Digital Raid Battle Assistant

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Digital Raid Battle Assistant
Raid Battle TCG logo.png
Logo for Pokémon Trading Card Game Raid Battle
Basic info
Platform: PC, Mac, iOS, Android web browsers
Category: Application
Players: 1-4
Connectivity: None
Developer:
Publisher: The Pokémon Company International
Part of: Generation VIII miscellaneous
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: N/A
North America: July 27, 2020[1]
Australia:
Europe:
South Korea:
Hong Kong:
Taiwan:
Websites
Japanese: N/A
English: Game site

The Digital Raid Battle Assistant is an web application on Pokémon.com. It serves as an alternative method of facilitating Pokémon Trading Card Game Raid Battle without needing to print out or otherwise obtain the required materials. It tracks the damage dealt to the Boss Pokémon, its remaining HP, the attacks that the Boss Pokémon uses, which of the players' Pokémon are Knocked Out, the number of times the players' Pokémon have been Knocked Out, and the Cheer cards. However, it does not provide Pokémon cards for the players, track the damage those Pokémon take, track the effects that the players or the Boss Pokémon inflict on each other, provide randomization in place of a coin, keep track of GX attack use, or track retreating.

Gameplay

This article is intended to supplement the information found on the Raid Battle (TCG) page, and assumes familiarity with the rules on that article.

The Digital Raid Battle Assistant is an application which manages the behaviors of the Boss Pokémon and other rules of Pokémon Trading Card Game Raid Battle without the need of any physical trackers. However, the players will still need eight Pokémon cards among them to use for the game, a coin for resolving various effects, and damage counters for tracking the damage that those Pokémon take. The Digital Raid Battle Assistant is intended for use by four players, with one player managing the software as well as playing. However, as per the rules Pokémon Trading Card Game Raid Battle, it is possible for fewer than four players to use the Digital Raid Battle Assistant as long as there are still four pairs of Pokémon and a player or players designated to make decisions for the pairs of Pokémon that do not have their own player. It is technically also possible for a 5th person to operate the software without being one of the players, in a "facilitator" role.

Much like the Pokémon Trading Card Game Raid Battle, the Digital Raid Battle Assistant can be used when playing remotely.

The Digital Raid Battle Assistant assumes that before starting that all players have picked their pair of Pokémon, and have which ones occupy the slots of "Player 1", "Player 2", "Player 3", and "Player 4".

Setup

The Digital Raid Battle Assistant starts by having players choose which Boss Pokémon to battle against, with the choice being between PikachuVMAX and DrednawVMAX. Then, the game decides on the Level of the Boss Pokémon. For each pair of Pokémon, the player inputs the base damage of the attack that has the highest base damage out of any of the attacks of the two Pokémon cards. This results in four numbers, which the program automatically totals then selects the appropriate Level for the Boss Pokémon. If the sum is lower than 250, then the program will not start; such a sum is too low to practically battle a Level 1 Boss Pokémon, and the players are required to select stronger Pokémon and substitute the highest base damage on those cards until the sum is 250 or greater. Also note that the program cannot start until there is a non-zero amount of damage in all four fields.

This input is done through four text entry fields, as are all of the other numerical inputs in the game. These fields expect numbers that are multiples of 10, as per the convention of the Pokémon Trading Card Game. The arrows in the text fields default to incrementing and decrementing by 10.

Game Loop

The interface of the Digital Raid Battle Assistant is different depending on if the players are taking their turns or the Boss Pokémon is taking its turn. At all times, the Boss Pokémon, its current HP and the number of times a player's Pokémon has been Knocked Out is displayed.

  • On the player's turn, it shows a portrait for the current player and a field for the damage they are dealing. The portraits are colored for each player: Green for Player 1, red for Player 2, blue for Player 3, and orange for Player 4. If the player has a Knocked Out Pokémon, the potrait takes on a grey color and an "X" design to indicate this.
  • On the boss's turn, all four players are displayed, and there are is a field for the boss taking damage and a space for the "drawn" Boss Attack cards.

On the players' turn, the players take their turns in order of player number. Each turn, the player taking the turn is reminded that they are allowed to retreat. When that player attacks, the final damage of that attack is inputted into the Battle Assistant, and a confirmation button subtracts this damage from the Boss Pokémon's HP and moves to the next player's turn. An input of "0" can represent an attack that does not have a base damage. An animation of a yellow "slash" plays on confirmation if the attack dealt any damage. The players can also use a checkbox to toggle if their Pokémon has been Knocked Out, perhaps if that Pokémon's attack dealt damage to itself.

On the boss's turn, the player controlling the boss has to "draw" the Boss Attack cards, with the program enforcing the if they do or do not draw another Boss Attack card as per the instructions found on the card or by the maximum number of attacks per turn determined by the Level of the Boss Pokémon. After resolving the effect on a Boss Attack card, the program plays an animation of a blue "hit". The program does remember the instruction implemented on the 4th Cheer card that prevents the Boss from drawing more than 1 Boss Attack card on the following turn, and implements it accordingly. The players can also choose to end the boss's turn after it has used at least one attack.

Damage calculation on for the Boss's attacks is done manually, and the damage dealt to each player must be tracked by the players rather than the program. If the boss takes any damage during its turn, perhaps because its PikachuVMAX and it used the Volt Tackle attack, this can be subtracted from the Boss Pokémon's HP through the damage field. This is also indicated with the yellow slash animation. Should a player's Pokémon be Knocked Out during the Boss Pokémon's turn, each player portrait has a checkbox that can be toggled to indicate this. When this flag is set, the counter for number of Knock Outs in is incremented. It can also be untoggled in case of user error, decrementing the counter accordingly.

Once the Boss has finished performing its final attack for the turn, its turn ends and the players take their turns again. This loop proceeds until the game ends. However, if one of a player's Pokémon is Knocked Out, turn order changes.

All players that have a Knocked Out Pokémon take their turn before the other players, in order of their numbers. The player gets to "draw" a Cheer card providing a helpful effect to the game state. This is accompanied by a blue "burst" animation. That player does not get to attack, and therefore does not get a entry field for inputting damage damage. However, the KO toggle can be flipped back to false at this point as well, which allows the player to take a normal turn albeit out of normal turn order. At the end of a turn where the player Cheered, their Pokémon is revived. This also means the Knock Out is permanent and cannot be reverted.

Ending the game

Play continues until one of two things happen. If a turn ends with the KO counter at 4, then the Boss Pokémon wins. (Notably, this means the players cannot "take back" the final KO when they go to Cheer.) The splash screen shows the Boss Pokémon. If the Boss Pokémon's HP reaches 0 at any point, the players win. A splash screen is shown with the player's icons bouncing. Either way, the players may start a new game.

Oddities

As stated earlier, the program cannot start until there is a non-zero amount of damage in the field for the base damage of the attack among each Pokémon pair with the highest base damage. This may imply that no pair of Pokémon can entirely lack attacks that have a base damage.

While the text entry fields expect numbers that are multiples of 10, any whole number 0 or greater is acceptable and is processed accordingly. This can allow the Boss Pokémon to have remaining HP that is not a multiple of ten like 2741. Negative values, on the other hand, cannot be inputted. The arrows do not allow the numbers to go below 0. Attempting to type in a negative value by using the "-" symbol sometimes causes the Digital Raid Battle Assistant to become unresponsive. Decimal values cannot be inputted, skipping over the period necessary to represent them.

The Raid Battle Assistant does not differentiate between a Active Pokémon being Knocked Out or a Benched Pokémon being Knocked Out, essentially assuming that if a Pokémon is Knocked Out, it must be that player's Active Pokémon. This perhaps has to do with the fact neither Boss Pokémon has an attack that inflicts damage to a Benched Pokémon; the only way for a Benched Pokémon to be Knocked Out would be by an effect of one of the players' cards.

If the Boss Pokémon player draws a Boss Attack card with instructions to attack a Pokémon that is Knocked Out, the card is not discarded. The card essentially has no effect, wasting one of the Boss Pokémon's attacks for the turn.

The ability to end the boss's turn after it attacks once is odd because it does not have a basis in the game outside of the Cheer card that prevents the boss from attacking more than once. The effect of that card is already enforced by the software.

Gallery

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In other languages

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Please feel free to edit this section to add missing information and complete it.
Reason: names in other languages

References

Project TCG logo.png This article is part of both Project TCG and Project Mass Media, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon TCG and Mass Media, respectively. Project Mass Media logo.png