Valley

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 01:27, 22 June 2006 by Pie (talk | contribs)
Jump to navigationJump to search

The Valley is one of the six major areas of Pokémon Island. It is a valley with a rapid-moving river flowing through it, and the home of thirteen species of Pokémon.

The Pokémon Sign here is a large mountain which looks like a Dugtrio and is seen almost immediately upon entering the course.

Native Pokémon

Squirtle
When you enter the course, brown shells can be seen bobbing in the water. Hit them with an item, and they will be knocked forward. If you angle it right, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if you hit it with a Pester Ball.
Goldeen
Throw items into the water, and Goldeen will sometimes jump out.
Dratini
Throw items into the water, and Dratini will sometimes jump out. These spots are less common than those of the other aquatic Pokémon which may jump out.
Mankey
There are three Mankey throughout the stage. The first is seen early on, yelling at you from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at you. The last one is on top of a large mound, yelling at you as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound - aim it right, and it'll roll right into the Mankey! This Mankey will fall on a switch, opening up the route to a little pond. This also puts Mankey in a close spot for good pictures of it yelling at you.
Sandshrew
There are three of these, buried deep underground. You can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with Pester Balls. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
Sandslash
Like Sandshrew, Sandslash burrows underground before the ZERO-ONE can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground.
Geodude
These are seen clinging to the rock walls early in the stage. Hit them with a Pester Ball to make them fall, and you will have a good shot momentarily before they climb back up.
Graveler
One can be found with the Geodude, and must be knocked down by knocking the two Geoduce near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Play the Poké Flute to wake them up, and they will do a tribal dance for you.
Magikarp
There is one splashing around in the beginning and many others that will jump out of the water when you throw an item in.
Gyarados
If you knock the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. You'll encounter this Magikarp again later in the stage, flopping around on land. Abuse it further by hitting it with a Pester Ball, and it'll flop back into the water and up a nearby waterfall, evolving into Gyarados!
Staryu
During the second rapid section of the river, three of these will float by. Take a frontal picture of them and their gem will flash blue, and they will start to circle the ZERO-ONE.
Starmie
If you make any of the Staryu start to circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
Dragonite
At one point you will see a large whirlpool on the right of the stage. Throw three Pester Balls in, and a Dragonite will fly out.


Pokémon Island
BeachTunnelVolcanoRiverCaveValleyRainbow Cloud