Toxic Thread (move): Difference between revisions
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Toxic Thread {{status|poison}}s the target and lowers its {{stat|Speed}} stat by one stage. Both effects are independent from each other; the target's Speed is still lowered even if it already has a [[status condition]] or cannot be poisoned, and it still attempts to poison even if its Speed cannot be lowered. | Toxic Thread {{status|poison}}s the target and lowers its {{stat|Speed}} stat by one stage. Both effects are independent from each other; the target's Speed is still lowered even if it is a {{type|Steel}}, already has a [[status condition]], or cannot be poisoned, and it still attempts to poison even if its Speed cannot be lowered (due to {{a|Clear Body}} or if the stat is already at -6 stages). | ||
If powered up by a [[Poisonium Z]] into Z-Toxic Thread, the user's {{stat|Speed}} stat is raised by one stage. | If powered up by a [[Poisonium Z]] into Z-Toxic Thread, the user's {{stat|Speed}} stat is raised by one stage. |
Revision as of 01:34, 24 October 2018
Toxic Thread どくのいと Toxic Thread | ||||||||||||
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Toxic Thread (Japanese: どくのいと Toxic Thread) is a non-damaging Poison-type move introduced in Generation VII. It is the signature move of Spinarak and Ariados.
Effect
Toxic Thread poisons the target and lowers its Speed stat by one stage. Both effects are independent from each other; the target's Speed is still lowered even if it is a Steel-type, already has a status condition, or cannot be poisoned, and it still attempts to poison even if its Speed cannot be lowered (due to Clear Body or if the stat is already at -6 stages).
If powered up by a Poisonium Z into Z-Toxic Thread, the user's Speed stat is raised by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
---|---|---|---|---|---|---|---|---|
VII | VIII | IX | ||||||
0167 | |
Bug | 54 | |||||
0168 | |
Bug | 63 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |