From Bulbapedia, the community-driven Pokémon encyclopedia.
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Lure Ball ルアーボール Lure Ball
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English expansion
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Skyridge
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Rarity
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English card no.
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128/144
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Japanese expansion
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Mysterious Mountains
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Japanese Rarity
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Japanese card no.
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077/088
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English expansion
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Celestial Storm
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Rarity
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English card no.
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138/168
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Japanese expansion
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Champion Road
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Japanese Rarity
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Japanese card no.
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060/066
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Lure Ball (Japanese: ルアーボール Lure Ball) is an Item card. It was first released in the Skyridge expansion as a Trainer card.
Card text
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Flip 3 coins. For each heads, put an Evolution Pokémon from your discard pile into your hand.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You may play as many Item cards as you like during your turn (before your attack).
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e-Reader data
The Skyridge print includes a Dot Code strip for use with the e-Reader, and has the card F-45-#. The short strip contains a brief card summary, and information on the content of the long strip.
Construction: Action
The long strip contains map data for the Construction: Action application.
Release information
This card was included in the Skyridge expansion as a Trainer card, first released in the Japanese Mysterious Mountains expansion. It was reprinted as an Item card in the Celestial Storm expansion with the same artwork, previously released in the Japanese Champion Road subset.
Gallery
Trivia
Origin
Lure Ball is a type of Poké Ball introduced in Generation II, which becomes more effective when used on Pokémon in fishing encounters.