Pokémon FireRed and LeafGreen beta: Difference between revisions
m (→Leftover weather effects: It's better now. And I forgot to say in my last edit that I couldn't do an APNG for the "underground flashes" effect because I haven't gotten around to enable it properly yet.) |
m (→Sprites) |
||
Line 62: | Line 62: | ||
|- align=center | |- align=center | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:151OD unused.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:243OD unused.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:244OD unused.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:245OD unused.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:251OD unused.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:386ODA unused.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File: | [[File:386ODD unused.png]] | ||
|- align=center style="font-size: 80%;" | |- align=center style="font-size: 80%;" | ||
| Unused Mew overworld sprite | | Unused Mew overworld sprite |
Revision as of 21:03, 24 February 2012
During the planning and development stages of Pokémon FireRed and LeafGreen, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming.
Locations
Sevii Isle 9 |
The islands in the Sevii Islands region would likely be named Sevii Isles. In addition, several more locations in the Sevii Islands have been found in the code, including Sevii Isles 6-9 and 22-24. Sevii Isles 8 and 9 have fully coded map data, implying that they were scrapped very late in the game's development.
A records room like that in the Hoenn games has also been found, but cannot be accessed without the use of a cheating device.
A map of the interior of an unused house in both Route 19 and Route 23 has been found. It is shared between the two routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the Pikachu's Beach minigame from Pokémon Yellow.
Sevii Isle 8 |
Unused house interior in Routes 19 and 23 |
Hidden records room |
Items
Key items exclusive to Pokémon Ruby, Sapphire, and Emerald are found within the programming code, complete with item sprites, and are obtainable only by hacking. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in Pokémon FireRed and LeafGreen with the exception of not being recognized by the game for entering Cycling Road. Strangely, all of these items have accurate bag descriptions that are different from those in the Hoenn-based games (which have a different menu setup and less room for the description).
HM08, unobtainable except by cheating and containing Dive like in the Hoenn games, can be taught and deleted freely, making its use almost the same as a normal TM.
Text
In the localized releases of FireRed and LeafGreen, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage from the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. The video below, related to an early sprite for Professor Oak, shows this for a split second, at 34 seconds of playback.
Sprites
The beta sprite for Professor Oak |
There is a beta sprite for Professor Oak that would have been used in the introductory part of the games. The only time it has been seen was on footage from one of the Japanese commercials, of which can be watched below.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi and Deoxys' Attack and Defense Formes have also been discovered in the coding. Their use is not known but it is possible that they might have been planned for events.
Unused Mew overworld sprite | Unused Raikou overworld sprite | Unused Entei overworld sprite | Unused Suicune overworld sprite | Unused Celebi overworld sprite | Unused Deoxys Attack Forme overworld sprite | Unused Deoxys Defense Forme overworld sprite |
Leftover weather effects
The same weather effects from Pokémon Ruby and Sapphire are present in the coding of FireRed and LeafGreen and are listed below. Furthermore, the two weather effects that have never been used in any Generation III game but that were originally planned to debut in Ruby and Sapphire (and that finally debuted in Generation IV with Pokémon Diamond and Pearl) are also present. They are related to snowing; one is composed of three snow flakes falling and the other consists of steady snowing.
Weather effect | Description |
---|---|
File:FRLG SunnyWeatherWithCloudsInWaterUnused.png | The unused sunny with clouds in water weather effect. |
File:FRLG RainUnused.png | The unused rain weather effect. |
File:FRLG ThreeSnowflakesFallingUnused.png | The unused three snowflakes falling weather effect that is present in all of the Generation III games. |
File:FRLG RainWithThunderstormUnused.png | The unused rain with thunderstorm weather effect. |
File:FRLG SteadyMistUnused.png | The unused steady mist weather effect. |
File:FRLG SteadySnowingUnused.png | The unused steady snowing weather effect that is present in all of the Generation III games. |
File:FRLG SandstormUnused.png | The unused sandstorm weather effect. |
File:FRLG MistFromTopRightCornerUnused.png | The unused mist from top-right corner weather effect. |
File:FRLG DenseBrightMistUnused.png | The unused dense bright mist weather effect. |
File:FRLG CloudyWeatherUnused.png | The unused cloudy weather effect. |
File:FRLG HeavyRainWithThunderstormUnused.png | The unused heavy rain with thunderstorm weather effect. |
File:FRLG UnderwaterMistUnused.png | The unused underwater mist weather effect. |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |