming PP. Ignores Pressure. Conserves PP for all moves in a linked set.
65 B,E,H Bodyguard All Pokémon If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend.
70 D,F,G,H,I Self-Curer All Pokémon The Pokémon recovers faster than usual from status problems.
100 C,E,H Brick-Tough All Pokémon The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off.
105 A,B,C,F Type-Advantage Master All Pokémon The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage.
125 F,J Weak-Type Picker Partner Pokémon When near several enemies, the Pokémon will target the one that have a type disadvantage. Causes allies to consider all of its moves when deciding on what to do, rather than only a single move at random per turn and the regular attack
130 C,E,I Power Pitcher All Pokémon The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage.
140 A,C,E,I Survivalist Leader Pokémon The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.
150 A,B,H Coin Watcher All Pokémon The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual from eating.
160 A,B,C Nonsleeper All Pokémon The Pokémon resists sleep inflicted on it from traps and enemy moves.
170 B,D,F,J Gap Prober All Pokémon The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off.
175 B,E,H Wise Healer All Pokémon The Pokémon recovers more HP than usual if it uses an HP-healing move or item.
180 E,F,H,J Wary Fighter All Pokémon If the Pokémon misses its attack, it takes a step back to distance itself from its target.
185 C,D,J Concentrator All Pokémon The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however.
190 B,E,H,I Deep Breather All Pokémon When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves.
195 C,D,G,I,J Practice Swinger All Pokémon When the Pokémon fails to hit the target with an attack or move, its Attack and Special get boosted for only the next turn.
200 C,G,I Exp. Go-Getter Partner Pokémon When near several enemies, the Pokémon will target the one that is worth the most Exp. Points.
220 C,I Aggressor All Pokémon The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however.
230 E,J Defender All Pokémon The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however.
240 D,G Trap Avoider Partner Pokémon The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking.
250 E,J Energy Saver Leader Pokémon The Pokémon's Belly empties slower.
260 D,F,I Sharpshooter All Pokémon Boosts the critical-hit ratios of the Pokémon's moves and attacks.
270 F,G,J Hit-and-Runner All Pokémon The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move.
280 C Counter Basher All Pokémon The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however.
290 E,G,H,I Quick Healer All Pokémon The Pokémon's natural HP-recovery speed is boosted.
300 - Lava Evader Partner Pokémon The Pokémon will avoid walking on fiery lava.
310 A,F,J Multitalent All Pokémon The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off.
320 F,G Exp. Elite All Pokémon The Pokémon earns extra Exp. Points after defeating enemies.
330 D,E Counter Hitter All Pokémon The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions.
340 C,G Erratic Player All Pokémon The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!
350 A,B Haggler Leader Pokémon The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells.
360 C,D Clutch Performer All Pokémon If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels.
370 A Collector All Pokémon When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better.
400 A,F,H,I All-Terrain Hiker All Pokémon The Pokémon gains the ability to cross water and lava and walk through gulleys.
420 A,B,F,H Trap Buster All Pokémon The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects a Wonder Tile.
440 D,G,H Critical Dodger All Pokémon The Pokémon is able slip out of the reach of dangerous attacks so that critical hits don't make an impact.
480 A,D,F,G,J Stair Sensor All Pokémon When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is.
500 E,J Sure-Hit Attacker All Pokémon The Pokémon regular attacks never miss.
520 C,D,I Extra Striker All Pokémon The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one.
540 D,G,H,I Quick Dodger All Pokémon The Pokémon becomes better at evading attacks and moves.
550 B,H Fast Friend Leader Pokémon Improves the chances that defeated enemies will want to join the exploration team.
560 C,E,I,J Intimidator All Pokémon Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition.
570 C,F No-Charger All Pokémon The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however. When the Pokémon's attack frequency is boosted by Unburden, Swift Swim, or Chlorophyll, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total.
580 A,G,J Map Surveyor All Pokémon The Pokémon is able to sense the layout of the dungeon floor.
600 B,D,G Trap Seer All Pokémon The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible.
750 D,G Quick Striker All Pokémon The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one.
800 A,B,E,F,H,I,J House Avoider Partner Pokémon The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House.
850 A,B,C,F Pierce Hurler All Pokémon Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way.
900 B,H Nature Gifter Leader Pokémon The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader.
950 I Time Tripper All Pokémon The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active.
990 J Absolute Mover All Pokémon The Pokémon gains the ability to cross water and lava, walk through gulleys, and dig its way through walls.

Enemies with IQ

IQ affects both the player, the team, and enemies alike. In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills. Pokémon encountered at Southeastern Islands (23-24F) and Inferno Cave (23-29F) and Zero Isle North (50-74F) have 600 IQ. Pokémon encountered at Zero Isle North (past 70F) and Zero Isle Center (all floors) have 850 IQ.

All Pokémon recruited onto a team start off with the minimum amount of IQ.

Evolution

All Pokémon that evolve by friendship in the main series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species.

Pokémon IQ Evolve to Notes
Eevee 100 Espeon Also requires Sun Ribbon
Umbreon Also requires Lunar Ribbon
Riolu Lucario Also requires Sun Ribbon
Budew Roselia Also requires Sun Ribbon
Chingling Chimecho Also requires Lunar Ribbon
Golbat 150 (Red and Blue Rescue Team)
200 (Explorers of Time, Darkness, and Sky)
Crobat
Togepi Togetic
Chansey Blissey
Pichu 200 Pikachu
Cleffa Clefairy
Igglybuff Jigglypuff
Azurill Marill
Buneary Lopunny

Moves

The moves Frustration and Return deal set damage depending on the IQ level. With no IQ points, Return does 5HP damage while Frustration does 45HP damage. At maximum IQ, these values are reversed. While they are weak attacks in Mystery Dungeon, Frustration is useful in Wish Cave, Joyous Tower and Purity Forest where the Pokémon's IQ level is temporarily reduced to 0 along with their level being temporarily reduced to 1.

A select few Pokémon can learn special moves if their IQ is high enough:

Red and Blue Rescue Teams

Pokémon IQ Points Level Move
Venusaur 333 99 Frenzy Plant
Charizard 333 99 Blast Burn
Blastoise 333 99 Hydro Cannon
Pichu 333 50 Volt Tackle

Explorers of Time, Darkness, and Sky

IQ groups

In Explorers of Time, Darkness, and Sky, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the first games, every IQ skill can be turned on.

