Cave tile: Difference between revisions
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[[File:Dust cloud.png|thumb|175px|A dust cloud in [[Chargestone Cave]]]] | [[File:Dust cloud.png|thumb|175px|A dust cloud in [[Chargestone Cave]]]] | ||
Dust clouds were introduced in [[Generation V]], a [[phenomenon]] likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, [[evolutionary stone]]s, or {{pkmn2|wild}} {{p|Drilbur}} and {{p|Excadrill}}. | Dust clouds were introduced in [[Generation V]], a [[phenomenon]] likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, [[evolutionary stone]]s, or {{pkmn2|wild}} {{p|Drilbur}} and {{p|Excadrill}}. | ||
{| class="roundy" style="background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | {| class="roundy" style="background: #{{locationcolor/dark|cave}}; border:3px solid #{{locationcolor/light|cave}};" | ||
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| [[File:Bag Ghost Gem Sprite.png]] | | [[File:Bag Ghost Gem Sprite.png]] | ||
| {{color2|000|Gem#Ghost Gem|Ghost Gem}} | | {{color2|000|Gem#Ghost Gem|Ghost Gem}} | ||
| | | [[File:Bag Oval Stone Sprite.png]] | ||
| {{ | | {{color2|000|Evolution-inducing held item#Oval Stone|Oval Stone}} | ||
|- style="background: #{{locationcolor/light|cave}};" align="center" | |- style="background: #{{locationcolor/light|cave}};" align="center" | ||
| [[File:Bag Dragon Gem Sprite.png]] | | [[File:Bag Dragon Gem Sprite.png]] | ||
| {{color2|000|Gem#Dragon Gem|Dragon Gem}} | | {{color2|000|Gem#Dragon Gem|Dragon Gem}} | ||
| {{MSP| | | {{MSP|529|Drilbur}} | ||
| {{pcolor| | | {{pcolor|Drilbur|000}} | ||
|- align="center" | |- align="center" | ||
| style="background: #fff; {{roundybl|5px}}" | [[File:Bag Dark Gem Sprite.png]] | | style="background: #fff; {{roundybl|5px}}" | [[File:Bag Dark Gem Sprite.png]] | ||
| style="background: #fff;" | {{color2|000|Gem#Dark Gem|Dark Gem}} | | style="background: #fff;" | {{color2|000|Gem#Dark Gem|Dark Gem}} | ||
| style="background: #fff;" | | | style="background: #fff;" | {{MSP|530|Excadrill}} | ||
| style="background: #fff; {{roundybr|5px}}" | | | style="background: #fff; {{roundybr|5px}}" | {{pcolor|Excadrill|000}} | ||
|} | |} | ||
Revision as of 21:09, 27 July 2011
Cave tile is a type of tile in the Pokémon main series that is the habitat for many species of wild Pokémon. Upon entering a cave, the player is immediately at risk of encountering a wild Pokémon. It shares many common qualities with tall grass, which is often found right outside of caves.
Like the name states, cave tiles are found in caves and some dungeons of the Pokémon world. It is always possible to run into a Pokémon while in a cave, whether it is lit or not.
Changes between generations
Technical mechanics
Determining the rate of encounter
The rate of Pokémon encounter is determined from a simple mathematical formula:
1 in (187.5 / ( x )) per step
Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Encounter-rate table | |
---|---|
Encounter Type | Encounter Rate |
Very Common | 10 |
Common | 8.5 |
Semi-Rare | 6.75 |
Rare | 3.33 |
Very Rare | 1.25 |
Alternative areas
Dust cloud
- Main article: Dust cloud
Dust clouds were introduced in Generation V, a phenomenon likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, evolutionary stones, or wild Drilbur and Excadrill.
Possible encounters | |||
---|---|---|---|
Fire Gem | Steel Gem | ||
Water Gem | Normal Gem | ||
Electric Gem | Everstone | ||
Grass Gem | Sun Stone | ||
Ice Gem | Fire Stone | ||
Fighting Gem | Water Stone | ||
Poison Gem | File:Bag Thunderstone Sprite.png | Thunderstone | |
Ground Gem | Leaf Stone | ||
Flying Gem | Shiny Stone | ||
Psychic Gem | Dusk Stone | ||
Bug Gem | Dawn Stone | ||
Rock Gem | Hard Stone | ||
Ghost Gem | Oval Stone | ||
Dragon Gem | Drilbur | ||
Dark Gem | Excadrill |
In battle
In Generation III, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Bite; it causes Nature Power to become Shadow Ball.
In Generation IV, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Rock Throw; it causes Nature Power to become Rock Slide.
In Generation V, cave terrain gives Secret Power a 30% chance of causing the target to flinch and gives it the appearance of Rock Throw; it causes Nature Power to become Rock Slide.
Camouflage makes the user Rock-type when used in a cave.
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |