Ability

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Overview

Abilities

Stench

Helps repel wild Pokémon.

Drizzle

Summons rain in battle.

Speed Boost

Gradually boosts SPEED.

Battle Armor

Blocks critical hits.

Sturdy

Negates 1-hit KO attacks.

Damp

Prevents self-destruction.

Limber

Prevents paralysis.

Sand Veil

Ups evasion in a sandstorm.

Static

Paralyzes on contact.

Volt Absorb

Turns electricity into HP.

Water Absorb

Changes water into HP.

Oblivious

Prevents attraction.

Cloud Nine

Negates weather effects.

Compoundeyes

Raises accuracy.

Insomnia

Prevents sleep.

Color Change

Changes type to foe's move.

Immunity

Prevents poisoning.

Flash Fire

Powers up if hit by fire.

Shield Dust

Prevents added effects.

Own Tempo

Prevents confusion.

Suction Cups

Firmly anchors the body.

Intimidate

Lowers the foe's ATTACK.

Shadow Tag

Prevents the foe's escape.

Rough Skin

Hurts to touch.

Wonder Guard

Super effective hits.

Levitate

Not hit by GROUND attacks.

Effect Spore

Leaves spores on contact.

Synchronize

Passes on status problems.

Clear Body

Prevents ability reduction.

Natural Cure

Heals upon switching out.

Lightningrod

Draws electrical moves.

Serene Grace

Promotes added effects.

Swift Swim

Raises SPEED in rain.

Chlorophyll

Raises SPEED in sunshine.

Illuminate

Encounter rate increases.

Trace

Copies special ability.

Huge Power

Raises ATTACK.

Poison Point

Poisons foe on contact.

Inner Focus

Prevents flinching.

Magma Armor

Prevents freezing.

Water Veil

Prevents burns.

Magnet Pull

Traps STEEL-type Pokémon.

Soundproof

Avoids sound-based moves.

Rain Dish

Slight HP recovery in rain.

Sand Stream

Summons a sandstorm.

Pressure

Raises foe's PP usage.

Thick Fat

Heat-and-cold protection.

Early Bird

Awakens quickly from sleep.

Flame Body

Burns the foe on contact.

Gp(Run Away)

Makes escaping easier.

Keen Eye

Prevents loss of accuracy.

Hyper Cutter

Prevents ATTACK reduction.

Pickup

May pick up items.

Truant

Moves only every two turns.

Hustle

Trades accuracy for power.

Cute Charm

Infatuates on contact.

Plus

Powers up with MINUS.

Minus

Powers up with PLUS.

Forecast

Changes with the weather.

Sticky Hold

Prevents item theft.

Shed Skin

Heals the body by shedding.

Guts

Ups ATTACK if suffering.

Marvel Scale

Ups DEFENSE if suffering.

Liquid Ooze

Draining causes injury.

Overgrow

Ups GRASS moves in a pinch.

Blaze

Ups FIRE moves in a pinch.

Torrent

Ups WATER moves in a pinch.

Swarm

Ups BUG moves in a pinch.

Rock Head

Prevents recoil damage.

Drought

Summons sunlight in battle.

Arena Trap

Prevents fleeing.

Vital Spirit

Prevents sleep.

White Smoke

Prevents ability reduction.

Pure Power

Raises ATTACK.

Shell Armor

Blocks critical hits.

Cacophony

Avoids sound-based moves.

Air Lock

Negates weather effects.