From Bulbapedia, the community-driven Pokémon encyclopedia.
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese names, when Pokémon start getting Special Traits in Pokémon Rumble, earliest possible rank when Special Traits and pluses appear in Pokémon Rumble World
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Special Traits (Japanese: 通り名 Special Titles) are a game mechanic in the Pokémon Rumble series.
Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others. In Pokémon Rumble World, the probability of a Pokémon having a Special Trait is boosted by buying and upgrading the Special Trait Tree.
Some Traits are marked with a "+" or "++" after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed Rusty Pokémon will have a Trait+ (or a multi-trait in Rumble World). No Pokémon with a Trait+ can be obtained until the player reaches rank 30 in Pokémon Rumble World.
When a Pokémon with a normal Special Trait (not + or ++) faints, it will have a green gear under it prior to Pokémon Rumble World. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it prior to Pokémon Rumble World. In Pokémon Rumble World, all Pokémon with a Special Trait have a gold circle around them instead of a blue one and emit gold sparkles instead of blue ones. Characters with multi-traits have a red circle and sparkles, with the exception of the Epic trait which has a purple circle and sparkles. In either multi-trait case (purple or red circle), the camera will temporarily focus on where the character dropped.
In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits, or those obtained by password, have theirs colored blue. Also, Rusty Pokémon will have their name colored brown, and Epic Pokémon will have their name colored purple.
List of Special Traits
Name
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Effect
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Brawny
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It has higher HP.
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Bug Guard
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Bug-type moves do not damage it very much.
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Dark Guard
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Dark-type moves do not damage it very much.
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Dragon Guard
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Dragon-type moves do not damage it very much.
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Electric Guard
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Electric-type moves do not damage it very much.
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Feisty
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Its moves sweep foes to a further distance.
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Fighting Guard
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Fighting-type moves do not damage it very much.
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Fire Guard
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Fire-type moves do not damage it very much.
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Flying Guard
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Flying-type moves do not damage it very much.
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Ghost Guard
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Ghost-type moves do not damage it very much.
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Grass Guard
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Grass-type moves do not damage it very much.
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Ground Guard
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Ground-type moves do not damage it very much.
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Gutsy
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It has a very high critical-hit rate.
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Hardy
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It has higher Defense.
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Healthy
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It restores HP slowly.
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Ice Guard
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Ice-type moves do not damage it very much.
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Lucky
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Foe drops more Ⓟ.
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Mighty
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It does not get swept away much.
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Normal Guard
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Normal-type moves do not damage it very much.
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Perky
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It recovers quickly from a Status Change.
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Poison Guard
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Poison-type moves do not damage it very much.
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Psychic Guard
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Psychic-type moves do not damage it very much.
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Punchy
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It has higher attack.
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Rally
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Other players' Pokémon get stronger during Multiplayer mode.
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Rock Guard
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Rock-type moves do not damage it very much.
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Scrappy
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It has a higher critical-hit rate.
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Snappy
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It can use its moves quickly.
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Speedy
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It can move around fast.
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Steady
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It is not affected by any Status Changes.
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Steel Guard
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Steel-type moves do not damage it very much.
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Techie
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Moves with fewer ☆s become stronger
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Water Guard
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Water-type moves do not damage it very much.
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Single Traits
Name
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Effect
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Adept
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Avoids certain negative effects and self-inflicted damage.
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Barricade
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Avoids supereffective moves.
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Boomer
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Damage goes up when using explosive moves.
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Brawny
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High HP.
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Bug Boost
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Bug-type moves: damage dealt goes up, taken goes down.
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Chop-Chop
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Able to use the Ⓐ and Ⓑ moves one after another quickly.
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Daring
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Defense goes down and Attack goes up.
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Dark Boost
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Dark-type moves: damage dealt goes up, taken goes down.
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Dodgy
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Sometimes avoids damage.
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Dragon Boost
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Dragon-type moves: damage dealt goes up, taken goes down.
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Effective
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Avoids supereffective moves. They do more damage when used.
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Electric Boost
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Electric-type moves: damage dealt goes up, taken goes down.
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Feisty
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Sweep foes to a farther distance.
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Fighting Boost
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Fighting-type moves: damage dealt goes up, taken goes down.
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Fire Boost
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Fire-type moves: damage dealt goes up, taken goes down.
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Flying Boost
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Flying-type moves: damage dealt goes up, taken goes down.
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Ghost Boost
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Ghost-type moves: damage dealt goes up, taken goes down.
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Grappler
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Damage goes up when striking foes at close range.
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Grass Boost
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Grass-type moves: damage dealt goes up, taken goes down.
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Greedy
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Pulls Ⓟ from far away.
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Ground Boost
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Ground-type moves: damage dealt goes up, taken goes down.
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Gutsy
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Makes foes wobbly more easily.
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Hardy
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High Defense.
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Healthy
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Restores HP naturally.
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Heroic
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High Power
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Ice Boost
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Ice-type moves: damage dealt goes up, taken goes down.
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Jinxed
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When attacked, the attacker's Speed goes down.
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Lingering
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Any Status Change lingers.
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Lobber
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Damage goes up when striking foes from a distance.
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Lucky
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Foe drops more Ⓟ.
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Macho
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Gets stronger when with allies.
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Mighty
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Won't get swept away by its foe.
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Normal Boost
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Normal-type moves: damage dealt goes up, taken goes down.
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Perky
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Recovers quickly from a Status Change.
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Picky
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Has only one move. Combines Punchy, Techie, and Snappy.
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Poisonous
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May poison the attacker.
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Poison Boost
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Poison-type moves: damage dealt goes up, taken goes down.
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Psychic Boost
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Psychic-type moves: damage dealt goes up, taken goes down.
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PokéTC
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Makes the user and allies stronger when playing together.
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Punchy
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High Attack.
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Rally
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Makes friends stronger when playing together.
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Reflector
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Reflects bad Status Changes to the foe.
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Resilient
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May be left with 1 HP after a hit that would have knocked it out.
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Rock Boost
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Rock-type moves: damage dealt goes up, taken goes down.
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Rusty
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It's a Rusty Pokémon. When you soak it in a fountain...*
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Scrappy
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It has a higher critical-hit rate.
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Skittish
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Inflicts less damage when its HP isn't full.
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Slacker
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Moves travel slower.
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Slugger
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Slow to use a move, but the move has more reach.
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Snappy
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Use moves quickly.
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Speedy
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Moves quickly.
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Spiky
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Damages the attacker when it receives damage.
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Slow-Starting
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Attack and Speed are halved until it has defeated 10 Pokémon.
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Steady
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It is not affected by any Status Changes.
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Steely
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Inflicts more damage when it has a status problem.
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Steel Boost
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Steel-type moves: damage dealt goes up, taken goes down.
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Superstar
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Cool and popular.*
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Tangling
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The attacker may not be able to use moves.
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Techie
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Moves with fewer ★s get stronger.
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Turbo
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Keeps using moves for a while when the button is held down.
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Unruly
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Damage goes up when charging into foes.
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Unstoppable
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Slow to use a move but not stoppable by foe's attacks.
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Water Boost
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Water-type moves: damage dealt goes up, taken goes down.
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Multi Traits
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
Name
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Effect
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Amazing
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Awesome
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Epic
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Combines the powers of many Special Traits. Only one can exist in your party at any given time.
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Excellent
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Fabulous
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Fantastic
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Marvelous
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Splendid
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Stupendous
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Super
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Ultra
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Single Traits
Name
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Effect
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Adept
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Avoids certain negative effects and self-inflicted damage. *
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Boomer
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Damage goes up when using explosive moves.
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Brawny
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High HP.
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Bug Boost
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Bug-type moves: damage dealt goes up, taken goes down.
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Chop-Chop
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Able to use the Ⓐ and Ⓑ moves one after another quickly.
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Dark Boost
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Dark-type moves: damage dealt goes up, taken goes down.
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Dragon Boost
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Dragon-type moves: damage dealt goes up, taken goes down.
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Effective
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Avoids supereffective moves. They do more damage when used.
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Electric Boost
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Electric-type moves: damage dealt goes up, taken goes down.
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Fairy Boost
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Fairy-type moves: damage dealt goes up, taken goes down.
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Feisty
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Sweeps foes to a farther distance.
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Fighting Boost
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Fighting-type moves: damage dealt goes up, taken goes down.
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Fire Boost
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Fire-type moves: damage dealt goes up, taken goes down.
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Flying Boost
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Flying-type moves: damage dealt goes up, taken goes down.
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Ghost Boost
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Ghost-type moves: damage dealt goes up, taken goes down.
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Gift
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Pokémon attained by use of password. Although their name is colored blue like a Multi Trait, Gift Pokémon only have one other functional trait.
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Grappler
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Damage goes up when striking foes at close range.
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Grass Boost
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Grass-type moves: damage dealt goes up, taken goes down.
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Greedy
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Pulls Ⓟ from far away.
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Ground Boost
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Ground-type moves: damage dealt goes up, taken goes down.
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Gutsy
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Makes foes wobbly more easily.
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Hardy
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High Defense.
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Healthy
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Restores HP naturally.
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Heroic
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High Power. *
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Ice Boost
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Ice-type moves: damage dealt goes up, taken goes down.
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Lingering
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Any status change lingers.
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Lobber
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Damage goes up when striking foes from a distance.
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Lucky
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Foe drops more Ⓟ.
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Mighty
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Won't get swept away by its foe.*
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Normal Boost
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Normal-type moves: damage dealt goes up, taken goes down.
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Perky
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Recovers quickly from a status change.
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Picky
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Has only one move. Combines Punchy, Techie, and Snappy.
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Poison Boost
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Poison-type moves: damage dealt goes up, taken goes down.
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Psychic Boost
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Psychic-type moves: damage dealt goes up, taken goes down.
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Punchy
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High Attack.
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Reflector
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Reflects bad status changes to the foe.*
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Resilient
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May be left with 1 HP after a hit that would have knocked it out.
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Rock Boost
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Rock-type moves: damage dealt goes up, taken goes down.
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Rusty
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It's a Rusty Pokémon. Remove rust from the Toy Pokémon.* Name appears brown in the Switch menu.
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Slugger
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Moves have more reach.
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Snappy
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Uses its moves quickly.
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Speedy
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Moves quickly.
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Steady
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Not affected by any status changes.*
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Steel Boost
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Steel-type moves: damage dealt goes up, taken goes down.
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Superstar
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Cool and popular.*
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Techie
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Moves with fewer ★s get stronger.
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Turbo
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Keeps using moves for a while when the button is held down.
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Unruly
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Damage goes up when charging into foes.
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Unstoppable
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Unstoppable by foe's attacks.
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Water Boost
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Water-type moves: damage dealt goes up, taken goes down.
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Multi Traits
Name
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Effect
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Amazing
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Combines two random traits.
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Awesome
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Combines three random traits.
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Epic
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Combines the powers of Speedy, Snappy, Gutsy, Lucky, and two other random traits. Also includes the effect of Heroic even if that isn't one of the randomly selected traits. At least four plus signs (+) are distributed among the six traits. Unlike in Rumble Blast, it's possible to have more than one Pokémon at a time with this trait.
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Excellent
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Combines six random traits.
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Fabulous
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Combines four random traits.
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Fantastic
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Combines five random traits.
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Marvelous
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Combines three random traits.
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Splendid
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Combines two random traits.
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Stupendous
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Combines six random traits.
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Super
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Combines four random traits.
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Ultra
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Combines five random traits.
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Unobtainable Traits
The game contains data for some Special Traits that aren't available through game play. Many of these are leftover data from previous games in the series.
Name
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Effect
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Barricade
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Avoids supereffective moves.
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Daring
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Defense goes down and Attack goes up.
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Dodgy
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Sometimes avoids damage.
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Jinxed
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When attacked, the attacker's Speed goes down.
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Large
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Has a large body. Evasion goes down, but damage dealt goes up.
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Macho
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Gets stronger when with allies.
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Poisonous
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May poison the attacker.
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Rally
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Makes friends stronger when playing together.
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Skittish
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Inflicts less damage when its HP isn't full.
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Slacker
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Attacks slowly.
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Slow-Starting
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Gets serious after defeating several Pokémon.
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Small
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Has a small body. Combines Speedy, Techie, and Gutsy.
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Spiky
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Damages the attacker when it receives damage.
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Steely
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Inflicts more damage when it has a status problem.
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Tangling
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The attacker may not be able to use moves.
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あいことば
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(no description)
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Occurrence on Pokémon species
Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon's Ability in core series games.
Pokémon Rumble Blast
Certain species, Mega Evolutions, and Primal Reversions have their own unique Traits. These are innate to the Pokémon in question, but are not directly shown like other Traits, allowing them to have any other standard Trait.
- Delta Stream: Ice-, Electric-, and Rock-type moves will deal neutral damage instead of super effective damage to a Flying-type Pokémon with this Trait. The Pokémon's secondary type will still apply. This effect does not apply to enemies or allies. Exclusive to Mega Rayquaza.
- Desolate Land: Pokémon with this Trait are completely unaffected by Water-type attacks. This effect does not apply to enemies or allies. Exclusive to Primal Groudon.
- Primordial Sea: Pokémon with this Trait are completely unaffected by Fire-type attacks. This effect does not apply to enemies or allies. Exclusive to Primal Kyogre.
- Slow Start: Attack and Speed are halved until this Pokémon has defeated 10 Pokémon on the floor. Exclusive to Regigigas.
- Wonder Guard: Attacks that would not be super effective against a Pokémon with this Trait will usually, but not always, deal no damage. Any secondary effects may still occur. Exclusive to Shedinja.
Trivia
- In Pokémon Rumble World, one of the loading screen 'hints' states that it is possible to obtain Pokémon with traits that have three or four pluses. However, it is not possible to obtain these Pokémon through gameplay, and if such a Pokémon gets edited in, the game will freeze when its summary is viewed.
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