User:Nescientist/In-battle effect: Difference between revisions
Nescientist (talk | contribs) (+definitelys from the status talk page; +some triggers) |
Nescientist (talk | contribs) (removing effects that never last until the next turn, "Different Type", per talk consensus) |
||
Line 1: | Line 1: | ||
{{mainspace<!--|status=complete-->}} | {{mainspace<!--|status=complete-->}} | ||
{{User:Abcboy/Edit}} | {{User:Abcboy/Edit}} | ||
An '''in-battle effect''' is a volatile condition inflicted on a particular Pokémon. Many of these only last for a limited duration | An '''in-battle effect''' is a volatile condition inflicted on a particular Pokémon. Many of these only last for a limited duration; however, unlike non-volatile [[status condition]]s<!-- and [[field/team effect]]s-->, in-battle effects will always wear off when the affected Pokémon is taken out of battle or when the battle ends. | ||
Prior to [[Generation VII]], there is no way to see whether a Pokémon is affected by an in-battle effect (other than directly observing its effects). In [[Generation VII]], however, most in-battle effects are displayed with an appropriate information message in a Pokémon's status screen. | Prior to [[Generation VII]], there is no way to see whether a Pokémon is affected by an in-battle effect (other than directly observing its effects). In [[Generation VII]], however, most in-battle effects are displayed with an appropriate information message in a Pokémon's status screen. | ||
Line 12: | Line 12: | ||
{{m|Autotomize}} | {{m|Autotomize}} | ||
MESSAGE (UNCONFIRMED): The Pokémon’s Speed goes up sharply. It also gets lighter. | MESSAGE (UNCONFIRMED): The Pokémon’s Speed goes up sharply. It also gets lighter. | ||
==Bide== | ==Bide== | ||
Line 28: | Line 24: | ||
{{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{a|Magnet Pull}}, {{a|Arena Trap}}, {{a|Shadow Tag}} | {{m|Block}}, {{m|Mean Look}}, {{m|Spider Web}}, {{a|Magnet Pull}}, {{a|Arena Trap}}, {{a|Shadow Tag}} | ||
MESSAGE (UNCONFIRMED): The Pokémon can’t flee or be switched. | MESSAGE (UNCONFIRMED): The Pokémon can’t flee or be switched. | ||
==Charge== | ==Charge== | ||
Line 38: | Line 30: | ||
==Confusion== | ==Confusion== | ||
MESSAGE (UNCONFIRMED): The Pokémon may hurt itself for one to | MESSAGE (UNCONFIRMED): The Pokémon may hurt itself for one to four turns. | ||
==Critical Hits ↑== | ==Critical Hits ↑== | ||
Line 55: | Line 47: | ||
{{m|Destiny Bond}} | {{m|Destiny Bond}} | ||
MESSAGE (UNCONFIRMED): The Pokémon will make the opponent faint if the opponent makes the Pokémon faint. | MESSAGE (UNCONFIRMED): The Pokémon will make the opponent faint if the opponent makes the Pokémon faint. | ||
==Disable== | ==Disable== | ||
Line 67: | Line 55: | ||
{{m|Yawn}} | {{m|Yawn}} | ||
MESSAGE (UNCONFIRMED): The Pokémon will fall asleep at the end of the turn if it remains on the battlefield. | MESSAGE (UNCONFIRMED): The Pokémon will fall asleep at the end of the turn if it remains on the battlefield. | ||
==Embargo== | ==Embargo== | ||
Line 79: | Line 63: | ||
{{m|Encore}} | {{m|Encore}} | ||
MESSAGE (UNCONFIRMED): Due to Encore, the Pokémon can use only <move> for three turns. | MESSAGE (UNCONFIRMED): Due to Encore, the Pokémon can use only <move> for three turns. | ||
==Fairy Lock== | ==Fairy Lock== | ||
Line 91: | Line 71: | ||
{{m|Forest's Curse}} | {{m|Forest's Curse}} | ||
MESSAGE (UNCONFIRMED): The Grass type is added to the Pokémon’s type. | MESSAGE (UNCONFIRMED): The Grass type is added to the Pokémon’s type. | ||
==Grudge== | ==Grudge== | ||
Line 103: | Line 79: | ||
{{m|Heal Block}} | {{m|Heal Block}} | ||
MESSAGE (UNCONFIRMED): The Pokémon can’t recover HP by its moves, Ability, or held items for five turns. | MESSAGE (UNCONFIRMED): The Pokémon can’t recover HP by its moves, Ability, or held items for five turns. | ||
==Identified== | ==Identified== | ||
Line 137: | Line 109: | ||
==Leech Seed== | ==Leech Seed== | ||
{{m|Leech Seed}} (target) | {{m|Leech Seed}} (target) | ||
MESSAGE (UNCONFIRMED): Leech Seed steals the Pokémon’s HP and | MESSAGE (UNCONFIRMED): Leech Seed steals the Pokémon’s HP and restores the opponent’s HP at the end of each turn. | ||
==Lock-On== | ==Lock-On== | ||
{{m|Lock-On}}, {{m|Mind Reader}} | {{m|Lock-On}}, {{m|Mind Reader}} | ||
MESSAGE (UNCONFIRMED): The Pokémon’s next move never misses the target after the Pokémon has locked on to it. '''AND/OR''' A move won’t miss on the locked-on target. | MESSAGE (UNCONFIRMED): The Pokémon’s next move never misses the target after the Pokémon has locked on to it. '''AND/OR''' A move won’t miss on the locked-on target. | ||
==Magnet Rise== | ==Magnet Rise== | ||
Line 170: | Line 138: | ||
{{m|Perish Song}} | {{m|Perish Song}} | ||
MESSAGE (UNCONFIRMED): All Pokémon that heard Perish Song will faint after three turns. | MESSAGE (UNCONFIRMED): All Pokémon that heard Perish Song will faint after three turns. | ||
==Petal Dance== | ==Petal Dance== | ||
{{m|Petal Dance}} | {{m|Petal Dance}} | ||
MESSAGE (UNCONFIRMED): The Pokémon rampages and attacks for two to three turns. It then becomes confused. | MESSAGE (UNCONFIRMED): The Pokémon rampages and attacks for two to three turns. It then becomes confused. | ||
==Recharging== | ==Recharging== | ||
Line 189: | Line 149: | ||
==Semi-invulnerable== | ==Semi-invulnerable== | ||
{{cat|moves with a semi-invulnerable turn}} PROBABLY NEEDS SUBHEADERS | {{cat|moves with a semi-invulnerable turn}} PROBABLY NEEDS SUBHEADERS | ||
<!--NO MESSAGE--> | <!--NO MESSAGE--> | ||
Line 205: | Line 161: | ||
{{m|Smack Down}} | {{m|Smack Down}} | ||
MESSAGE (UNCONFIRMED): The Pokémon is smacked down to the ground. | MESSAGE (UNCONFIRMED): The Pokémon is smacked down to the ground. | ||
==Stockpile== | ==Stockpile== |
Revision as of 11:40, 21 January 2017
This article is intended to be moved into one of Bulbapedia's main content spaces. Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this article. |
Please feel free to edit this page. Major changes to this page should be discussed on the talk page. |
An in-battle effect is a volatile condition inflicted on a particular Pokémon. Many of these only last for a limited duration; however, unlike non-volatile status conditions, in-battle effects will always wear off when the affected Pokémon is taken out of battle or when the battle ends.
Prior to Generation VII, there is no way to see whether a Pokémon is affected by an in-battle effect (other than directly observing its effects). In Generation VII, however, most in-battle effects are displayed with an appropriate information message in a Pokémon's status screen.
Aqua Ring
Aqua Ring MESSAGE (UNCONFIRMED): The Pokémon envelops itself in a veil made of water. It regains some HP every turn.
Autotomize
Autotomize MESSAGE (UNCONFIRMED): The Pokémon’s Speed goes up sharply. It also gets lighter.
Bide
Bide MESSAGE (UNCONFIRMED): The Pokémon endures attacks for two turns, then strikes back to inflict double the damage taken.
Bound
moves that partially trap MESSAGE (UNCONFIRMED): The Pokémon is bound and takes damage every turn.
Can't Escape
Block, Mean Look, Spider Web, Magnet Pull, Arena Trap, Shadow Tag MESSAGE (UNCONFIRMED): The Pokémon can’t flee or be switched.
Charge
Charge MESSAGE (UNCONFIRMED): The power of the Pokémon’s Electric-type move doubles on the turn after charging.
Confusion
MESSAGE (UNCONFIRMED): The Pokémon may hurt itself for one to four turns.
Critical Hits ↑
Focus Energy, Dire Hit, Lansat Berry MESSAGE (UNCONFIRMED): It raises the critical-hit rate.
Curse
Curse MESSAGE (UNCONFIRMED): The Pokémon takes damage at the end of each turn.
Defense Curl
Destiny Bond
Destiny Bond MESSAGE (UNCONFIRMED): The Pokémon will make the opponent faint if the opponent makes the Pokémon faint.
Disable
Disable, Cursed Body MESSAGE (UNCONFIRMED): The Pokémon can’t use <move> for four turns.
Drowsy
Yawn MESSAGE (UNCONFIRMED): The Pokémon will fall asleep at the end of the turn if it remains on the battlefield.
Embargo
Embargo MESSAGE (UNCONFIRMED): For five turns, the Pokémon cannot use its held item and no items can be used on it.
Encore
Encore MESSAGE (UNCONFIRMED): Due to Encore, the Pokémon can use only <move> for three turns.
Fairy Lock
Fairy Lock MESSAGE (UNCONFIRMED): The Pokémon can’t flee during this turn.
Forest's Curse
Forest's Curse MESSAGE (UNCONFIRMED): The Grass type is added to the Pokémon’s type.
Grudge
Grudge MESSAGE (UNCONFIRMED): If the Pokémon faints by an opponent’s move, the PP of the move will be 0.
Heal Block
Heal Block MESSAGE (UNCONFIRMED): The Pokémon can’t recover HP by its moves, Ability, or held items for five turns.
Identified
Foresight, Odor Sleuth, Miracle Eye MESSAGE (UNCONFIRMED): The Pokémon will be hit by certain moves that usually don’t have any effect on it. The effect of the Pokémon’s boosted evasiveness will be ignored when attacked.
Infatuation
Target
MESSAGE (UNCONFIRMED): The Pokémon is less likely to attack Pokémon of the opposite gender.
User
Illusion
Imprison
Imprison MESSAGE (UNCONFIRMED): If the Pokémon affected by Imprison know any moves also known by the user of Imprison, they are prevented from using those moves.
Ingrain
Ingrain MESSAGE (UNCONFIRMED): The Pokémon restores its HP at the end of each turn. Ingrained Pokémon can’t be switched.
Laser Focus
Laser Focus MESSAGE (UNCONFIRMED): The move on the turn after the Pokémon uses Laser Focus always results in a critical hit.
Leech Seed
Leech Seed (target) MESSAGE (UNCONFIRMED): Leech Seed steals the Pokémon’s HP and restores the opponent’s HP at the end of each turn.
Lock-On
Lock-On, Mind Reader MESSAGE (UNCONFIRMED): The Pokémon’s next move never misses the target after the Pokémon has locked on to it. AND/OR A move won’t miss on the locked-on target.
Magnet Rise
Magnet Rise MESSAGE (UNCONFIRMED): Ground-type moves won’t hit the Pokémon for five turns.
Minimize
Nightmare
Nightmare MESSAGE (UNCONFIRMED): It reduces the HP of the Pokémon every turn while sleeping.
No Ability
Gastro Acid MESSAGE (UNCONFIRMED): The Pokémon’s Ability loses its effect.
Outrage
Outrage MESSAGE (UNCONFIRMED): The Pokémon rampages and attacks for two to three turns. It then becomes confused.
Perish Song
Perish Song MESSAGE (UNCONFIRMED): All Pokémon that heard Perish Song will faint after three turns.
Petal Dance
Petal Dance MESSAGE (UNCONFIRMED): The Pokémon rampages and attacks for two to three turns. It then becomes confused.
Recharging
Semi-invulnerable
moves with a semi-invulnerable turn PROBABLY NEEDS SUBHEADERS
Sky Drop
Target
User
Smack Down
Smack Down MESSAGE (UNCONFIRMED): The Pokémon is smacked down to the ground.
Stockpile
Stockpile MESSAGE (UNCONFIRMED): The Pokémon’s Defense and Sp. Def stats go up while stockpiling.
Substitute
Taunt
Taunt MESSAGE (UNCONFIRMED): The Pokémon can use only damage-causing moves.
Telekinesis
Telekinesis MESSAGE (UNCONFIRMED): Moves, except for one-hit KO moves, will hit the Pokémon without fail for three turns. Ground-type moves won’t hit the Pokémon.
Thrash
Thrash MESSAGE (UNCONFIRMED): The Pokémon rampages and attacks for two to three turns. It then becomes confused.
Throat Chop
Throat Chop MESSAGE (UNCONFIRMED): The Pokémon can’t use any move that produces sound for two turns.
Torment
Torment MESSAGE (UNCONFIRMED): The Pokémon can’t use the same move twice in a row.
Transformed
Trick-or-Treat
Trick-or-Treat MESSAGE (UNCONFIRMED): The Ghost type is added to the Pokémon’s type.
Uproar
Uproar (user) MESSAGE (UNCONFIRMED): The Pokémon attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.