Talk:Battle Pyramid

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Revision as of 12:53, 10 January 2021 by WhameWhame (talk | contribs)
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Floor Item Probability?

Is the chance of getting each item on the floor the same as its rarity via PickUp? Earlier today on round 8 I got 5 Guard Specs in a row, which would obviously be 1/100,000 which seems a bit unlikely. I also didn't get any Hyper Potions after something like round 3. WhameWhame (talk) 22:10, 9 January 2021 (UTC)

Well, have you tried via Pick Up?
From a quick look at the disassembly, it looks like the chances are not the standard Pickup chances (as the page currently suggests). It's a bit too complex for me to exhaustively do this now, so I've added a research template instead. Thanks for bringing this up. Nescientist (talk) 22:52, 9 January 2021 (UTC)
I haven't been using a PickUp user on my run I'm afraid - I wasn't explicitly playing for research purposes, just noticed something didn't seem right! WhameWhame (talk) 23:01, 9 January 2021 (UTC)
It appears to depend on both the floor and the round. Apparently, you can get up to 30% chance for Guard Spec., in which case the chance you observe that "only" is about 1 in 400. Nescientist (talk) 23:47, 9 January 2021 (UTC)
I've added the full probability information and presented it in the way I thought was clearest. I'm not that used to reading the disassembly though so apologies if anything is inaccurate. WhameWhame (talk) 12:32, 10 January 2021 (UTC)
Cool, thanks. That's what I had in mind, but thought was too complicated to do now :)
You're apparently faster and/or more diligent reading the disassembly than I am; I hadn't found that Pickup uses constant rates yet. (From my brief look at the disassembly, I didn't believe that tbh.) Nescientist (talk) 12:45, 10 January 2021 (UTC)
As I say, you probably know better than me, but this array seems to give static rates for PickUp probabilities, and is used here. WhameWhame (talk) 12:53, 10 January 2021 (UTC)