[[File:RBGlitchNameF1.png]] ([[List of Japanese Pokémon names|Japanese]]: '''九四''' ''Nine four'') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Johto guard glitch]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥ]] and [[4HI 89 4to]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. <ref>[http://replay.web.archive.org/20090428042654/http://glitchcity.info/glitchdex Archived page from April 2009, Glitch City Laboratories GlitchDex index]</ref> [[File:RBGlitchNameF1.png]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times.
[[File:RBGlitchNameF1.png]] ([[List of Japanese Pokémon names|Japanese]]: '''九四''' ''Nine four'') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Johto guard glitch]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥ]] and [[4HI 89 4to]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. <ref>[http://replay.web.archive.org/20090428042654/http://glitchcity.info/glitchdex Archived page from April 2009, Glitch City Laboratories GlitchDex index]</ref> [[File:RBGlitchNameF1.png]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times.
It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png]] directly in the wild will cause a [[Gentleman]] to appear instead. When [[File:RBGlitchNameF1.png]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png]], the colored parts of it turn into a light gray color.
It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png]], the colored parts of it turn into a light gray color.
==Game data==
==Game data==
Revision as of 04:36, 20 March 2013
This article is about the glitch Pokémon 94. For other uses of the number 94, see 094.
It cannot be obtained via the Ditto glitch, as encountering a directly in the wild will cause a Gentleman to appear instead. When is sent out on the opponent's side via the Cable Club black out glitch, or a glitch Trainer, its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by , the colored parts of it turn into a light gray color.
is an item mutation glitch Pokémon. When the player encounters it in battle, by using the Cable Club black out glitch with a Trainer who owns a , the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the item identifier of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 (Full Restore). [2]
's front sprite is consistent, but its back sprite changes every time it is sent out. Out of these, one sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area.
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.