Wimp Out (Ability): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 14: Line 14:
When a Pokémon with Wimp Out drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
When a Pokémon with Wimp Out drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).


Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{weather|hail}}, {{weather|sandstorm}}, or using {{m|Substitute}} or {{m|Belly Drum}}, but it will activate if the HP falls below half from {{m|Spikes}} or {{m|Stealth Rock}} damage. This Ability does not activate until after [[Shell Bell]] and Berries such as the [[Sitrus Berry]] have had a chance to cause recovery, but even if a Pokémon fell below half HP and immediately rose back above half due to one of those effects, Wimp Out will still activate in its due turn, and cause the Pokémon to retreat.
Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{weather|hail}}, {{weather|sandstorm}}, or using {{m|Substitute}} or {{m|Belly Drum}}, but it will activate if the HP falls below half from {{m|Spikes}} or {{m|Stealth Rock}} damage. If the Pokémon falls below half HP and immediately consumes a [[Sitrus Berry]] or other Berry to rise above half, Wimp Out does not activate, but if it falls below half and recovers back above half from a [[Shell Bell]], Wimp Out will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.


Wimp Out will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}.
Wimp Out will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}.

Revision as of 16:09, 15 March 2019

Wimp Out にげごし
Back Off
Flavor text
Generation VII
The Pokémon cowardly switches out when its HP becomes half or less.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wimp Out (Japanese: にげごし Back Off) is an Ability introduced in Generation VII. It is the signature Ability of Wimpod.

Effect

In battle

When a Pokémon with Wimp Out drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).

Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm, or using Substitute or Belly Drum, but it will activate if the HP falls below half from Spikes or Stealth Rock damage. If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Wimp Out does not activate, but if it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.

Wimp Out will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.

It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability also will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.

Trapping moves do not prevent Wimp Out from activating.

If the Pokémon with Wimp Out holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.

Wimp Out will not activate on the player's Pokémon in wild battles during trials.

Outside of battle

Wimp Out has no effect outside of battle.

Pokémon with Wimp Out

# Pokémon Types First Ability Second Ability Hidden Ability
0767 Wimpod Wimpod
Bug Water Wimp Out None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other languages

Language Title
Chinese Cantonese 躍躍欲逃 Yeuhkyeuhkyuhktòuh
Mandarin 躍躍欲逃 / 跃跃欲逃 Yuèyuèyùtáo
France Flag.png French Escampette
Germany Flag.png German Reißaus
Italy Flag.png Italian Fuggifuggi
South Korea Flag.png Korean 도망태세 Domang Taese
Poland Flag.png Polish Stchórzenie
Brazil Flag.png Brazilian Portuguese Amarelar
Russia Flag.png Russian Трусишка Trusishka
Spain Flag.png Spanish Huida
Variations of the Ability Wimp Out
Wimp OutEmergency Exit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.