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← Jumpluff
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- Bold indicates a move that gets STAB when used by Jumpluff
- Italic indicates a move that gets STAB only when used by an Evolution of Jumpluff
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Amnesia*
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Psychic
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—
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—%
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20
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Confusion
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Psychic
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50
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100%
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25
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Double-Edge
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Normal
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120
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100%
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15
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Encore
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Normal
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—
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100%
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5
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Growl
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Normal
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—
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100%
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40
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Pay Day‡
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Normal
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40
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100%
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20
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Reflect
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Psychic
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—
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—%
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20
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- Moves marked with an asterisk (*) must be chain bred onto Hoppip in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Hoppip in that game.
- Bold indicates a move that gets STAB when used by Hoppip
- Italic indicates a move that gets STAB only when used by an Evolution of Hoppip
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Jumpluff can be tutored the move in that game
- A colored abbreviation in a white box indicates that Jumpluff cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Jumpluff
- Italic indicates a move that gets STAB only when used by an Evolution of Jumpluff
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Stage |
Move |
Type |
Power |
Accuracy |
PP
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†
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Agility
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Psychic
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—
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—%
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30
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- Bold indicates a move that gets STAB when used by Jumpluff
- Italic indicates a move that gets STAB only when used by an Evolution of Jumpluff
- Click on the generation numbers at the top to see moves from other generations
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