Emergency Exit (Ability): Difference between revisions
No edit summary |
|||
Line 9: | Line 9: | ||
|text8=The Pokémon, sensing danger, switches out when its HP becomes half or less. | |text8=The Pokémon, sensing danger, switches out when its HP becomes half or less. | ||
}} | }} | ||
'''Emergency Exit''' (Japanese: '''ききかいひ''' ''Crisis Prevention'') is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Golisopod}}. | '''Emergency Exit''' (Japanese: '''ききかいひ''' ''Crisis Prevention'') is an [[Ability]] introduced in [[Generation VII]]. It is the [[signature Ability]] of {{p|Golisopod}} and a clone of ability {{a|Wimp Out}}. | ||
==Effect== | ==Effect== |
Revision as of 17:07, 12 September 2020
Emergency Exit | ききかいひ | ||||||||||||||||||
Crisis Prevention | |||||||||||||||||||
Flavor text
|
Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod and a clone of ability Wimp Out.
Effect
In battle
When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, Pain Split, or using Substitute or Belly Drum or Curse, but it will activate if the HP falls below half from all other damage (including Struggle recoil). If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a Shell Bell, Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.
Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.
Trapping moves do not prevent Emergency Exit from activating.
If the Pokémon with Emergency Exit holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Emergency Exit will not activate on the player's Pokémon in wild battles during trials.
Outside of battle
Emergency Exit has no effect outside of battle.
Pokémon with Emergency Exit
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0768 | Golisopod |
Bug | Water | Emergency Exit | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
In the anime
The Pokémon, sensing danger, switches out when its health gets low enough. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Golisopod can return to its Poké Ball at will, as well as send out another Pokémon to take its place. | |||
Guzma's Golisopod | The Dealer of Destruction! | Debut |
In other languages
|
Variations of the Ability Wimp Out | |
---|---|
Wimp Out • Emergency Exit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |