Pokémon Dream World
- Dream World redirects here. For the Korean ending theme, see The Dream World.
The Pokémon Dream World (Japanese: ポケモンドリームワールド Pokémon Dream World) was a browser-based online game that connected to Pokémon Black and White and Pokémon Black 2 and White 2. Operated via the Pokémon Global Link website, the Dream World allowed players to send a Pokémon to the internet to obtain items and meet other Pokémon, making the website like a Generation V analog to the Pokéwalker.
The Dream World was shut down on January 14, 2014, alongside all other services for Generation V games.
Access
Players were able to access the Dream World by creating an account at Pokémon.com for international players, at the Pokémon Daisuki Club website for Japanese players, or at the Pokémon Korean site for Korean players. To have full access to one's account, players first had to send a Pokémon to the Dream World by using their C-Gear's only Online feature, Game Sync. After doing so, players had full access to the Global Link site. An account could only have one Pokémon Black and one Pokémon White game with access to it.
When doing certain actions for the first time, players were given a tutorial by Fennel. They were then able to explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening were given tutorials once again. Players were also given the tutorial again when using a computer that they have not used for visiting the Dream World before.
On the player's first visit to the Dream World, they received five of one of the damage-reducing Berries from Fennel; this is the only way, besides Share Shelves, to obtain these Berries. Repeating the tutorial did not re-award these Berries.
Due to the number of people accessing the site at one time, players were given only one hour to access the Dream World every 20 hours. However, the website was occasionally under maintenance, prohibiting access.
Continuing
If a player accessed the Dream World after the 20 hours waiting period without having woken up their Pokémon, the player could continue exploring the Dream World with the Pokémon from the last visit still at the Tree of Dreams. If a Pokémon was picked from the Tree of Dreams, the player was not allowed to access any of the Island of Dream's areas, as they had a Pokémon still ready to be sent to the Entree Forest; however, the player could still explore their and other player's homes. Whatever water that wasn't used in the watering can for Berries was preserved and was not renewed until a Pokémon was woken up.
Any point accumulation during these continued games counted toward the total of Dream Points that would lead to a Pokémon's level-up once awoken via the C-Gear, including the points gained by logging into the Global Link once a day.
Features
Home
Players owned a home they could customize in the Dream World, similarly to Secret Bases. Players were able to decorate the three rooms inside the house with Décor, or switch the look of the house.
At the doorstep was the Footprint Mat, which showed the Pokémon that visited the player's home. When there was a pending Dream Pal request for the player, the Footprint Mat would glow. The footprint mat could be used to accept Dream Pal requests and visit the homes of players who visited the player's home.
Treasure Chest
The house itself contained the Treasure Chest, where players could see the items they had in the Dream World and send them to Pokémon Black, White, Black 2, or White 2 via the Entralink. When sent to a Generation V game, a little boy standing to the left of the entrance to the Entree Forest would give all items transferred, calling them "Dream Remnants". Up twenty of the same item could be sent to the player's game at once.
Starting from May 1, 2012, if the player did not visit the Pokémon Dream World for 100 days, the Tree of Dreams would begin to convert Berries in the Treasure Chest into Dream Points. However, it left behind one of each type of Berry.
Friend Board
The function of the Friend Board was for players to see which Pokémon they were going to send back to the Generation V game, as well as showing the ones they sent before. Both Pokémon obtained through making a wish at the Tree of Dreams and Pokémon obtained through promotions were stored here.
If there were fifty Pokémon on the Friend Board that had not been sent to the game yet, the Island of Dreams couldn’t be visited. Due to players only being able to have one Pokémon from the Tree of Dreams on the Friend Board at a time, this would require the player to have 49 Pokémon from Pokémon Global Link promotions on the Friend Board that were not sent to the Entree Forest; therefore, this circumstance was extremely unlikely to occur. At one time before the international release of the Dream World, only fifty Pokémon could be transferred from a Global Link account; this was removed in 2010.
Garden
In the Dream World, players had a garden in the area to the left of their home in which they can grow Berries. Due to the lack of soft soil in Unova, this would be the only way to grow Berries in the Generation V games. Berries took 50% longer to grow in the Dream World compared to their growth rates in Generation IV. Additionally, Berries remained in the fruit-bearing stage until picked; they would never fell off and resprout. The number of Berries yielded depended on the condition of the soil when fully grown.
A Berry couldn’t be watered as soon as it was planted; it had to dry out first before it could be watered. A Berry plant also couldn’t be watered when it is fully grown. Since the April 2011 update, players could water others' Berries up to 20 times per dream; prior to this update, there was no limit. There was no limit on watering the player's own Berries.
Two rows were available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries. Diglett would dig additional rows when the player obtained a certain number of Dream Points. Players could have up to a maximum of ten rows.
Rows | Dream Points |
---|---|
2 | Default |
3 | 900 |
4 | 2,100 |
5 | 3,500* |
6 | 10,000* |
7 | 20,000* |
8 | 30,000* |
9 | 50,000* |
10 | 100,000* |
To the right of the player's home was the Share Shelf, a stand where items could be placed. Other players could swap their own items for items placed on a Share Shelf. A player was not able to trade for an item that they already owned or that they traded to the shelf, as of the April 2011 update.
Island of Dreams
Players could get to the island through the Dream Bridge. The island had several areas players may explore, where they could find items and befriend Pokémon. Usually only pre-Generation V Pokémon would appear, but Generation V Pokémon became available if the player performed a Game Sync with Pokémon Black 2 and White 2. Only one Pokémon could be befriended and sent to the player's game per visit, and this Pokémon was selected from the Tree of Dreams by making a wish and placed on the Friend Board. Items could either be sent to the player's games, traded to other players via Share Shelf, or berries could used to buy Décor.
More areas were unlocked as players obtained Dream Points. If the player had access to more than one area, they were sent to a random area every time they go to the island (after September 28, 2011, all players had access to multiple areas). If a player obtained the necessary amount of points to unlock an area, they can access the area even without logging out of the Dream World or Global Link. From June 20, 2012 onwards, the type of the Pokémon sleeping influenced the chances of which area the player will be sent to, excluding Dragon types. For example, Ice-type Pokémon increased the probability of visiting Icy Cave. Fennel's Munna—which can only be used in the demo—does not influence the chances of being sent to any particular area.
After exploring an area, players would go to the Tree of Dreams, where they could choose to leave a Berry in the tree and make a wish to choose one of their befriended Pokémon to send to the Entralink. If they did, they could not revisit the Island of Dreams until the next trip. However, if they chose not to make a wish and befriend a Pokémon, they had the choice of visiting the island again to look for more Pokémon and items.
Similar to wild Reshiram, Zekrom and Victini in Pokémon Black and White, all Pokémon found in the Dream World couldn’t be Shiny. A Pokémon found in the Dream World would always have its Hidden Ability, if it had one in Generation V. Pokémon found in the Dream World had about a 25% chance of being female regardless of gender distribution, unless the Pokémon is locked to one gender or is genderless. All Pokémon obtained in the Dream World would be at level 10, unless they evolve at a level above 10, in which case they would be at that level; certain legendary Pokémon would also be at levels above 10.
Until November 2010, players could access the other features of the Dream World, even when they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they had a Pokémon in the Dream World. However, this feature was eventually removed; players could only do this if they had not used Game Sync yet.
Prior to the October 2012 update, after entering the Island of Dreams five to seven times, players would find nothing on the island. Since the update this limit was instead set at twelve visits.
Areas
The areas accessible from the Dream World had different requirements between connecting with Black and White 1 game cards and Black and White 2 game cards. These areas were more likely to be visited by Pokémon of certain types.
Area | BW Unlock Method | B2W2 Unlock Method | Type |
---|---|---|---|
Pleasant Forest | Default | 3000 Dream Points and 8 Badges | Bug, Electric, Grass, Poison |
Windswept Sky | 2500 Dream Points* and 4 Badges | 1500 Dream Points and 4 Badges | Flying |
Sparkling Sea | 5000 Dream Points* and 8 Badges | Default | Water |
Spooky Manor | Available September 28, 2011 onward by default | 1500 Dream Points and 4 Badges | Dark, Ghost, Psychic |
Rugged Mountain | Available November 16, 2011 onward by default | 3000 Dream Points and 8 Badges | Fire, Fighting, Ground, Rock, Steel |
Icy Cave | Available June 22, 2012 onward by default | Default | Ground, Ice, Rock, Steel |
Dream Park | Available November 20, 2012 onward by default | Normal | |
Pokémon Café Forest | Participate in the Pokémon Café promotion | N/A |
Mini-games
- Main article: List of Pokémon Dream World mini-games
After finding a Pokémon, players were given an option to participate in a mini-game in order to befriend it. The game to be played depended on the encountered Pokémon.
Dream Pals
A player could become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player's footprint mat would then glow until the request was accepted, was deleted, or expired. If the other player accepted, the two players would become Dream Pals, and a rainbow bridge would link the two players' homes on their Dream Pal maps. Dream Pal requests lasted only a week before they were automatically deleted. There was a limit of 50 Dream Pals (including pending outgoing Dream Pal requests) per player.
When visiting another player's house, it was possible to view their Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allowed the creation of large networks of players.
In addition, on the player's Dream Pal map, a random player's house would appear in the bottom right-hand corner, as long as the privacy settings were set to "everyone". This player was randomly selected every time the player opened the Dream Pal map.
Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.
Dream Points
Dream Points were earned by doing certain actions in the Dream World. Similar to earning Watts in the Pokéwalker, gaining Dream Points allowed players to unlock more areas on the Island of Dreams. On December 21, 2010, all Dream Point requirements were halved permanently.
Total Dream Points obtained could be viewed by accessing "My Page".
Activity | Points earned |
---|---|
Watering another player's Berries | 10 Points |
Winning a minigame | 20 Points |
Gain a Dream Pal | 30 Points |
Log in to the Global Link* | 50 Points |
Prior to the April 2011 update, the following mechanics were used in gaining points:
Activity | Points earned |
---|---|
Trading items via Share Shelf | 1 Point |
Picking Berries | 10 Points |
Watering a friend's Berries | 10 Points |
Winning a minigame | 10 to 30 Points |
Sending a new Pokémon to the Entree Forest | 50 Points |
The more Dream Points that were accumulated in a single play session, the happier the dreaming Pokémon would become. This is reflected in the icons which appear above the Pokémon when it is hovered over with the mouse.
Icon | Points |
---|---|
0-99 Points | |
100-299 Points | |
300-499 Points | |
500+ Points |
Waking up
Right before saving the game and finishing a session, players were given the option to meet the Pokémon friends they met and obtain any items they collected. These items would become available immediately after waking a Pokémon up using the Game Sync function. Anything materialized from the Dream World into a copy of Pokémon Black or White and Black 2 or White 2 could be found within the Entree Forest in the Entralink. Waking up Pokémon also reset mechanics such as the watering can being refilled.
If the player earned 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increased unless the Pokémon was already at level 100.
Waking up also initiated any Pokémon Black or White and Black 2 or White 2 customizations made on the Global Link website.
If the player selected the choice to exit the Dream World and keep the Pokémon asleep, then did not reenter the game before the hour was over, the option to wake the player's Pokémon was available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) would be carried over through the Game Sync.
Demo
A demo is available where the player uses Fennel's Munna, though the player has access only with the following features:
- The player can enter the Dream World as if it has a game Pokémon Black or White registered. No Black 2 or White 2 Pokémon Dream World Pokémon appears on demo mode.
- Fennel's Munna's Psychic type does not influence the area visited, but can't enter the islands that depend on Badges for release.
- The player can befriend a Pokémon every 20 hours. After choosing a Pokémon, the Dream Bridge will be closed by that time, regardless of the time the player entered the Dream World. Pokémon can accumulate on "Pokémon to take" Board, but the player can only befriend up to 10 before registering a game card.
- The player can plant Berries, but can't use the Share Shelf and cannot visit or be visited by anyone.
- The player earns Dream Points normally, including having access to more Berry rows and Pokémon that appear only after a certain Dream Points.
- Only Pokémon and Decór promotions are accessible.
After registering a game, all Pokémon who were friends are passed onto the game, but only 10 are passed every time that a Pokémon wakes up. The Dream Bridge will open only after every Pokémon has been sent to the game. Points, items and Decór purchased are retained.
Updates and history
- The Dream World opened on September 18, 2010.
- The Dream World closed on September 19, 2010 due to excessive traffic.
- The Dream World reopened on October 13, 2010, but to restrict excessive traffic several safeguards were put in place:
- The amount of users accessing the Pokémon Dream World at the same time is restricted.
- Players can only access the Pokémon Dream World one hour a day. The timer starts when the user first accesses the Pokémon Dream World on a given day, and it is not affected by logging in and out.
- After the hour has passed the user must wait 23 hours until the next time they can access the Pokémon Dream World.
- At some point in 2010, the limit that meant that players could only ever send 50 Pokémon from the Friend Board was removed.
- Until November 2010, players could access the Dream World, even if they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they have a Pokémon in the Dream World; however, this has since been removed.
- On December 21, 2010, the Dream Point requirements for the Windswept Sky and Sparkling Sea were both halved permanently, from 5000 to 2500 and 10000 to 5000, respectively.
- On March 18, 2011, the Dream World was taken down to prepare for its international launch.
- On April 13, 2011, the Dream World opened up to international players as well as Japanese players. This reopening included a large number of updates.
- All Pokémon besides Keldeo, Meloetta, and Genesect (which had not been officially revealed at the time) can now be tucked in.
- Players can now only water other players' Berries 20 times per trip.
- Players can no longer swap for items on other players' Share Shelves that they already have at least one of in their inventory or placed on that Share Shelf themself.
- On the player's Dream Pal map, a random player's house will appear in the bottom right-hand corner, as long as the privacy settings are set to "everyone". This player is randomly selected every time the player opens the Dream Pal map. Previously, only Game Pals showed up on the player's Dream Map, however along with this update Game Pals were removed from players' Dream Maps.
- The ways in which Dream Points are earned changed.
- On June 30, 2011, the maximum number of Dream Pals on the Dream Pad increased from 10 to 20, and players can now obtain a fifth Berry plot if they have 3500 or more Dream Points.
- On September 28, 2011, the Spooky Manor became accessible, and all players automatically have access to it.
- On November 16, 2011, the Rugged Mountain became accessible, and all players automatically have access to it.
- On June 5, 2012, the Dream World was taken down to prepare for the Japanese release of Pokémon Black 2 and White 2.
- On June 19, 2012, the Dream World reopened for use.
- Now, if a player does not log in for more than 100 days, the Berries in their Treasure Chest will be converted to Dream Points over time, but one of each type will always be left behind.
- Players now only have to wait 20 hours before they can access the Dream World again, instead of 23.
- On June 22, 2012, the Icy Cave became accessible, and all players automatically have access to it.
- On September 25, 2012 the Dream World underwent maintenance to prepare for Pokémon Black 2 and White 2's international launch.
- On October 3, 2012, the Dream World came back online but shortly went back into unplanned maintenance until October 10, 2012.
- "Game Pals" can be visited in-game by clicking "Check Game Pals" in your Dream Pal map
- The number of rows a player can have in their garden was increased from 5 to 10
- The number of Dream Pals a player can have was increased from 20 to 50
- The amount of Dream Pal requests possible per Game Sync was increased from 3 to 5
- Keldeo, Meloetta, Genesect, Thundurus, and Tornadus can now be tucked in
- The number of times (per dream) the player can visit the Island of Dreams before no items or Pokémon appear in it was increased.
- The Player Locator was added to the Dream Pal Map, which shows players who recently visited the Dream World
- Items on a player's Share Shelf were put into their Treasure Chest due to the unplanned maintenance.
- On October 30, 2012, Japanese players gained the ability to choose a Pokémon doll that they have purchased as their PGL avatar.
- On November 20, 2012, the Dream Park became accessible, and all players automatically have access to it.
- On January 14, 2014, the Dream World closed down.
Gallery
A Sitrus Berry up for trade
In the manga
Pokémon Adventures
Black 2 & White 2 arc
The Pokémon Dream World was first mentioned in Pink Slip. It is another dimension that Pokémon visit when they are asleep. After being sucked into the Light Stone at the end of the Black & White arc, Black ended up trapped inside the Pokémon Dream World.
In Abyssal Ruins, Kyurem reverted Zekrom into the Dark Stone, trapping N inside of it. Shortly after, White was sucked into the Light Stone. Both were taken to the Pokémon Dream World, where they reunited with Black. In Dream World, Black, White, and N escaped from the Dream World as Reshiram reassumed its true form.
Trivia
Espeon's Channel artwork compared to its Dream World artwork. |
- The Pikachu, Ditto, Porygon, and Unown evolutionary lines are the only non-first partner, non-Legendary, non-Mythical evolutionary lines introduced prior to Generation V that could never be obtained via the Dream World.
- Of these, the Unown evolutionary line is the only one that was never distributed through the Pokémon Global Link in an event.
- A scientist working for the Devon Corporation in Pokémon Ruby, Sapphire, and Emerald mentions that he is trying to create a device that visually reproduces the dreams of Pokémon, but that he is not succeeding. Likewise, in the Pokémon anime, the Devon Corporation is trying to construct a Dream Visualiser (evident in the episode Stairway to Devon).
- In Pokémon Omega Ruby and Alpha Sapphire, he says that a scientist from a faraway region is also working on the same project.
- The art style used for the Pokémon Dream World is not exclusive to the site; it has been used in various other parts of the franchise, including Pokémon Center stores and Pokémon Channel, before the Dream World even emerged. This artwork continues to be used throughout the Pokémon Global Link website. The artwork has also been used for spirits in Super Smash Bros. Ultimate and badges in the Nintendo Badge Arcade.
- If the player did not have a Pokémon Black 2 or Pokémon White 2 game card in use on their account, when their page is loading, the player was able to see a glimpse of the Medal status screen; this was possible even before Pokémon Black 2 and White 2 were released outside of Japan.
In other languages
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External links
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |