Talk:HM
HM Usage Requirements
Requirements for each game should be listed here - I mean the required badges. These are listed on some of the HMs' Move pages, but only a few. So I propose we put all of these requirements here on this page, for ease of access. Satosuke 16:40, 25 October 2008 (UTC)
- Never mind, there's separate pages for the actual HMs (separate from the moves). Still, the moves themselves should have the badge requirements too. Satosuke 16:42, 25 October 2008 (UTC)
Wrong side of barrier
"The reason for this is a player can be stuck on the wrong side of a barrier, for example a smashable rock, without the appropriate HM move."
- I can understand the idea of being trapped on a side of a smashable rock, but there's something wrong with it. To get on the wrong side, you'd need a Pokemon that knows the right HM Move. To have it, you'd (obviously) need the HM. Even if the Pokemon forgot the move, you can reuse HMs, and reteach it. I suppose if you traded for, say, Cut in FRLG, you could be trapped, but that is the exception, not the norm. That was lengthy, especially since nobody will probably read this.--Gou 21:54, 3 August 2009 (UTC)
Where to use.
After hearing of HG/SS turning Whirlpool back into an HM I began to search to see if it was going to be required to get further into the game such as moves like Surf and Waterfall. I couldn't find anything. I was wondering if each HM page could have a section on where the HM is required to be used in each game, kind of like which route would require which HM to procede. Is this possible or would it not be allowed? Are there already pages with this information? Just wondering.Zabbethx 14:32, 24 September 2009 (UTC)