Ability
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Overview
Abilities
Stench
- Helps repel wild Pokémon.
Drizzle
- Summons rain in battle.
Speed Boost
- Gradually boosts SPEED.
Battle Armor
- Blocks critical hits.
Sturdy
- Negates 1-hit KO attacks.
Damp
- Prevents self-destruction.
Limber
- Prevents paralysis.
Sand Veil
- Ups evasion in a sandstorm.
Static
- Paralyzes on contact.
Volt Absorb
- Turns electricity into HP.
Water Absorb
- Changes water into HP.
Oblivious
- Prevents attraction.
Cloud Nine
- Negates weather effects.
Compoundeyes
- Raises accuracy.
Insomnia
- Prevents sleep.
Color Change
- Changes type to foe's move.
Immunity
- Prevents poisoning.
Flash Fire
- Powers up if hit by fire.
Shield Dust
- Prevents added effects.
Own Tempo
- Prevents confusion.
Suction Cups
- Firmly anchors the body.
Intimidate
- Lowers the foe's ATTACK.
Shadow Tag
- Prevents the foe's escape.
Rough Skin
- Hurts to touch.
Wonder Guard
- Super effective hits.
Levitate
- Not hit by GROUND attacks.
Effect Spore
- Leaves spores on contact.
Synchronize
- Passes on status problems.
Clear Body
- Prevents ability reduction.
Natural Cure
- Heals upon switching out.
Lightningrod
- Draws electrical moves.
Serene Grace
- Promotes added effects.
Swift Swim
- Raises SPEED in rain.
Chlorophyll
- Raises SPEED in sunshine.
Illuminate
- Encounter rate increases.
Trace
- Copies special ability.
Huge Power
- Raises ATTACK.
Poison Point
- Poisons foe on contact.
Inner Focus
- Prevents flinching.
Magma Armor
- Prevents freezing.
Water Veil
- Prevents burns.
Magnet Pull
- Traps STEEL-type Pokémon.
Soundproof
- Avoids sound-based moves.
Rain Dish
- Slight HP recovery in rain.
Sand Stream
- Summons a sandstorm.
Pressure
- Raises foe's PP usage.
Thick Fat
- Heat-and-cold protection.
Early Bird
- Awakens quickly from sleep.
Flame Body
- Burns the foe on contact.
Gp(Run Away)
- Makes escaping easier.
Keen Eye
- Prevents loss of accuracy.
Hyper Cutter
- Prevents ATTACK reduction.
Pickup
- May pick up items.
Truant
- Moves only every two turns.
Hustle
- Trades accuracy for power.
Cute Charm
- Infatuates on contact.
Plus
- Powers up with MINUS.
Minus
- Powers up with PLUS.
Forecast
- Changes with the weather.
Sticky Hold
- Prevents item theft.
Shed Skin
- Heals the body by shedding.
Guts
- Ups ATTACK if suffering.
Marvel Scale
- Ups DEFENSE if suffering.
Liquid Ooze
- Draining causes injury.
Overgrow
- Ups GRASS moves in a pinch.
Blaze
- Ups FIRE moves in a pinch.
Torrent
- Ups WATER moves in a pinch.
Swarm
- Ups BUG moves in a pinch.
Rock Head
- Prevents recoil damage.
Drought
- Summons sunlight in battle.
Arena Trap
- Prevents fleeing.
Vital Spirit
- Prevents sleep.
White Smoke
- Prevents ability reduction.
Pure Power
- Raises ATTACK.
Shell Armor
- Blocks critical hits.
Cacophony
- Avoids sound-based moves.
Air Lock
- Negates weather effects.