Pokémon FireRed and LeafGreen beta: Difference between revisions

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During the planning and development stages of {{game|FireRed and LeafGreen|s}}, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming code.
{{delete|it is better suited as a section on the development article of the games}}
{{incomplete|article|Is there any in-game data for where these routes would be located in the map?}}
{{Infobox location
|image=Sevii Isle 8 FRLG.png
|type=water
|location_name=Sevii Isle 8
|japanese_name={{tt|8ばん ななしま|hachi-ban Nanashima}}
|translated_name=8th Seven Isle
|location=N/A
|region=Sevii Islands
|generation={{Gen|III}}{{sup/3|FRLG}}
|map=000.png
}}
'''Sevii Isle 8''' (Japanese: '''{{tt|8ばん ななしま|hachi-ban Nanashima}}''' ''8th Seven Isle'') and '''Sevii Isle 9''' (Japanese: '''{{tt|9ばん ななしま|kyū-ban Nanashima}}''' ''9th Seven Isle'') are [[route]]s which are not accessible through normal gameplay in {{game|FireRed and LeafGreen|s}}. However, unlike other similarly-named unreachable areas, they have actual map data. Their Japanese name is the same as that of the [[Sevii Islands]] but it is instead spelled in hiragana (なな) as opposed to the latter's usage of katakana (ナナ).


==Locations==
No {{OBP|Pokémon|species}} are programmed into the areas by default; it seems as if there are abandoned areas left over from the [[Pokémon FireRed and LeafGreen beta|development period]] of the games. No index pointers lead to it by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.
===Sevii Isles===
{{incomplete|section|Town Map screenshots of Sevii Isles 6-9}}
More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in on {{game|FireRed and LeafGreen|s}} is called '''Sevii Isle''' (Japanese: '''ななしま''' ''Nanashima''), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana (ななしま) as opposed to the Sevii Islands' usage of katakana (ナナシマ).


The [[List of locations by index number (Generation III)|location name data]] programmed in for the Sevii Isles are:
If it is entered when walking on land, it has the same route theme as the later Sevii Islands routes. If the [[Town Map]] is opened at Sevii Isles 6, 7, 8, or 9, it displays the {{player}}'s location as if they were near {{OBP|Four Island|town}}. Additionally, their index numbers are located after [[Three Isle Port]] and [[Resort Gorgeous]], where routes on [[Floe Island]] may have been located.
* ''Sevii Isle 6'' (Japanese: '''6ばん ななしま''' ''Seven Isle 6'');
* ''Sevii Isle 7'' (Japanese: '''7ばん ななしま''' ''Seven Isle 7'');
* ''Sevii Isle 8'' (Japanese: '''8ばん ななしま''' ''Seven Isle 8'');
* ''Sevii Isle 9'' (Japanese: '''9ばん ななしま''' ''Seven Isle 9'');
* ''Sevii Isle 22'' (Japanese: '''22ばん ななしま''' ''Seven Isle 22'');
* ''Sevii Isle 23'' (Japanese: '''23ばん ななしま''' ''Seven Isle 23'');
* ''Sevii Isle 24'' (Japanese: '''24ばん ななしま''' ''Seven Isle 24'').


Only Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on them is ナナシマ ''[[Pokémon FireRed & LeafGreen Music Super Complete|Sevii Islands]]'', and this if the {{player}} enters them by land.
There is also [[List of locations by index number (Generation III)|location name data]] programmed in the games for the following locations:
* ''Sevii Isle 6'' (Japanese: '''{{tt|6ばん ななしま|roku-ban Nanashima}}''' ''6th Seven Isle'');
* ''Sevii Isle 7'' (Japanese: '''{{tt|7ばん ななしま|nana-ban Nanashima}}''' ''7th Seven Isle'');
* ''Sevii Isle 22'' (Japanese: '''{{tt|22ばん ななしま|ni-jū ni-ban Nanashima}}''' ''22nd Seven Isle'');
* ''Sevii Isle 23'' (Japanese: '''{{tt|23ばん ななしま|ni-jū san-ban Nanashima}}''' ''23rd Seven Isle'');
* ''Sevii Isle 24'' (Japanese: '''{{tt|24ばん ななしま|ni-jū yon-ban Nanashima}}''' ''24th Seven Isle'').
However, they have no map data. Sevii Isles 22, 23, and 24's location name data are located between the [[Tanoby Ruins]] and [[Navel Rock]].


Sevii Isles 22, 23, and 24 have their location name data placed between the [[Tanoby Ruins]] and [[Navel Rock]].
If the [[Town Map]] is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near {{OBP|Four Island|town}}. Additionally, their index numbers are located after [[Three Isle Port]] and [[Resort Gorgeous]], where routes on [[Floe Island]] may have been located.
No {{OBP|Pokémon|species}} are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
[[File:Sevii Isle 8 FRLG.png|320px]]
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
[[File:Sevii Isle 9 FRLG.png|128px]]
|- align=center style="font-size: 80%;"
| Sevii Isle 8
| Sevii Isle 9
|}
{{-}}
===Other locations===
{{incomplete|section|Determine which maps are actually unused as opposed to being hidden and used internally by the games during regular gameplay}}
The [[mixing records|records room]] found in {{game2|Ruby|Sapphire|Emerald}} is present but unused, and it cannot be accessed without [[cheating]] or modifying the programming code.
A map of the interior of an unused house in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}} has also been found. It is programmed in on both [[route]]s and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the [[Pikachu's Beach]] minigame from {{game|Yellow}}, where its related '''Summer Beach House''' (Japanese: '''うみのいえ''' ''Sea House'') is located.
There are also other unused maps in the programming of {{game|FireRed and LeafGreen|s}}. Only few of them are complete and there are some that appear to be alternate versions of the maps in the final release. However, their purpose is unknown.
In addition to these maps, 18 more have been found. However, 17 of them don't have defined data and the other has an invalid pointer to it.
{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
|- align="center" style="background:#{{firered color}}; color:#FFF"
! style="{{roundytl|5px}}" | Map
! style="{{roundytr|5px}}" | Notes
|- style="background: #fff"
| align=center | [[File:Records Room FRLG Beta.png]]
| The unused [[Mixing records|records room]].
|- style="background: #fff"
| align=center | [[File:Routes19and23 UnusedHouseInterior.png]]
| The unused house interior in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}}.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL04.png]]
| Japanese map offset: '''$002994F8'''<br>English map offset: '''$002D5448'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL14.png]]
| Japanese map offset: '''$0029A144'''<br>English map offset: '''$002D6094'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL16.png]]
| Japanese map offset: '''$0029A444'''<br>English map offset: '''$002D6394'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL18.png]]
| Japanese map offset: '''$0029A650'''<br>English map offset: '''$002D65A0'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL19.png]]
| Japanese map offset: '''$0029A728'''<br>English map offset: '''$002D6678'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL32.png]]
| Japanese map offset: '''$0029B5D8'''<br>English map offset: '''$002D7528'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL33.png]]
| Japanese map offset: '''$0029B6C4'''<br>English map offset: '''$002D7614'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL35.png]]
| Japanese map offset: '''$0029BD18'''<br>English map offset: '''$002D7C68'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL46.png]]
| Japanese map offset: '''$0029C780'''<br>English map offset: '''$002D86D0'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL52.png|320px]]
| Japanese map offset: '''$0029CF54'''<br>English map offset: '''$002D8EA4'''<br><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL53.png|320px]]
| Japanese map offset: '''$0029DBF8'''<br>English map offset: '''$002D9B48'''<br><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL54.png|320px]]
| Japanese map offset: '''$0029E89C'''<br>English map offset: '''$002DA7EC'''<br><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL55.png]]
| Japanese map offset: '''$0029F540'''<br>English map offset: '''$002DB490'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL57.png|309px]]
| Japanese map offset: '''$0029F5C4'''<br>English map offset: '''$002DB514'''<br><br>Appears to be {{ho|Battle Tower|Hoenn's Battle Tower}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL62.png]]
| Japanese map offset: '''$0029FCB4'''<br>English map offset: '''$002DBC04'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL63.png]]
| Japanese map offset: '''$0029FEAC'''<br>English map offset: '''$002DBDFC'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL64.png|384px]]
| Japanese map offset: '''$002A008C'''<br>English map offset: '''$002DBFDC'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL65.png]]
| Japanese map offset: '''$002A05C0'''<br>English map offset: '''$002DC510'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL66.png]]
| Japanese map offset: '''$002A06C0'''<br>English map offset: '''$002DC630'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL67.png]]
| Japanese map offset: '''$002A0800'''<br>English map offset: '''$002DC750'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL68.png]]
| Japanese map offset: '''$002A0920'''<br>English map offset: '''$002DC870'''<br><br>Appears to be [[Hall of Fame|Hoenn's Hall of Fame]] with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL69.png]]
| Japanese map offset: '''$002A0B44'''<br>English map offset: '''$002DCA94'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL70.png]]
| Japanese map offset: '''$002A0C18'''<br>English map offset: '''$002DCB68'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL71.png]]
| Japanese map offset: '''$002A0D14'''<br>English map offset: '''$002DCC64'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL72.png]]
| Japanese map offset: '''$002A0DA8'''<br>English map offset: '''$002DCCF8'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL73.png]]
| Japanese map offset: '''$002A0E3C'''<br>English map offset: '''$002DCD8C'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL74.png]]
| Japanese map offset: '''$002A0ED0'''<br>English map offset: '''$002DCE20'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL75.png]]
| Japanese map offset: '''$002A0FD4'''<br>English map offset: '''$002DCF24'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL77.png]]
| Japanese map offset: '''$002A10D8'''<br>English map offset: '''$002DD028'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL258.png|150px]]
| Japanese map offset: '''$002F96BC'''<br>English map offset: '''$0033560C'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the eastern half of the map with offset $002FB8C4 (Japanese ROM) or $00337814 (English ROM).
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL259.png|500px]]
| Japanese map offset: '''$002FA220'''<br>English map offset: '''$00336170'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 8]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL260.png|150px]]
| Japanese map offset: '''$002FB8C4'''<br>English map offset: '''$00337814'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the western half of the map with offset $002F96BC (Japanese ROM) or $0033560C (English ROM).
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL261.png|384px]]
| Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at in [[Quest Island]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL264.png]]
| Japanese map offset: '''$002FCB34'''<br>English map offset: '''$00338A84'''<br><br>Possible alternate interior of the residental house in [[Seven Island (town)|Seven Island]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL267.png]]
| Japanese map offset: '''$002FCDF4'''<br>English map offset: '''$00338D44'''<br><br>Duplicate of the restaurant in [[Celadon City]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL268.png]]
| Japanese map offset: '''$002FCF64'''<br>English map offset: '''$00338EB4'''<br><br>Duplicate of [[Celadon City#Celadon Hotel|Celadon Hotel]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL278.png|384px]]
| Japanese map offset: '''$002FF07C'''<br>English map offset: '''$0033AFCC'''<br><br>Unfinished B3F of [[Seafoam Islands]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL279.png|384px]]
| Japanese map offset: '''$002FF7C0'''<br>English map offset: '''$0033B710'''<br><br>Unfinished B4F of [[Seafoam Islands]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL319.png]]
| Japanese map offset: '''$003092CC'''<br>English map offset: '''$0034521C'''<br><br>Duplicate of [[Three Isle Path]] when completed.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL366.png]]
| Japanese map offset: '''$0030FA78'''<br>English map offset: '''$0034B9C8'''<br><br>Alternate 1F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL367.png]]
| Japanese map offset: '''$0030FD00'''<br>English map offset: '''$0034BC50'''<br><br>Alternate 2F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL368.png]]
| Japanese map offset: '''$0030FF88'''<br>English map offset: '''$0034BED8'''<br><br>Alternate 3F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL369.png]]
| Japanese map offset: '''$00310210'''<br>English map offset: '''$0034C160'''<br><br>Alternate 4F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL370.png]]
| Japanese map offset: '''$00310498'''<br>English map offset: '''$0034C3E8'''<br><br>Alternate 5F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL371.png]]
| Japanese map offset: '''$00310720'''<br>English map offset: '''$0034C670'''<br><br>Alternate 6F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL372.png]]
| Japanese map offset: '''$003109A8'''<br>English map offset: '''$0034C8F8'''<br><br>Alternate 7F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL373.png]]
| Japanese map offset: '''$00310C30'''<br>English map offset: '''$0034CB80'''<br><br>Alternate 8F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL374.png]]
| Japanese map offset: '''$00310EB8'''<br>English map offset: '''$0034CE08'''<br><br>Another alternate 1F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL375.png]]
| Japanese map offset: '''$00311140'''<br>English map offset: '''$0034D090'''<br><br>Another alternate 2F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL376.png]]
| Japanese map offset: '''$003113C8'''<br>English map offset: '''$0034D318'''<br><br>Another alternate 3F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL377.png]]
| Japanese map offset: '''$00311650'''<br>English map offset: '''$0034D5A0'''<br><br>Another alternate 4F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL378.png]]
| Japanese map offset: '''$003118D8'''<br>English map offset: '''$0034D828'''<br><br>Another alternate 5F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL379.png]]
| Japanese map offset: '''$00311B60'''<br>English map offset: '''$0034DAB0'''<br><br>Another alternate 6F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL380.png]]
| Japanese map offset: '''$00311DE8'''<br>English map offset: '''$0034DD38'''<br><br>Another alternate 7F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL381.png]]
| Japanese map offset: '''$00312070'''<br>English map offset: '''$0034DFC0'''<br><br>Another alternate 8F of [[Trainer Tower]].
|}
{{-}}
{{-}}
 
{{Infobox location
==Items==
|image=Sevii Isle 9 FRLG.png
[[Key items]] exclusive to {{game|Ruby and Sapphire|s}} (and also {{game|Emerald}}, although it was released '''after''' {{game|FireRed and LeafGreen|s}}) are found within the programming code, complete with item sprites and [[Bag]] descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are obtainable only by cheating or modification of the programming code. For the most part, they have no use, though the {{DL|Bicycle|Mach Bike}} and {{DL|Bicycle|Acro Bike}} will act the same as the normal [[Bicycle]] obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering {{rt|17|Kanto|Cycling Road}}.
|type=water
 
|location_name=Sevii Isle 9
[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal [[TM]].
|japanese_name={{tt|9ばん ななしま|kyū-ban Nanashima}}
 
|translated_name=9th Seven Isle
==Text==
|location=N/A
In the localized releases of {{game|FireRed and LeafGreen|s}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black, with the exception of the ''Continue'' title screen menu option, which is colored blue if playing as {{ga|Red}} or red if playing as {{ga|Leaf}}. However, in pre-release footage shown on a Japanese commercial for the games, titled '''''Pocket Monsters: Firered & Leafgreen''''' (Japanese: '''ポケットモンスター ファイアレッド・リーフグリーン'''), and [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/pokemon.wmv previously available] on the [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/ Nintendo of Japan page] for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can been observed at the 34 second instant of the video.
|region=Sevii Islands
 
|generation={{Gen|III}}{{sup/3|FRLG}}
==Sprites==
|map=000.png
[[File:Oak.jpg|right|thumb|An earlier version of the sprite for [[Professor Oak]] used in the introduction scene of the games.]]
}}
 
There is an earlier version of the sprite for [[Professor Oak]] that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 ([https://www.youtube.com/watch?v=z8-kiUaG49o link]).
 
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}} and {{p|Deoxys}}' [[Form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the programming code. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s.
 
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:151 FRLG OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:243 III OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:244 III OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:245 III OD.png‎]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:251 III OD.png‎]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:386 FRLG Attack OD.png‎]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:386 FRLG Defense OD.png‎]]
|- align=center style="font-size: 80%;"
| Unused Mew overworld sprite
| Unused Raikou overworld sprite
| Unused Entei overworld sprite
| Unused Suicune overworld sprite
| Unused Celebi overworld sprite
| Unused Deoxys Attack Forme overworld sprite
| Unused Deoxys Defense Forme overworld sprite
|}
{{-}}
{{-}}
==Leftover weather effects==
{{stub|Location}}
The same weather effects from {{game|Ruby and Sapphire|s}} (and, by extension, {{game|Emerald}}) are present in the programming code of {{game|FireRed and LeafGreen|s}} and are listed below. Except for the "cloudy" and "steady mist" weather effects, all others are unused. Attempting to use the flashing [[Weather conditions#Intense sunlight|intense sunlight]] weather effect causes the games to output a black screen if used on a map.
{{Sevii Islands}}<br>
 
{{Project Locations notice}}
{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
|- align="center" style="background:#{{firered color}}; color:#FFF"
! style="{{roundytl|5px}}" | Weather effect
! style="{{roundytr|5px}}" | Description
|- style="background: #fff"
| align=center | [[File:FRLG SunnyWeatherWithCloudsInWaterUnused.png]]
| Normal weather with clouds in water.
|- style="background: #fff"
| align=center | [[File:FRLG RainUnused.png]]
| Rain
|- style="background: #fff"
| align=center | [[File:FRLG ThreeSnowflakesFallingUnused.png]]
| Three snowflakes falling.<br>This weather effect is also unused in {{3v2|Ruby|Sapphire|Emerald}}.
|- style="background: #fff"
| align=center | [[File:FRLG RainWithThunderstormUnused.png]]
| Rain with thunderstorm.
|- style="background: #fff"
| align=center | [[File:FRLG VolcanicAshUnused.png]]
| Volcanic ash
|- style="background: #fff"
| align=center | [[File:FRLG SandstormUnused.png]]
| Sandstorm
|- style="background: #fff"
| align=center | [[File:FRLG MistFromTopRightCornerUnused.png]]
| Mist from top-right corner.
|- style="background: #fff"
| align=center | [[File:FRLG DenseBrightMistUnused.png]]
| Dense bright mist.
|- style="background: #fff"
| align=center | [[File:FRLG HeavyRainWithThunderstormUnused.png]]
| Heavy rain with thunderstorm.
|- style="background: #fff"
| align=center | [[File:FRLG UnderwaterMistUnused.png]]
| Underwater mist with bubbles.
|}


{{beta|FireRed|LeafGreen}}<br>
[[Category:Glitch and Beta locations]]
{{Project Games notice}}
[[Category:Sevii Islands]]
[[Category:Pokémon meta]]
[[Category:FireRed and LeafGreen locations]]
[[Category:Games]]
[[Category:Islands]]


[[de:Pokémon Feuerrot und Blattgrün (Beta-Version)]]
[[ja:8ばん ななしま]]
[[it:Pokémon Rosso Fuoco e Verde Foglia beta]]
[[ja:9ばん ななしま]]

Revision as of 19:11, 6 January 2013

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This page was last edited on January 6, 2013 at 7:11 PM.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Is there any in-game data for where these routes would be located in the map?

Sevii Isle 8 8ばん ななしま
8th Seven Isle
"Wild Missingno. appeared!"
Sevii Isle 8 FRLG.png
Map description: {{{mapdesc}}}
Location: N/A
Region: Sevii Islands
Generations: IIIFRLG
000.png
Location of Sevii Isle 8 in Sevii Islands.
Pokémon world locations

Sevii Isle 8 (Japanese: 8ばん ななしま 8th Seven Isle) and Sevii Isle 9 (Japanese: 9ばん ななしま 9th Seven Isle) are routes which are not accessible through normal gameplay in Pokémon FireRed and LeafGreen. However, unlike other similarly-named unreachable areas, they have actual map data. Their Japanese name is the same as that of the Sevii Islands but it is instead spelled in hiragana (なな) as opposed to the latter's usage of katakana (ナナ).

No Pokémon are programmed into the areas by default; it seems as if there are abandoned areas left over from the development period of the games. No index pointers lead to it by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.

If it is entered when walking on land, it has the same route theme as the later Sevii Islands routes. If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and Resort Gorgeous, where routes on Floe Island may have been located.

There is also location name data programmed in the games for the following locations:

  • Sevii Isle 6 (Japanese: 6ばん ななしま 6th Seven Isle);
  • Sevii Isle 7 (Japanese: 7ばん ななしま 7th Seven Isle);
  • Sevii Isle 22 (Japanese: 22ばん ななしま 22nd Seven Isle);
  • Sevii Isle 23 (Japanese: 23ばん ななしま 23rd Seven Isle);
  • Sevii Isle 24 (Japanese: 24ばん ななしま 24th Seven Isle).

However, they have no map data. Sevii Isles 22, 23, and 24's location name data are located between the Tanoby Ruins and Navel Rock.


Sevii Isle 9 9ばん ななしま
9th Seven Isle
"Wild Missingno. appeared!"
Sevii Isle 9 FRLG.png
Map description: {{{mapdesc}}}
Location: N/A
Region: Sevii Islands
Generations: IIIFRLG
000.png
Location of Sevii Isle 9 in Sevii Islands.
Pokémon world locations


Project Cities and Towns logo.png This location-related article is a stub. You can help Bulbapedia by expanding it.


Sevii Islands
1Island.png 2Island.png 3Island.png 4Island.png 5Island.png 6Island.png 7Island.png 8Island.png 9Island.png
Settlements
One IslandTwo IslandThree IslandFour IslandFive IslandSix IslandSeven Island
Routes
Treasure BeachKindle RoadCape BrinkBond BridgeThree Isle PortThree Isle PathResort GorgeousWater Labyrinth
Five Isle MeadowMemorial PillarOutcast IslandGreen PathWater PathRuin ValleyTrainer TowerCanyon Entrance
Sevault CanyonTanoby Ruins
Landmarks
Mt. EmberBerry ForestIcefall CaveRocket WarehouseLost CaveAltering CavePattern Bush
Dotted HoleTanoby KeyTanoby ChambersNavel RockBirth Island
Access to
Kanto


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.