Group Skill When Learned Effect
A Dedicated Traveler Base Skill Prioritizes moving over using attacks or items
Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a Throwing Item and keep it for its own.
Item Master Base Skill Can use and throw its held item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status that the foe already has.
Nontraitor 40 (☆0.5) Does not attack friends, even when confused or in cowering status.
Acute Sniffer 50 (☆0.5) Lets you know the number of items on the floor.
PP Saver 55 (☆0.5) Sometimes gets to use a move without draining PP.
Type-Advantage Master 105 (☆1) Raises the critical-hit rate of type-effective moves.
Survivalist 140 (☆1.5) Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
Coin Watcher 150 (☆1.5) When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
Nonsleeper 160 (☆2) Pokémon is immune to nightmare, sleep, yawning and napping status.
Lava Evader 300 (☆3) Avoids entering lava.
Multitalent 310 (☆3.5) Adds 5 to Pokémon's max PP. Cannot be turned off.
Haggler 350 (☆3.5) Can buy low and sell high at Kecleon Markets inside the dungeons.
Collector 370 (☆4) Raises fallen foes' rate of dropping Treasure Boxes.
All-Terrain Hiker 400 (☆4) Can cross water, lava and valleys.
Trap Buster 420 (☆4.5) Occasionally destroys traps by stepping on them.
Stair Sensor 480 (☆5) Learns the location of the stairs when changing floors.
Map Surveyor 580 (☆6) Knows the floor layout.
House Avoider 800 (☆8) Does not enter Monster Houses.
Pierce Hurler 850 (☆8.5) Throwing items penetrate Pokémon and walls and continues flying.
B Dedicated Traveler Base Skill Prioritizes moving over using attacks or items.
Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a Throwing Item and keep it for its own.
Item Master Base Skill Can use and throw its held item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Cheker 25 (☆0.5) Refrains from moves that inflict status change that the foe already has.
Cheerleader 30 (☆0.5) Raises the Attack and Sp. Attack of neighboring allies by 1 level.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
Bodyguard 65 (☆1) Takes damage in place of friends who are low on HP.
Type-Advantage Master 105 (☆1) Raises the critical-hit rate of type-effective moves.
Coin Watcher 150 (☆1.5) When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
Nonsleeper 160 (☆2) Pokémon is immune to nightmare, sleep, yawning and napping.
Gap Prober 170 (☆2) Moves and throwing items pass harmlessly through allies.
Wise Healer 175 (☆2) Raises the effectiveness of HP-recovery items and moves.
Deep Breather 190 (☆2) Recovers 1 PP to a random move when changing floors.
Lava Evader 300 (☆3) Avoids entering lava.
Haggler 350 (☆3.5) Can buy low and sell high at Kecleon Markets inside dungeons.
Trap Buster 420 (☆4.5) Occasionally destroys traps by stepping on them.
Fast Friend 550 (☆5.5) Raises likelihood of recruiting defeated foes by 1%.
Trap Seer 600 (☆6) Pokémon can see hidden Traps at its feet without setting them off.
House Avoider 800 (☆8) Does not enter Monster Houses.
Pierce Hurler 850 (☆8.5) Throwing items penetrate Pokémon and walls, and continue flying.
Nature Gifter 900 (☆9) Extends the effects of seeds and berries to the allies. Only works for leader Pokémon.
C Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a Throwing Item and keep it for its own.
Item Master Base Skill Can use and throw its held item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status change that the foe already has.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
Brick-Tough 100 (☆1) Adds 10 to max HP. Cannot be turned off.
Type-Advantage Master 105 (☆1) Raises the critical-hit rate of type-effective moves.
Power Pitcher 130 (☆1.5) Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks.
Survivalist 140 (☆1.5) Restores more Belly stat when eating food. Sometimes avoids getting status problems from Grimy Food.
Nonsleeper 160 (☆2) Pokémon is immune to nightmare, sleep, yawning and napping.
Concentrator 185 (☆2) Raises Accuracy by 1 but decreases Evasion by 1.
Practice Swinger 195 (☆2) Raises Attack and Special Attack by 1 on the turn after a missed attack.
Exp. Go-Getter 200 (☆2) Prioritizes attack foes with a higher experience point payout.
Aggressor 220 (☆2.5) Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each.
Counter Basher 280 (☆3) Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent.
Lava Evader 300 (☆3) Avoids entering lava.
Erratic Player 340 (☆3.5) Increases multiplier effect of type compatibility.
Clutch Performer 360 (☆4) Raises Evasion by 2 when HP is below 25%.
Extra Striker 520 (☆5.5) Sometimes strikes again following an attack.
Intimidator 560 (☆6) Sometimes causes attacking foe to cringe.
No-Charger 570 (☆6) Unleashes charged attacks in one turn, while draining 2 PP.
Pierce Hurler 850 (☆8.5) Throwing Items penetrate Pokémon and walls and continues flying.
D Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a Throwing Item and keep it for its own.
Item Master Base Skill Can use and throw its held item.
Dedicated Traveler Base Skill Prioritizes moving over using attacks or items.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status change that the foe already has.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
PP Saver 55 (☆0.5) Sometimes gets to use a move without draining PP.
Self-Curer 70 (☆1) Shortens required turns for Pokémon to heal from status.
Gap Prober 170 (☆2) Moves and throwing items pass harmlessly through allies.
Concentrator 185 (☆2) Raises Accuracy by 1 but decreases Evasion by 1.
Practice Swinger 195 (☆2) Raises Attack and Special Attack by 1 on the turn after a missed attack.
Trap Avoider 240 (☆2.5) Avoids visible traps only.
Sharpshooter 260 (☆3) Raises critical-hit ratio.
Lava Evader 300 (☆3) Avoids entering lava.
Counter Hitter 330 (☆3.5) Sometimes counters 1/4 of the damage received back to the adjacent opponent.
Clutch Performer 360 (☆4) Raises Evasion by 2 when HP is below 25%.
Critical Dodger 440 (☆4.5) Immunity to critical hits.
Stair Sensor 480 (☆5) Learns the location of the stairs when changing floors.
Extra Striker 520 (☆5.5) Sometimes strikes again following an attack.
Quick Dodger 540 (☆5.5) Raises likelihood of dodging attacks.
Trap Seer 600 (☆6) Able to step on traps without setting off.
Quick Striker 750 (☆7.5) Can do two regular attacks in one turn in a row.
E Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a Throwing Item and keep it for its own.
Item Master Base Skill Can use and throw its held item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Efficiency Expert 10 (☆0.5) Attacks Pokémon with the lowest HP first.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status change that the foe already has.
Cheerleader 30 (☆0.5) Raises the Attack and Sp. Attack of neighboring allies by 1 level.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
Bodyguard 65 (☆1) Takes damage in place of friends who are low on HP.
Brick-Tough 100 (☆1) Adds 10 to max HP. Cannot be turned off.
Power Pitcher 130 (☆1.5) Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks.
Survivalist 140 (☆1.5) Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
Wise Healer 175 (☆2) Raises the effectiveness of HP-recovery items and moves.
Wary Fighter 180 (☆2) User steps back one tile when it misses a move.
Deep Breather 190 (☆2) Recovers 1 PP to a random move when changing floors.
Defender 230 (☆2.5) Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
Energy Saver 250 (☆2.5) Belly goes down slower.
Quick Healer 290 (☆3) Raises natural HP recovery.
Lava Evader 300 (☆3) Avoids entering lava.
Counter Hitter 330 (☆3.5) Sometimes counters 1/4 of the damage received back to the adjacent opponent.
Sure-Hit Attacker 500 (☆5) Regular attacks do not miss.
Intimidator 560 (☆6) Sometimes causes attacking foe to cringe.
House Avoider 800 (☆8) Does not enter Monster Houses.
F Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a Throwing Item and keep it for its own.
Item Master Base Skill Can use and throw its held item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status change that the foe already has.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
PP Saver 55 (☆0.5) Sometimes gets to use a move without draining PP.
Self Curer 70 (☆1) Shortens required turns for Pokémon to heal from status.
Type-Advantage Master 105 (☆1) Raises critical hit rate for type-effective moves.
Weak-Type picker 125 (☆1.5) Targets foes with good type compatibility.
Gap Prober 170 (☆2) Ranged moves and throwing items can pass allies without causing damage.
Wary Fighter 180 (☆2) User steps back one tile when it misses a move.
Sharpshooter 260 (☆3) Raises critical-hit ratio.
Hit-and-Runner 270 (☆3) Sometimes cancels foe's counter-attacks.
Lava Evader 300 (☆3) Avoids entering lava.
Multitalent 310 (☆3.5) Adds 5 to Pokémon's max PP.
Exp. Elite 320 (☆3.5) Earns more experience when defeating foes.
All-Terrain Hiker 400 (☆4) Can walk on water, lava and valleys.
Trap Buster 420 (☆4.5) Sometimes destroys traps when stepping on them.
Stair Sensor 480 (☆5) Learns the location of stairs when changing floors.
No-Charger 570 (☆6) Automatically uses charged attack without delay at the cost of 2 PP.
House Avoider 800 (☆8) Does not enter Monster Houses.
Pierce Hurler 850 (☆8.5) Throwing items penetrate Pokémon and keep flying.
G Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a thrown item and keep it for its own.
Item Master Base Skill Can use and throw its hold item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status change that the foe already has.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
Acute Sniffer 50 (☆0.5) Lets you know the number of items on the floor.
PP Saver 55 (☆0.5) Sometimes gets to use a move without draining PP.
Self-Curer 70 (☆1) Shortens Pokémon's turns until its status change is cured.
Practice Swinger 195 (☆2) Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
Exp. Go-Getter 200 (☆2) Prioritizes attacking foes with a high experience-point payout.
Trap Avoider 240 (☆2.5) Dodges visible traps.
Hit-and-Runner 270 (☆3) Sometimes nullifies counter-attacks.
Quick Healer 290 (☆3) Raises rate of natural recovery.
Lava Evader 300 (☆3) Avoids entering lava.
Exp. Elite 320 (☆3.5) Earns more experience when defeating foes.
Erratic Player 340 (☆3.5) Increases the multiplier effect of type compatibility.
Critical Dodger 440 (☆4.5) Pokémon is immune to critical-hits.
Stair Sensor 480 (☆5) Learns the location of the stairs when changing floors.
