Zero to Hero (Ability)
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Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
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Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
This Ability effect may be in need of research. Reason: Does the transformation still happen if Palafin switches out due to fainting (and is then revived and sent back out)? Also check to confirm if this Ability can't be ignored/replaced/suppressed/copied/etc. You can discuss this on the talk page. |
After switching out for the first time in battle, a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass and Flip Turn, and moves used by opposing Pokémon that force it to switch, such as Whirlwind and Dragon Tail.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0934 | Palafin | Palafin |
Water | Zero to Hero | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |