Talk:Personality value
Unown
For Unown's letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted? -- Slim
- Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? FabuVinny 12:49, 16 January 2006 (CST)
- From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.
- In the FR/LG ruins the unowns' personalities are generated like normal but are controlled for whatever building's conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --Sheep 13:10, 12 February 2006 (CST)
- Can somebody provide me with an Unown's personal value and letter? I need to check something. --Kyoufu Kawa 16:46, 6 September 2007 (UTC)
- Too late! 0x00003C6E comes down to the letter C. Please don't ask why the personal value is so small. --Kyoufu Kawa 10:48, 16 September 2007 (UTC)
what is the Unown calc in the second games? (Gold silver crystal) --Hanmac 16:16, 6 July 2009 (UTC)
Gender
Maybe no one else noticed this, but the gender equation doesn't work correctly. If it was a 100% female (base gender of 254), then the pgender could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --Naokohiro 22:30, 7 August 2008 (UTC)
Wurmple
Can someone tell me what personality a Wurmple needs to become a Dustox. I don't understand this equation at all. Plus it would just be so much easier to list the ones that work.
- That's nature, determined itself from personality value. You'd need to go through many more calculations than simply looking at what nature the Pokémon is to see if it's gonna become a Silcoon or a Cascoon. TTEchidnaGSDS! 02:43, 18 February 2008 (UTC)
- Ah, well do you think you would be able to explain how to figure it out. I've captured an evolved a lot of wurmples and not one has been a cascoon.
- I really don't know myself... Just get lucky, I guess... TTEchidnaGSDS! 20:14, 18 February 2008 (UTC)
- Does the personality value's effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? Ultraflame 04:05, 20 February 2008 (UTC)
- I really don't know myself... Just get lucky, I guess... TTEchidnaGSDS! 20:14, 18 February 2008 (UTC)
- Ah, well do you think you would be able to explain how to figure it out. I've captured an evolved a lot of wurmples and not one has been a cascoon.
If the part of the personality value that affects Wurmple's evo (which we'll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it's 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. But there's no way of checking this in-game, so it's all luck. --Clorox (diskussion) 00:58, 23 July 2008 (UTC)
- And essentially its relation to nature is as follows:
Personality value (p) | p%25 | Nature | pw%10 | Evolution | Gender | |
---|---|---|---|---|---|---|
Binary | Decimal | |||||
00000000 00000000 00000000 00000000
|
0 | 0 | Hardy | 0 | Silcoon | ♀ |
00000000 00000000 00000000 00000001
|
1 | 1 | Lonely | 1 | Silcoon | ♀ |
00000000 00000000 00000000 00000010
|
2 | 2 | Brave | 2 | Silcoon | ♀ |
00000000 00000000 00000000 00000011
|
3 | 3 | Adamant | 3 | Silcoon | ♀ |
00000000 00000000 00000000 00000100
|
4 | 4 | Naughty | 4 | Silcoon | ♀ |
00000000 00000000 00000000 00000101
|
5 | 5 | Bold | 5 | Cascoon | ♀ |
00000000 00000000 00000000 00000110
|
6 | 6 | Docile | 6 | Cascoon | ♀ |
00000000 00000000 00000000 00000111
|
7 | 7 | Relaxed | 7 | Cascoon | ♀ |
00000000 00000000 00000000 00001000
|
8 | 8 | Impish | 8 | Cascoon | ♀ |
00000000 00000000 00000000 00001001
|
9 | 9 | Lax | 9 | Cascoon | ♀ |
00000000 00000000 00000000 00001010
|
10 | 10 | Timid | 0 | Silcoon | ♀ |
00000000 00000000 00000000 00001011
|
11 | 11 | Hasty | 1 | Silcoon | ♀ |
00000000 00000000 00000000 00001100
|
12 | 12 | Serious | 2 | Silcoon | ♀ |
00000000 00000000 00000000 00001101
|
13 | 13 | Jolly | 3 | Silcoon | ♀ |
00000000 00000000 00000000 00001110
|
14 | 14 | Naïve | 4 | Silcoon | ♀ |
00000000 00000000 00000000 00001111
|
15 | 15 | Modest | 5 | Cascoon | ♀ |
00000000 00000000 00000000 00010000
|
16 | 16 | Mild | 6 | Cascoon | ♀ |
00000000 00000000 00000000 00010001
|
17 | 17 | Quiet | 7 | Cascoon | ♀ |
00000000 00000000 00000000 00010010
|
18 | 18 | Bashful | 8 | Cascoon | ♀ |
00000000 00000000 00000000 00010011
|
19 | 19 | Rash | 9 | Cascoon | ♀ |
00000000 00000000 00000000 00010100
|
20 | 20 | Calm | 0 | Silcoon | ♀ |
00000000 00000000 00000000 00010101
|
21 | 21 | Gentle | 1 | Silcoon | ♀ |
00000000 00000000 00000000 00010110
|
22 | 22 | Sassy | 2 | Silcoon | ♀ |
00000000 00000000 00000000 00010111
|
23 | 23 | Careful | 3 | Silcoon | ♀ |
00000000 00000000 00000000 00011000
|
24 | 24 | Quirky | 4 | Silcoon | ♀ |
00000000 00000000 00000000 00011001
|
25 | 0 | Hardy | 5 | Cascoon | ♀ |
00000000 00000000 00000000 00011010
|
26 | 1 | Lonely | 6 | Cascoon | ♀ |
00000000 00000000 00000000 00011011
|
27 | 2 | Brave | 7 | Cascoon | ♀ |
00000000 00000000 00000000 00011100
|
28 | 3 | Adamant | 8 | Cascoon | ♀ |
00000000 00000000 00000000 00011101
|
29 | 4 | Naughty | 9 | Cascoon | ♀ |
00000000 00000000 00000000 00011110
|
30 | 5 | Bold | 0 | Silcoon | ♀ |
00000000 00000000 00000000 00011111
|
31 | 6 | Docile | 1 | Silcoon | ♀ |
00000000 00000000 00000000 00100000
|
32 | 7 | Relaxed | 2 | Silcoon | ♀ |
00000000 00000000 00000000 00100001
|
33 | 8 | Impish | 3 | Silcoon | ♀ |
00000000 00000000 00000000 00100010
|
34 | 9 | Lax | 4 | Silcoon | ♀ |
00000000 00000000 00000000 00100011
|
35 | 10 | Timid | 5 | Cascoon | ♀ |
00000000 00000000 00000000 00100100
|
36 | 11 | Hasty | 6 | Cascoon | ♀ |
00000000 00000000 00000000 00100101
|
37 | 12 | Serious | 7 | Cascoon | ♀ |
00000000 00000000 00000000 00100110
|
38 | 13 | Jolly | 8 | Cascoon | ♀ |
00000000 00000000 00000000 00100111
|
39 | 14 | Naïve | 9 | Cascoon | ♀ |
00000000 00000000 00000000 00101000
|
40 | 15 | Modest | 0 | Silcoon | ♀ |
00000000 00000000 00000000 00101001
|
41 | 16 | Mild | 1 | Silcoon | ♀ |
00000000 00000000 00000000 00101010
|
42 | 17 | Quiet | 2 | Silcoon | ♀ |
00000000 00000000 00000000 00101011
|
43 | 18 | Bashful | 3 | Silcoon | ♀ |
00000000 00000000 00000000 00101100
|
44 | 19 | Rash | 4 | Silcoon | ♀ |
00000000 00000000 00000000 00101101
|
45 | 20 | Calm | 5 | Cascoon | ♀ |
00000000 00000000 00000000 00101110
|
46 | 21 | Gentle | 6 | Cascoon | ♀ |
00000000 00000000 00000000 00101111
|
47 | 22 | Sassy | 7 | Cascoon | ♀ |
00000000 00000000 00000000 00110000
|
48 | 23 | Careful | 8 | Cascoon | ♀ |
00000000 00000000 00000000 00110001
|
49 | 24 | Quirky | 9 | Cascoon | ♀ |
00000000 00000000 00000000 00110010
|
50 | 0 | Hardy | 0 | Silcoon | ♀ |
00000000 00000000 00000000 00110011
|
51 | 1 | Lonely | 1 | Silcoon | ♀ |
... | ||||||
00000000 00000000 00000000 01111111
|
127 | 2 | Brave | 7 | Cascoon | ♀ |
00000000 00000000 00000000 10000000
|
128 | 3 | Adamant | 8 | Cascoon | ♂ |
00000000 00000000 00000000 10000001
|
129 | 4 | Naughty | 9 | Cascoon | ♂ |
... | ||||||
00000000 00000000 00000000 11111111
|
255 | 5 | Bold | 5 | Cascoon | ♂ |
00000000 00000000 00000001 00000000
|
256 | 6 | Docile | 6 | Cascoon | ♀ |
00000000 00000000 00000001 00000001
|
257 | 7 | Relaxed | 7 | Cascoon | ♀ |
... | ||||||
00000000 00000000 11111111 11111110
|
32,766 | 16 | Mild | 6 | Cascoon | ♂ |
00000000 00000000 11111111 11111111
|
32,767 | 17 | Quiet | 7 | Cascoon | ♂ |
00000000 00000001 00000000 00000000
|
32,768 | 18 | Bashful | 0 | Silcoon | ♀ |
00000000 00000001 00000000 00000001
|
32,769 | 19 | Rash | 1 | Silcoon | ♀ |
... | ||||||
11111111 11111111 11111111 11111110
|
4,294,967,294 | 19 | Rash | 6 | Cascoon | ♂ |
11111111 11111111 11111111 11111111
|
4,294,967,295 | 20 | Calm | 7 | Cascoon | ♂ |
Notes | ||||||
00000000 00000000 00000000 00000000
|
Nature comparison | |||||
00000000 00000000 00000000 00000000
|
Evolution comparison | |||||
00000000 00000000 00000000 00000000
|
Gender comparison (Wurmple's value is 01111111 )
|
Gender's in there, too. TTEchidna 04:22, 23 July 2008 (UTC)
- Furthering this, when the games create wild Silcoon and Cascoon, could their personality values be such that the (theoretical) Wurmple that became it should have evolved into the opposite species, and therefore theoretically the wild Silcoon/Cascoon with that personality value shouldn't technically exist?
- To reword all that, can I have a Wurmple and Cascoon (both caught as-is from the wild) with the same personality values, but the Wurmple will evolve into a Silcoon instead? I mean in terms of whether the game legally allows for this, rather than cases of hacking. ~ Serial Colour 22:14, 5 June 2009 (UTC)
Spinda
Please see this page for Gatorshark's notes on his Spinda painter.
I'm not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to try it out.
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was this while the generator's sprite was this. --Kyoufu Kawa 18:18, 9 August 2008 (UTC)
Yeah, I talked to someone at Legendary Pokémon and their generator does not work. Gatorshark's generator seems to work though [1]... of course, it only covers the R/S sprites. --Codemonkey85
- It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I'm gonna play around with this now. --Kyoufu Kawa 15:34, 19 December 2008 (UTC)
- Interesting.
Assuming Gatorshark's generator is correct (I haven't tried the Lineup yet),the spots are stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you'd need to do for different poses is change the spot shapes and bounding box origins to match. --Kyoufu Kawa 15:38, 19 December 2008 (UTC)
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --Codemonkey85 11:00, 29 December 2008
- Assuming they are still based on a randomly generated 32-bit value with the same rules, you'd think the boxes only have to move, yeah... --Kyoufu Kawa 16:13, 29 December 2008 (UTC)
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs? I have an algorithm I'd like to test, as I'm creating a program that can graph Spinda's spots like the generators you have seen online. --Codemonkey85 15:41, 30 August 2008
- Not a problem. [2] --Kyoufu Kawa 19:57, 1 December 2008 (UTC)
Thanks, I'll be sure to look at these. I'd really like to figure out how this works for the D/P sprites. --Codemonkey85
Hey guys, I have gotten some info from Gator Shark, and written my very own Spinda drawing program for Windows. You will need the latest .Net framework installed to use it.
Check it out here: http://www.sendspace.com/file/txzbir
I'll edit the info on Spinda's entry to reflect what I now know, when I get time. --Codemonkey85
- Any way to contact this GatorShark guy?--MisterE13 21:10, 17 June 2009 (UTC)
- I have some ideas that could potentially utilise his work.--MisterE13 03:51, 30 June 2009 (UTC)
- Does anyone think we could somehow use a generator like that? Either through uploading a generatable sprite to the archives or external links. Random sprites like that could be even better than the spotless ones we use now.--MisterE13 16:27, 3 July 2009 (UTC)
- I think random Spindas could be done. All you need is a serverside app to generate one by request. All it needs is pixel editing, a blank Spinda and the spots. --Kyoufu Kawa 11:41, 4 July 2009 (UTC)
- Would it be able to generate a Personality value then create R/S/FR/LG, E, and D/P Spinda, both shiny and normal, which correspond to that PV?--MisterE13 18:27, 4 July 2009 (UTC)
- Rolling a PV is the easy part. The rest is just a matter of having the right source pics, spot bitmaps and box coordinates, I'd imagine. In fact, if it's just random spots you want, why bother rolling a PV? Just roll four coordinates! One can always add a PV parameter to overrule that behavior. --Kyoufu Kawa 12:49, 5 July 2009 (UTC)
- Would it be able to generate a Personality value then create R/S/FR/LG, E, and D/P Spinda, both shiny and normal, which correspond to that PV?--MisterE13 18:27, 4 July 2009 (UTC)
- I think random Spindas could be done. All you need is a serverside app to generate one by request. All it needs is pixel editing, a blank Spinda and the spots. --Kyoufu Kawa 11:41, 4 July 2009 (UTC)
- Does anyone think we could somehow use a generator like that? Either through uploading a generatable sprite to the archives or external links. Random sprites like that could be even better than the spotless ones we use now.--MisterE13 16:27, 3 July 2009 (UTC)
- I have some ideas that could potentially utilise his work.--MisterE13 03:51, 30 June 2009 (UTC)
- Any way to contact this GatorShark guy?--MisterE13 21:10, 17 June 2009 (UTC)