MissingNo.: Difference between revisions
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==Biology== | ==Biology== | ||
===Gender differences=== | ===Gender differences=== | ||
MissingNo. is a genderless species | MissingNo. is a genderless species, as the only games it was present in did not indicate Pokémon genders. | ||
==Special abilities== | ==Special abilities== |
Revision as of 21:30, 19 December 2007
MissingNo. けつばん Ketsuban | |
Missingno. in its usual form | |
National Dex | #000 |
Type | Bird/Normal |
Species | ??? Pokémon |
Height | 10"0' |
Weight | 3507.2 lbs. [1]: |
Exp. yield | 0 base exp. |
Lv100 at | 0 exp. |
Gender | None |
Catch rate | 3 |
MissingNo. (Japanese: けつばん Ketsuban) is a Bird and Normal -type Glitch Pokémon. It is the best-known of all the Glitch Pokémon.
Biology
Gender differences
MissingNo. is a genderless species, as the only games it was present in did not indicate Pokémon genders.
Special abilities
When one encounters MissingNo. or its "sister" 'M, the quantity of the sixth item in their bag becomes increased by 128. Also, if the trainer has Hall of Fame data, encountering MissingNo. corrupts it.
Behavior
Habitat
MissingNo. is found mainly on Cinnabar Island's coast, due to the Rare Candy cheat.
Game data
Game locations
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Base stats
HP: | 33 | |
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Attack: | 137 | |
Defense: | 1 | |
Special: | 29 | |
Speed: | 6 |
Since Missingno. does not exist in any game that uses the Special Attack and Special Defense stats, only its Special stat is listed.
Type effectiveness
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As the Bird type isn't weak, resistant, or immune to any type, MissingNo.'s secondary typing effectively does not affect its type advantages.
Learnset
By leveling up
Level | Generation I |
---|---|
Start | Water Gun Water Gun Sky Attack |
By TM/HM
Number | Generation I |
---|---|
TM01 | Mega Punch |
TM02 | Razor Wind |
TM03 | Swords Dance |
TM05 | Mega Kick |
TM06 | Toxic |
TM09 | Take Down |
TM10 | Double-Edge |
TM11 | Bubblebeam |
TM13 | Ice Beam |
TM14 | Blizzard |
TM17 | Submission |
TM19 | Seismic Toss |
TM20 | Rage |
TM25 | Thunder |
TM26 | Earthquake |
TM27 | Fissure |
TM29 | Psychic |
TM30 | Teleport |
TM43 | Sky Attack |
TM44 | Rest |
TM45 | Thunder Wave |
TM49 | Tri Attack |
TM50 | Substitute |
HM01 | Cut |
HM02 | Fly |
Evolution
Details
Missingno. can only be found in the wild in Pokémon Red and Blue due to a bug in the map design. In the Yellow version of the game, MissingNo. can be caught via the Mew glitch (battle any channeler in the Pokémon Tower rather than the youngster with the Slowpoke. Remember that you cannot battle another Pokémon after you beat the channeler until the menu pops up). However, save before doing this. After the menu pops up and you push B, the screen will go black for a couple seconds and Missingno. will appear (it will be blocky). If MissingNo. does not appear after 15 seconds, reset the Gameboy and try it again. MissingNo. will be at level 7; however, if you are not experimenting with the game, it is recommended that you DO NOT catch it. MissingNo. can also be traded into the Pokémon Yellow version of the game, but cannot be traded into Pokémon Gold and Silver, the sequels to Red, Blue, and Yellow. In Pokémon Yellow, MissingNo. levels down to level 1 and stays there permanently. Rare Candies will not work because when this Missingno. enters battle, after it gains experience points, it will revert to level 1.
When it is traded, MissingNo. appears as one of many different Pokémon from the Gold/Silver perspective, and when the player tries to trade MissingNo. a message appears that says "Your <name> appears abnormal" and the trade automatically cancels. However, there is a really rare case of it succesfully being traded and turning into to the Pokémon that it was said to be. If it does, and is attempted to be traded back a Generation I game while the players are still in the Time Capsule, it will turn back into a Missingno. Why MissingNo. appearsMissingNo. is the Glitch Pokémon that appears after viewing the Old Man's tutorial in Viridian City on how to catch Pokémon, then immediately Flying to Cinnabar Island and Surfing along the right hand side of the island until one is encountered, without visiting any other areas. Whenever the game "sets up" the planned battle against the Old Man's Weedle, it needs to change the player's character name to "OLD MAN" so that it will display "OLD MAN" instead of the name the player has entered. The programmers decided to use the area of data where wild Pokémon information is as a temporary storage area for the player's name, due to the lack of memory on a Game Boy. Normally this wouldn't cause any abnormal activity, as the correct data for the wild Pokémon available is written to this area in memory whenever the player travels to an area where it is possible to catch wild Pokémon. Along Cinnabar Island's coast, however, there is no data indicating which wild Pokémon are catchable, and the same is true for both Viridian City and Cinnabar Island itself, at least by movement in long grass. The game uses whatever data was already in the corresponding area of data when determining which wild Pokémon encountered and their levels-- now the player's name. Normally this space in memory would hold the data of the last area visited where wild Pokémon were catchable in grass and their level data (this same glitch allows players to exit the Safari Zone and Fly immediately to Cinnabar Island to be able to catch and fight Safari Zone Pokémon in the same way as they would in other areas), however, since in both Viridian City and Cinnabar Island the data is empty for Pokémon obtainable in the grass, the active data is never overwritten, leading to Missingno.'s. availability, among other things. The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this. The wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while the levels are determined by the second, fourth, and sixth characters, respectively. By knowing which letters and symbols match which breeds and numbers, through use of certain calculators and charts [1], it is possible to set your player name at the start of the game depending on which Pokémon you wish to find, and at which levels. MissingNo. in Pokémon YellowWhen Pokémon Yellow was released, the original Missingno. and M glitches were disabled and removed from the game. However, some time after Yellow was released, a new code was discovered that allowed the capture of any Pokémon, including Mew and Missingno (see [2] for details). Doing method #3 of the Mew glitch using a Pokémon with a special stat of 31, 32, 61, 62, 63, 67, 68, 69, or 86 will cause Missingno. to appear. The Yellow version Missingno. is known to be more malicious than the Red/Blue Missingno., and frequently causes the game to freeze when it is found, though there is about a 1/32 chance that it won't freeze. It is recommended that the game not be saved after capturing it, because it can corrupt or delete the data. MissingNo. in other generationsGeneration II equivalentThere is no true Generation II equivalent to MissingNo., as Surfing up and down on the eastern shore of any location will come up with Pokémon available in that specific location. However, by using a cheating device or somehow messing with the game, players can encounter a Pokémon named ?????, which is also Pokédex number 000. The same Pokémon can be encountered by Gameshark's Steal Trainer Pokémon code. This Pokémon can transform to the last Pokémon you battled with. It will send you to Glitch City, and freeze the game. Generation III equivalentThere is also no true equivalent to MissingNo. in Generation III. However, like in Generation II, there is some amount of data at index and National Pokédex #000, known as ??????????. It has no ability, knows no attacks, and has its data zeroed out on all of its stats. Because of this, it is virtually of no use to trainers. However, there is another glitch-encountered Pokémon: ?. All that ? is is filler for old Unown data, so it has its call. Its TM/HM compatibility is similar as well, as it can learn none. Unlike Unown, though, its only attack is Tackle, and its sprite is a beta sprite representing a Pokémon not yet seen in the Pokédex. Generation IV equivalentIn Generation IV, there is a closer equivalent to the idea of MissingNo. that many have, which appears when a trainer enters a double battle with two fainted Pokémon, an egg, and one other Pokémon. Instead of the egg coming from a Poké Ball, however, a white rectangle with lines in it pops out and gives Bulbasaur's cry.[3] It also appears as a shining Pokémon for reasons unknown. Forms
Missingno.'s most common appearance is as a mass of pixels in a backwards 'L' shape that is similar to a Tetris piece. However, it sometimes appears as a Ghost from Lavender Tower looks before one receives the Silph Scope, or having the sprite of the Aerodactyl or Kabutops Fossil from Pewter City's museum. The differrent versions of MissingNo. are tied to different hexadecimal numbers, and which kinds appear depend on the letters in the player's name. [4]
Nintendo on MissingNo.Nintendo has an official description of Missingno. listed in their Customer Service troubleshooting section[2]:
Trivia
Name originMissingNo.'s name is a shortened version of Missing Number, referring to it being #000. References
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