Zero to Hero (Ability)
Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
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Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
After switching out for the first time in battle, a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass and Flip Turn, and moves used by opposing Pokémon that force it to switch, such as Whirlwind and Dragon Tail. If Palafin faints and revives later, it will be in its Hero Form upon being sent out.
Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Mummy or Lingering Aroma or traded by Wandering Spirit.
Outside of battle
Zero to Hero has no effect outside of battle.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0934 | Palafin | Palafin |
Water | Zero to Hero | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |