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Pokémon Storage System
From Bulbapedia, the community-driven Pokémon encyclopedia.
A Pokémon storage system allows [Pokémon] to be stored and transmitted as computer data. The first such system was originally developed by Bill. There have been at least five versions of the storage system seen in various games:
- Bill's storage system (as seen in Generation I): a relatively crude, text-based interface.
- Bill's storage system (upgraded) (as seen in Generation II): adds the ability to rename boxes.
- Lanette's storage system {as seen in Pokémon Ruby/Pokémon Sapphire): an entirely new storage system, with a graphical user interface and the capacity to store up to 420 Pokemon.
- Bridgette's storage system (as seen in Pokémon Box): based on Lanette's storage system, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokemon, and allows the user to move many Pokémon at once.
- Lanette's storage system (upgraded by Bill) (as seen in Pokémon FireRed/Pokémon LeafGreen): adds the ability to manage held items directly from the PC.