Grass (type)
Template:ElementalTypes Template:TypeNotice So far, there are only two notable Grass-type specialists: Erika of Celadon City and Gardenia of Eterna City.
Statistical averages
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 57
|
117 - 164 | 224 - 318 | |
61
|
59 - 124 | 114 - 243 | |
63
|
61 - 126 | 117 - 247 | |
72
|
69 - 136 | 134 - 267 | |
64
|
62 - 127 | 119 - 249 | |
57
|
55 - 119 | 107 - 234 | |
Total: 374
|
Other Pokémon with this total | ||
Battle properties
Grass-type moves:
- Are super effective against: Ground, Rock, Water
- Are not very effective against: Bug, Dragon, Fire, Flying, Grass, Poison, Steel
- Have no effect against: None
Grass-type Pokémon:
- Resist: Electric, Grass, Ground, Water
- Are weak to: Bug, Fire, Flying, Ice, Poison
- Have immunity to: None
Characteristics
Defensively speaking, against most Special types, the Grass-type performs middlingly; Ice-type moves (and to a lesser extent Template:Type2 moves) are commonly carried by special attackers. An exception to this is certain Template:Type2 Pokémon, many of which carry Hidden Powers of various types (in response to the Template:Type2 Pokémon they cannot normally damage). (If the Hidden Power of said Pokémon is not of the Template:Type2, it will be forced to rely on other moves likely lacking same-type attack bonus or support its team via disabling moves, etc.) Against Physical moves, the Grass-type also struggles. It resists Ground-type moves, but is weak to Template:Type2 and Template:Type2 moves. Given all of this, along with their exposure to a majority of the types, Grass-types are difficult to switch into play.
In spite of that, it is typical for Grass-types to learn Leech Seed (among other disabling moves). This enables these Pokémon to provide support to the rest of a team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.
Offensively, the main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that too many Pokémon resist these moves to rely on them as a main form of dealing damage, and most of them aren't very powerful. What the Grass-type is best at is taking down Water/Ground Pokémon (like Swampert), on which they deal four times normal damage; additions seen such as Grass Knot in later generations have also made the type more attractive in this regard.
Pokémon
Pure Grass-type Pokémon
Half Grass-type Pokémon
Primary Grass-type Pokémon
Secondary Grass-type Pokémon
Moves
Damage-dealing moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Absorb | Smart | 20 | 100% | 25 | One foe | Restores the user's HP by half the damage dealt. | |
Bullet Seed | Cool | 10 | 100% | 30 | One foe | Attacks two to five times in a row. | |
Energy Ball | Beauty | 80 | 100% | 10 | One foe | Has a 10% chance of lowering the target's Special Defense. | |
Frenzy Plant | Cool | 150 | 90% | 5 | One foe | The user must rest on the next turn. | |
Giga Drain | Smart | 60 | 100% | 10 | One foe | Restores the user's HP by half the damage dealt. | |
Grass Knot | Smart | Varies | 100% | 20 | One foe | The heavier the foe, the greater the damage. | |
Leaf Blade | Cool | 90 | 100% | 15 | One foe | It has a high critical hit ratio. | |
Leaf Storm | Cute | 140 | 90% | 5 | One foe | Sharply reduces the user's Special Attack stat. | |
Magical Leaf | Beauty | 60 | —% | 20 | One foe | Never Misses. | |
Mega Drain | Smart | 40 | 100% | 15 | One foe | Restores the user's HP by half the damage dealt. | |
Needle Arm | Smart | 60 | 100% | 15 | One foe | It may also make the foe flinch. | |
Petal Dance | Beauty | 90 | 100% | 20 | One foe | User attacks for two to three turns. Afterwards, the user becomes confused. | |
Power Whip | Beauty | 120 | 85% | 10 | One foe | ||
Razor Leaf | Cool | 55 | 95% | 25 | Both foes | It has a high critical hit ratio. | |
Seed Bomb | Smart | 80 | 100% | 15 | One foe | ||
Seed Flare | Cool | 120 | 85% | 5 | One foe | Has a 40% chance of lowering the target's Special Defense. | |
SolarBeam | Cool | 120 | 100% | 10 | One foe | The first turn, the user takes in sunlight, the second turn does damage. | |
Vine Whip | Cool | 35 | 100% | 15 | One foe | ||
Wood Hammer | Tough | 120 | 100% | 15 | One foe | User takes 25% recoil damage. |
Non-damaging moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Aromatherapy | Smart | — | —% | 5 | User | Heals all status problems affecting the user's party. | |
Cotton Spore | Beauty | — | 85% | 40 | One Foe | Lowers the target's Speed by 2 levels. | |
GrassWhistle | Smart | — | 55% | 15 | One Foe | Puts the opponent to sleep. | |
Ingrain | Smart | — | —% | 20 | User | The user restores HP every turn, but it can't switch out. | |
Leech Seed | Smart | — | 90% | 10 | One Foe | Steals some HP from the foe to heal the user on every turn. | |
Sleep Powder | Smart | — | 75% | 15 | One Foe | Puts the opponent to sleep. | |
Spore | Smart | — | 100% | 15 | One Foe | Puts the opponent to sleep. | |
Stun Spore | Smart | — | 75% | 30 | One Foe | Paralyzes the opponent. | |
Synthesis | Smart | — | —% | 5 | User | The user restores its own HP. The amount of HP regained varies with the weather. | |
Worry Seed | Beauty | — | 100% | 10 | One Foe | Prevents the target from sleeping by changing its ability to Insomnia. |
Trivia
- The Grass-type is tied with the Template:Type2 for the largest number of type weaknesses. When not paired with another type, it is weak to Bug, Flying, Ice, Fire and Poison.
- In Generation I, the only pure Grass-type Pokémon was Tangela, while most of the others were part Poison.
In other languages
- French: Plante
- German: Pflanze
- Italian: Erba
- Spanish: Planta
- Korean: 풀 pul