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Revision as of 06:08, 11 December 2019
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The Iron Ball (Japanese: くろいてっきゅう Black Iron Ball) is a type of held item introduced in Generation IV. It is an in-battle effect item that grounds the holder and lowers their Speed.
In the core series games
Price
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Effect
The Iron Ball halves the holder's Speed and makes it grounded. Due to being grounded, it becomes susceptible to damaging Ground-type moves; Rototiller; Arena Trap; the entry hazards Spikes, Toxic Spikes and Sticky Web; and terrain, even if it is Flying-type, has the Ability Levitate, or is under the effect of Telekinesis or Magnet Rise.
Generation IV
If held by a Flying-type Pokémon, it takes damage from Ground-type moves as if Ground-type moves dealt 1× damage to pure Flying-type Pokémon.
Even if the holder has Klutz or is affected by Embargo, its Speed is still halved by the Iron Ball.
Generation V onward
If held by a Flying-type Pokémon, it takes 1× damage from Ground-type moves, regardless of its other types. This does not apply during Inverse Battles or if the holder is grounded by any other effect.
All of the effects of the Iron Ball are negated by Klutz, Embargo, and Magic Room.
Description
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Acquisition
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Appearance
This is the appearance of the Iron Ball in the Sinnoh Underground.
Iron Ball |
In the manga
In the Pokémon Adventures manga
An Iron Ball appeared in the Diamond & Pearl arc. Diamond and Pearl found it amongst the metal items drawn out of the ground in Celestic Town by the magnetic field from Cyrus's Magnezone. It later appeared as an item that was used in conjunction with Lax's Fling in Platinum's Gym battle against Fantina in Mirages of Mismagius II.
Trivia
- The Iron Ball enables Fling to reach its highest base power.
- In Pokkén Tournament, if the chosen character is Machamp, sometimes it will throw two Iron Balls three times before the fight begins.
In other languages
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External links
- On Smogon's Itemdex:
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |