Appendix:Red and Blue walkthrough/Section 5: Difference between revisions

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Having trouble getting your weaker team members into battle for experience?  Then you've come to the right place!  The man inside will accept one Pokémon at a time to raise while you're away.  Whatever you choose to leave with him will gain 1 [[EXP|experience point]] for every step you take (if you bought the {{PDollar}}500 {{p|Magikarp}} near [[Mt. Moon]], this is a good way to raise it).  The downside is that he'll make any decisions for you; he may delete a move you like, or ignore a new move altogether.  He charges {{PDollar}}100 for every level your Pokémon gained to give it back.
Having trouble getting your weaker team members into battle for experience?  Then you've come to the right place!  The man inside will accept one Pokémon at a time to raise while you're away.  Whatever you choose to leave with him will gain 1 [[EXP|experience point]] for every step you take (if you bought the {{PDollar}}500 {{p|Magikarp}} near [[Mt. Moon]], this is a good way to raise it).  The downside is that he'll make any decisions for you; he may delete a move you like, or ignore a new move altogether.  He charges {{PDollar}}100 for every level your Pokémon gained to give it back.


The [[gate]] to [[Saffron City]] is currently blocked off, so take the [[Underground Path (Routes 5-6)|Cerulean-Vermilion Underground]] to reach {{rt|6|Kanto}}.  The woman inside the northern building will offer to trade her {{p|Nidoran♀}} for your {{p|Nidoran♂}} if you're interested.
The [[gate]] to [[Saffron City]] is currently blocked off, so take the [[Underground Path (Routes 5-6)|Cerulean-Vermilion Underground]] to reach {{rt|6|Kanto}}.  The woman inside the northern building will offer to trade her {{p|Nidoran♀}} for your {{p|Nidoran♂}} if you're interested. This is a good deal in Pokémon Red since Nidoran♀ is hard to find while Nidoran♂ is pretty common.





Revision as of 23:13, 24 February 2013

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

Cerulean City

Cerulean City

So you've survived the trek through Mt. Moon and reached Cerulean City... and now you're trapped. You won't be able to leave the city until you defeat both the Cerulean Gym and your rival, who is waiting on the bridge to Route 24.

A Rare Trade

File:Miracle Cycle RBY.png
Outside the Bike Shop

In the house next to the Poké Center, an old man is willing to trade his Ice/Psychic-type Jynx for your Poliwhirl. You probably won't have one yet since you don't have a fishing rod, but this is the only Jynx in the game so you'll need it to complete your Pokédex.

Gym Badge Man

In the northwest house is a man who will explain every effect of the eight Indigo League Gym Badges.

Bike Shop

The building in the southwest of the city is a bike shop. Finally, you can move faster than on foot, right? Unfortunately, the price tag is a whopping $1,000,000! Your wallet can't carry that much cash, so you'll have to track down a Bike Voucher somewhere...


Something Shady

You won't be able to enter the house behind the Gym yet, since it is blocked off by a police officer. It seems that Team Rocket is up to no good again, having stolen a valuable item from the people living here. After you visit the Sea Cottage to the north, you'll be able to enter the home (and exit through a hole in the back wall to leave the city).


Cerulean Gym

Cerulean Gym RBY.png
Cerulean Gym

CERULEAN CITY
POKéMON GYM
LEADER: MISTY
The Tomboyish Mermaid!

The Cerulean Gym specializes in Water-type Pokémon, so your best options are Grass- and Electric-types. Trainers who chose Charmander may have a rough time here, so you may want to venture off to Route 24 to catch an OddishR or a BellsproutB to help out. You may even not want to use Pikachu because of its poor Special stat thus it could easily get KO'ed by Starmie's powerful Bubblebeam.

Misty's Staryu should be taken out as quickly as possible, as you will want your team relatively unscathed to take on her Starmie. Watch out for that BubbleBeam, which can be a real pain coming off of Starmie's Special stat. It's also really quick. Use your Ivysaur/Bellsprout's Vine Whip or Oddish's Absorb to make quick work of it or, if it can outspeed Starmie and survive its lethal Bubblebeam, Pikachu's Electric-type attacks.

Cerulean Gym
The Cascade Badge





Now that you've defeated Misty and won the Cascade Badge, all of your Pokémon at level 30 or below will always obey you (even those you got in a trade), and you can use Cut outside of battle after receiving HM01. Misty also presents you with TM11 (BubbleBeam) as a prize.

Rest your team and head north.

Route 24

Route 24

As you approach "Nugget Bridge", Blue appears. He taunts you like usual, and challenges you to another battle. Pidgeotto can be a threat due to its juiced-up stats but it's nothing special other than that so let one of your stronger Pokémon take it out. Let your weakest team member fight his Abra; its only move is Teleport, so there's no risk of taking any damage and it's basically free experience. Rattata can be dangerous due to its Hyper Fang so take it out as quickly as possible. His starter would have learned its elemental attack moves by now if it hasn't done so before so keep your own starter out of the battle field and let another one of your stronger Pokémon take care of it.

If the player chose Bulbasaur: If the player chose Charmander: If the player chose Squirtle:







With that battle over, there are sixteen Trainers between Cerulean City and the Sea Cottage. Luckily, you can backtrack to the Poké Center to heal up as often as necessary.

Once you manage to beat the five Trainers on the bridge (and the Rocket grunt in disguise), you'll be rewarded with a Nugget, which can be sold for $5,000.


Now that you've gotten past the bridge, you can wander through the tall grass to the west and battle a Jr. Trainer♂. If you're looking for an Abra, consider putting it to sleep so it can't teleport away. Oh and while you're here, nab two of them since later on there is a trainer that will want an Abra and in exchange give you a Pokémon that can't be obtained by any other means, if you want one to keep. If catching two of them is too much frustration, though, then don't worry about it since you can be given an Abra as a prize later on. Don't forget to pick up TM45 (Thunder Wave) on the northern ledge. Thunder Wave is a non-damaging move that causes paralysis, which can be helpful when trying to capture new Pokémon.

Route 25

Route 25

Nine Trainers left between you and Bill's Sea Cottage.

When you see the Trainer standing in a line of trees with an item on the ground behind him, make sure to be at least three spaces away from him when you cross his line of sight. You can't cut the tree down yet to get the item, so you'll have to lure him away from the trees to battle you. After that battle, you can pick up the TM19 (Seismic Toss) that was blocked off. Seismic Toss inflicts damage equal to the user's level, regardless of the battlers' Attack or Defense.


Sea Cottage

Bill's got a problem: he screwed up an experiment and combined his DNA with that of a Pokémon. It's not permanent though, so when he steps into the machine, use his PC to help him out. Once he's human again, he gives you an S.S. Ticket as thanks. This ticket lets you board the luxury cruiseliner, S.S. Anne, that's docked in the Vermilion City harbor. Vermilion City also happens to be the location of the third Gym. Before you leave Cerulean Cape, leave and re-enter the cottage and check out the data on his PC to view his favorite Pokémon, the Eevee family. This adds four new pages of data to your Pokédex. Now take the shortcut south of the cottage to easily backtrack to Cerulean City.


Cerulean City

Stop in the Poké Center to rest up before hitting the road again.

Now that the police officer has moved out of the way, you can finally enter the home that was robbed by the Rockets. Besides the obvious signs of a break-in, the intruder also left a gaping hole in the wall as an escape route. The thief is hiding out back, and attacks when you emerge from the building.

Trainer Pokémon
Rocket
Rocket
Reward: $510
Machop Machop Lv.17
No item
Drowzee Drowzee Lv.17
No item


After showing that thief that you're no pushover, he hands over the TM28 (Dig) before running off. Using Dig inside a cave allows you to instantly return to the entrance. Now head south; you've got a ship to catch!


Route 5

Route 5


Pokémon Daycare

Having trouble getting your weaker team members into battle for experience? Then you've come to the right place! The man inside will accept one Pokémon at a time to raise while you're away. Whatever you choose to leave with him will gain 1 experience point for every step you take (if you bought the $500 Magikarp near Mt. Moon, this is a good way to raise it). The downside is that he'll make any decisions for you; he may delete a move you like, or ignore a new move altogether. He charges $100 for every level your Pokémon gained to give it back.

The gate to Saffron City is currently blocked off, so take the Cerulean-Vermilion Underground to reach Route 6. The woman inside the northern building will offer to trade her Nidoran♀ for your Nidoran♂ if you're interested. This is a good deal in Pokémon Red since Nidoran♀ is hard to find while Nidoran♂ is pretty common.


← Part 4 Route 3, Mt. Moon, Route 4
Red and Blue
walkthrough
Route 6, Vermilion City, SS Anne, Vermilion Gym Part 6 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.