Dungeon tile

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Dungeon tiles are a game element exclusive to Pokémon Mystery Dungeon and its sequel. In each dungeon, the floor is made up of square sections called "dungeon tiles." The square shape is typically not evident if a player is simply looking at the floor, but the tiles can be seen by performing certain actions.

Dungeon Tiles

  • Stairs - To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon.
  • Warp Points - Warp Points are found at the last floor of some optional dungeons. It instantly warps the team out of the dungeon.
  • Wonder Tile - Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a status problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
  • Carpet - If the player finds a Kecleon shop, items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.

Traps

Traps are special dungeon tiles that makes the game harder to play. These tiles can make the team's Pokémon lose HP, PP, inflict status conditions, etc.

  • Chestnut Trap- When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
  • Pitfall Trap - If the player steps on it, it will inflict 5HP damage and take the team to the next floor of the dungeon. When an ally steps on it, the team member will faint.
  • Sticky Trap - If the player steps on this tile, it will make the player's hold item sticky and useless untill they leave the dungeon. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding and item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb.
  • Selfdestruct Trap - This tile explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius
  • Explosion Trap - Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. when ste
  • Warp Trap - This tile warps any Pokémon who steps on it to a random floor tile on the same floor.
  • Spiked Tile - Any Pokémon that steps on a Spiked Tile will lose 20 HP.
  • Grimy Trap - A random few Apples, Big Apples, Huge Apples, Golden Apples, Chestnuts, Bananas, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but gives a status condition.
  • Slow Trap - Temporarily lowers the Pokémon's Speed by one.
  • Spin Trap - Inflicts the Confuse condition on the Pokémon who stepped on it.
  • Pokémon Trap - All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor.
  • PP-Zero Trap - The Pokémon who triggered the Trap will have one of its move's PP reduced to 0.
  • Seal Trap - One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor.
  • Slumber Trap - This Trap puts the Pokémon who stepped on it to sleep.
  • Summon Trap - 1 to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap.
  • Gust Trap - Sends the triggerer flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (As will the other Pokémon).
  • Poison Trap - Inflicts the Poison condition on any Pokémon who steps on it.
  • Trip Trap -Makes the Pokémon who stepped on it trip and lose it's held item

Other

There are many other tiles present, which limits the access to only specific Pokémon.

  • Water tiles - Special areas of water, which only Template:Type2 Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skill All-Terrain Hiker can walk through.
  • Lava - Special areas of lava, which only Template:Type2 Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skill All-Terrain Hiker can walk through. However, a Pokémon that is not a Fire-type or that does not have the Lava walker IQ skill will be burned when walking through lava.
  • Walls - Walls surround dungeons; however, some Pokémon which seem to fly or levitate, such as Template:Type2 Pokémon, can pass through on top of them. However, passing through walls makes the belly drop five times faster than the average speed. Walls can also be passed through if the user is holding a Mobile Scarf.
  • Air - Simply Holes in the Dungeon's Floor, and can only be crossed by Flying/Levitating Pokemon. So far this tile has only appeared in Sky Tower.