Stockpile (move): Difference between revisions

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Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.
Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.


In Diamond/Pearl, Stockpile raise also Defense and Special Defense.
In Diamond/Pearl, Stockpile also raises Defense and Special Defense.


=Learnset=
=Learnset=

Revision as of 22:15, 21 August 2007

Stockpile
たくわえる Stockpile
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  0  
Jamming  0  

Stockpile is a non-damaging Normal-type move introduced in Generation III.

In the anime

File:Stockpile Anime.jpg
Gulpin using Stockpile.

The Pokémon glows pink, storing energy for its next attack, Spit Up.

Pokémon

Gulpin. It only glows.

Effect

The maximum amount of Stockpiles that can be used without loosing them is three. If used after the third count, it will fail. If Spit Up is used after Stockpiling, it will do damage according to the number of times Stockpile was used, and the Stockpile count will be reset. If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset. Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.

In Diamond/Pearl, Stockpile also raises Defense and Special Defense.

Learnset

Generation III

By leveling up

By breeding


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