Talk:Curse (move): Difference between revisions

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Will Curse (when performed by a Ghost-type) inflict damage to a Pokémon with [[Wonder Guard (ability)|Wonder Guard]]? If yes, what happens to a Shedinja, since it has only 1 HP? Will the damage be rounded up or down?--[[User:Afrael|Afrael]] 13:42, 3 April 2010 (UTC)
Will Curse (when performed by a Ghost-type) inflict damage to a Pokémon with [[Wonder Guard (ability)|Wonder Guard]]? If yes, what happens to a Shedinja, since it has only 1 HP? Will the damage be rounded up or down?--[[User:Afrael|Afrael]] 13:42, 3 April 2010 (UTC)
:Most likely, because a Pokémon with Wonder Guard can still get hurt by a burn or poison. It would most likely faint, because unlike Substitute, a Pokémon can faint using the move Curse. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:58, 3 April 2010 (UTC)
:Most likely, because a Pokémon with Wonder Guard can still get hurt by a burn or poison. It would most likely faint, because unlike Substitute, a Pokémon can faint using the move Curse. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 13:58, 3 April 2010 (UTC)
::To answer your second question, IIRC if the game attempts to manage a 'fractional' value for the amount of damage taken it is always rounded up. Shedinja would in theory lose 0.25 HP, but this would be rounded up to 1 HP. If a level 2 Pidgey uses Tackle on a level 100 Steelix it would lose 1 HP not a very small fractional amount of HP because the game can only work with whole integers - 0 damage (never normally used for attacks that hit) to 65535 damage which I think might have been changed to 6 bytes (16777215) in later games . Hope that helps. =] --[[User:Chickasaurus|Chickasaurus]] 14:19, 3 April 2010 (UTC)
::To answer your second question, IIRC if the game attempts to manage a 'fractional' value for the amount of damage taken it is always rounded up. Shedinja would in theory lose 0.25 HP, but this would be rounded up to 1 HP. If a level 2 Pidgey uses Tackle on a level 100 Steelix it would lose 1 HP not a very small fractional amount of HP because the game can only work with whole integers - 0 damage (never normally used for attacks that hit) to 65535 damage which I think might have been changed to 6 bytes (16777215-1) in later games . Hope that helps. =] --[[User:Chickasaurus|Chickasaurus]] 14:19, 3 April 2010 (UTC)

Revision as of 14:21, 3 April 2010

Just a thing: the translation of the Japanese name should be often the word it means... but since this move is a play on the fact that the same hiragana can mean multiple things... there you go. It's gonna be named as Noroi in Japanese. Do not do this with the other 466 moves. GOT IT? TTEchidna 11:29, 19 November 2009 (UTC)


Trivia

Can smeargle be ghost type by color change, because ghost type attacks do not harm smeargle.--Banetoid 21:16, 2 March 2010 (UTC)

Yes. Say it gets hit by any other move first, THEN hit by a ghost type move, it will turn ghost type. Tyro! Talk to me! 21:10, 2 March 2010 (UTC)

Wonder Guard

Will Curse (when performed by a Ghost-type) inflict damage to a Pokémon with Wonder Guard? If yes, what happens to a Shedinja, since it has only 1 HP? Will the damage be rounded up or down?--Afrael 13:42, 3 April 2010 (UTC)

Most likely, because a Pokémon with Wonder Guard can still get hurt by a burn or poison. It would most likely faint, because unlike Substitute, a Pokémon can faint using the move Curse. Turtwig A (talk | contribs) 13:58, 3 April 2010 (UTC)
To answer your second question, IIRC if the game attempts to manage a 'fractional' value for the amount of damage taken it is always rounded up. Shedinja would in theory lose 0.25 HP, but this would be rounded up to 1 HP. If a level 2 Pidgey uses Tackle on a level 100 Steelix it would lose 1 HP not a very small fractional amount of HP because the game can only work with whole integers - 0 damage (never normally used for attacks that hit) to 65535 damage which I think might have been changed to 6 bytes (16777215-1) in later games . Hope that helps. =] --Chickasaurus 14:19, 3 April 2010 (UTC)