From Bulbapedia, the community-driven Pokémon encyclopedia.
The S.S. Aqua (Japanese: アクアごう S.S. Aqua) is a ferry service that runs between Johto and Kanto. It doesn't run nearly as often as the Magnet Train, the only other method of transportation between Johto and Kanto in the Generation II and IV games. It travels between Olivine City and Vermilion City. A player can only travel on this ship after defeating the Johto Pokémon League.
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When the player first rides the ship to Vermilion City, a man will bump into them as they board and explain he's lost his granddaughter. Once the player enters the lower deck, a crewman will deny them access and ask them to locate a co-worker who is slacking off on the floor above. The crewman is a Sailor in a previously empty room, and once beaten the crewman below will let the player pass. After traversing through the lower deck, the player finds the man's granddaughter. The player takes her back to her grandfather, at which point the ferry arrives in Vermilion and the player can depart.
After the initial trip to Kanto (which can happen on any day of the week), the S.S. Aqua can be sailed from Kanto to Johto every Sunday and Wednesday, and sails from Johto to Kanto each Monday and Friday. Trainers can be encountered on the ship each voyage, and may be battled. If the player returns to the city they boarded the ferry from and boards it again, they can battle the trainers again. This can be useful for leveling up lower-level Pokémon and earning money fairly quickly.
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Trainers
First Voyage
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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Muk♂
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Lv.33
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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