Quick Dodger 540 (☆5.5) Raises the likelihood of dodging attacks.
Map Surveyor 580 (☆6) Knows the floor layout.
Trap Seer 600 (☆6) Pokémon can see hidden traps at its feet without setting them off.
Quick Striker 750 (☆7.5) Can do two regular attacks in a row.
H Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a thrown item and keep it for its own.
Item Master Base Skill Can use and throw its hold item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Efficiency Expert 10 (☆0.5) Targets foes with low HP.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status that the foe already has.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
Bodyguard 65 (☆1) Takes damage in place of allies who are low on HP.
Self-Curer 70 (☆1) Shortens Pokémon's turns until its status change is cured.
Brick-Tough 100 (☆1) Adds 10 to max HP. Cannot be turned off.
Coin Watcher 150 (☆1.5) When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
Wise Healer 175 (☆2) Raises the effectiveness of HP-recovery items and moves.
Wary Fighter 180 (☆2) Moves back 1 square when its attack misses.
Deep Breather 190 (☆2) Recovers 1 PP to a random move when changing floors.
Quick Healer 290 (☆3) Raises rate of natural HP recovery.
Lava Evader 300 (☆3) Avoids entering lava.
All-Terrain Hiker 400 (☆4) Can cross water, lava, and valleys.
Trap Buster 420 (☆4.5) Occasionally destroys traps by stepping on them.
Critical Dodger 440 (☆4.5) Pokémon is immune to critical-hits.
Quick Dodger 540 (☆5.5) Raises likelihood of dodging attacks.
Fast Friend 550 (☆5.5) Raises likelihood of recruiting defeated foes.
House Avoider 800 (☆8) Does not enter Monster Houses.
Nature Giver 900 (☆9) Extends the effects of seeds and berries to the Pokémon's allies. Only works for Leader Pokémon.
I Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a thrown item and keep it for its own.
Item Master Base Skill Can use and throw its hold item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status change that the foe already has.
Nontraitor 40 (☆0.5) Does not attack allies, even when confused or in cowering status.
PP Saver 55 (☆0.5) Sometimes gets to use a move without draining PP.
Self-Curer 70 (☆1) Shortens Pokémon's turns until its status change is cured.
Power Pitcher 130 (☆1.5) Throwing items deal 1.5 times the damage. Does not work with Gravelerocks.
Survivalist 140 (☆1.5) Restores more Belly stat when eating food. Sometimes avoids getting Status change when eating Grimy Food.
Deep Breather 190 (☆2) Recovers 1 PP to a random move when changing floors.
Practice Swinger 195 (☆2) Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
Exp. Go-Getter 200 (☆2) Prioritizes attacking foes with a high experience-point payout.
Aggressor 220 (☆2.5) Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1.
Sharpshooter 260 (☆3) Raises critical-hit rate.
Quick Healer 290 (☆3) Raises rate of natural HP recovery.
Lava Evader 300 (☆3) Avoids entering lava.
All-Terrain Hiker 400 (☆4) Can cross water, lava, and valleys.
Extra Striker 520 (☆5.5) Sometimes strikes again following an attack.
Quick Dodger 540 (☆5.5) Raises the likelihood of dodging attacks.
Intimidator 560 (☆6) Sometimes causes attacking foe to cringe.
House Avoider 800 (☆8) Does not enter Monster Houses.
Time Tripper 950 (☆9.5) Raises initial Speed by 1.
J Course Checker Base Skill Refrains from attacks that would be blocked by walls or allies.
Escapist Base Skill Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Item Catcher Base Skill Can catch a thrown item and keep it for its own.
Item Master Base Skill Can use and throw its hold item.
Exclusive Move-User Base Skill Uses only moves, not regular attacks.
Status Checker 25 (☆0.5) Refrains from moves that inflict a status that the foe already has.
Nontraitor 40 (☆0.5) Does not attack friends, even when confused or otherwise troubled.
PP Saver 55 (☆0.5) Sometimes gets to use a move without draining PP.
Weak-Type Picker 125 (☆1.5) Targets foes with good type compatibility.
Gap Prober 170 (☆2) Moves and Throwing Items pass harmlessly through ally.
Wary Fighter 180 (☆2) Moves back 1 square when its attack misses.
Concentrator 185 (☆2) Raises Accuracy by 1 but lowers Evasiveness by 1.
Practice Swinger 195 (☆2) Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
Defender 230 (☆2.5) Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
Energy Saver 250 (☆2.5) Belly stat depletes more slowly.
Hit-and-Runner 270 (☆3) Sometimes nullifies counter-attacks.
Lava Evader 300 (☆3) Avoids entering lava.
Multitalent 310 (☆3.5) Adds 5 to Pokémon's max PP. Cannot be turned off.
Stair Sensor 480 (☆5) Learns the location of the stairs when changing floors.
Sure-Hit Attacker 500 (☆5) Regular attacks never miss.
Intimidator 560 (☆6) Sometimes causes attacking foe to cringe.
Map Surveyor 580 (☆6) Knows the floor layout.
House Avoider 800 (☆8) Does not enter Monster Houses.
Absolute Mover 990 (☆10) Can cross water, lava, and valleys, and can crush walls.

See also

In other languages

Language Title
French Canada Flag.png Canada QI*
France Flag.png Europe Q.I.
Germany Flag.png German IQ-Fähigkeit
Italy Flag.png Italian QI
South Korea Flag.png Korean 지능 Jineung
Spain Flag.png Spanish CI


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.