Hoopa (Pokémon)/Generation VII learnset: Difference between revisions

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m (Learnset formatting updates)
 
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=====Hoopa Confined=====
=====Hoopa Confined=====
{{learnlist/levelh/7|Hoopa|Psychic|Ghost|6}}
{{learnlist/levelh/7|Hoopa|Psychic|Ghost|6}}
{{learnlist/level7|1|Hyperspace Hole|Psychic|Special|80|—|5||'''}}
{{learnlist/level7|1|Hyperspace Hole|Psychic|Special|80||5||'''}}
{{learnlist/level7|1|Trick|Psychic|Status|—|100|10}}
{{learnlist/level7|1|Trick|Psychic|Status||100|10}}
{{learnlist/level7|1|Destiny Bond|Ghost|Status|—|—|5}}
{{learnlist/level7|1|Destiny Bond|Ghost|Status|||5}}
{{learnlist/level7|1|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/level7|1|Ally Switch|Psychic|Status|||15}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|6|Astonish|Ghost|Physical|30|100|15||'''}}
{{learnlist/level7|6|Astonish|Ghost|Physical|30|100|15||'''}}
{{learnlist/level7|10|Magic Coat|Psychic|Status|—|—|15}}
{{learnlist/level7|10|Magic Coat|Psychic|Status|||15}}
{{learnlist/level7|15|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/level7|15|Light Screen|Psychic|Status|||30}}
{{learnlist/level7|19|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|19|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|25|Skill Swap|Psychic|Status|—|—|10}}
{{learnlist/level7|25|Skill Swap|Psychic|Status|||10}}
{{learnlist/level7|29|Power Split|Psychic|Status|—|—|10}}
{{learnlist/level7|29|Power Split|Psychic|Status|||10}}
{{learnlist/level7|29|Guard Split|Psychic|Status|—|—|10}}
{{learnlist/level7|29|Guard Split|Psychic|Status|||10}}
{{learnlist/level7|35|Phantom Force|Ghost|Physical|90|100|10||'''}}
{{learnlist/level7|35|Phantom Force|Ghost|Physical|90|100|10||'''}}
{{learnlist/level7|46|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/level7|46|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/level7|50|Wonder Room|Psychic|Status|—|—|10}}
{{learnlist/level7|50|Wonder Room|Psychic|Status|||10}}
{{learnlist/level7|50|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/level7|50|Trick Room|Psychic|Status|||5}}
{{learnlist/level7|55|Shadow Ball|Ghost|Special|80|100|15||'''}}
{{learnlist/level7|55|Shadow Ball|Ghost|Special|80|100|15||'''}}
{{learnlist/level7|68|Nasty Plot|Dark|Status|—|—|20}}
{{learnlist/level7|68|Nasty Plot|Dark|Status|||20}}
{{learnlist/level7|75|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|75|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|85|Hyperspace Hole|Psychic|Special|80|—|5||'''}}
{{learnlist/level7|85|Hyperspace Hole|Psychic|Special|80||5||'''}}
{{learnlist/levelf/7|Hoopa|Psychic|Ghost|6|form=yes}}
{{learnlist/levelf/7|Hoopa|Psychic|Ghost|6|form=yes}}


=====Hoopa Unbound=====
=====Hoopa Unbound=====
{{learnlist/levelh/7|Hoopa|Psychic|Dark|6}}
{{learnlist/levelh/7|Hoopa|Psychic|Dark|6}}
{{learnlist/level7|1|Hyperspace Fury|Dark|Physical|100|—|5||'''}}
{{learnlist/level7|1|Hyperspace Fury|Dark|Physical|100||5||'''}}
{{learnlist/level7|1|Trick|Psychic|Status|—|100|10}}
{{learnlist/level7|1|Trick|Psychic|Status||100|10}}
{{learnlist/level7|1|Destiny Bond|Ghost|Status|—|—|5}}
{{learnlist/level7|1|Destiny Bond|Ghost|Status|||5}}
{{learnlist/level7|1|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/level7|1|Ally Switch|Psychic|Status|||15}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|6|Astonish|Ghost|Physical|30|100|15||''}}
{{learnlist/level7|6|Astonish|Ghost|Physical|30|100|15||''}}
{{learnlist/level7|10|Magic Coat|Psychic|Status|—|—|15}}
{{learnlist/level7|10|Magic Coat|Psychic|Status|||15}}
{{learnlist/level7|15|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/level7|15|Light Screen|Psychic|Status|||30}}
{{learnlist/level7|19|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|19|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|25|Skill Swap|Psychic|Status|—|—|10}}
{{learnlist/level7|25|Skill Swap|Psychic|Status|||10}}
{{learnlist/level7|29|Power Split|Psychic|Status|—|—|10}}
{{learnlist/level7|29|Power Split|Psychic|Status|||10}}
{{learnlist/level7|29|Guard Split|Psychic|Status|—|—|10}}
{{learnlist/level7|29|Guard Split|Psychic|Status|||10}}
{{learnlist/level7|46|Knock Off|Dark|Physical|65|100|20||'''}}
{{learnlist/level7|46|Knock Off|Dark|Physical|65|100|20||'''}}
{{learnlist/level7|50|Wonder Room|Psychic|Status|—|—|10}}
{{learnlist/level7|50|Wonder Room|Psychic|Status|||10}}
{{learnlist/level7|50|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/level7|50|Trick Room|Psychic|Status|||5}}
{{learnlist/level7|55|Dark Pulse|Dark|Special|80|100|15||'''}}
{{learnlist/level7|55|Dark Pulse|Dark|Special|80|100|15||'''}}
{{learnlist/level7|75|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|75|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|85|Hyperspace Fury|Dark|Physical|100|—|5||'''}}
{{learnlist/level7|85|Hyperspace Fury|Dark|Physical|100||5||'''}}
{{learnlist/levelf/7|Hoopa|Psychic|Dark|6|form=yes}}
{{learnlist/levelf/7|Hoopa|Psychic|Dark|6|form=yes}}


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{{learnlist/tmh/7|Hoopa|Psychic|Ghost|6}}
{{learnlist/tmh/7|Hoopa|Psychic|Ghost|6}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm7|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15||'''}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm7|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25||''}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25||''}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10||''}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10||''}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM60|Quash|Dark|Status|—|100|15}}
{{learnlist/tm7|TM60|Quash|Dark|Status||100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status||90|20}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM97|Dark Pulse|Dark|Special|80|100|15||''}}
{{learnlist/tm7|TM97|Dark Pulse|Dark|Special|80|100|15||''}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Hoopa|Psychic|Ghost|6|form=yes}}
{{learnlist/tmf/7|Hoopa|Psychic|Ghost|6|form=yes}}


Line 134: Line 134:
====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Hoopa|Psychic|Ghost|6}}
{{learnlist/prevgenh/7|Hoopa|Psychic|Ghost|6}}
{{learnlist/prevgen7|Hoopa|6|Flash|Normal|Status|&mdash;|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Hoopa|6|Flash|Normal|Status||100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Hoopa|6|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Hoopa|6|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Hoopa|6|Secret Power|Normal|Physical|70|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Hoopa|6|Secret Power|Normal|Physical|70|100|20|VI=yes<!--TM-->}}

Latest revision as of 07:16, 30 October 2020

← Hoopa Hoopa

By leveling up

Hoopa Confined
Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hyperspace Hole Psychic Special 08080 00——% 5
011 Trick Psychic Status 0000 100100% 10
011 Destiny Bond Ghost Status 0000 00——% 5
011 Ally Switch Psychic Status 0000 00——% 15
011 Confusion Psychic Special 05050 100100% 25
066 Astonish Ghost Physical 03030 100100% 15
1010 Magic Coat Psychic Status 0000 00——% 15
1515 Light Screen Psychic Status 0000 00——% 30
1919 Psybeam Psychic Special 06565 100100% 20
2525 Skill Swap Psychic Status 0000 00——% 10
2929 Power Split Psychic Status 0000 00——% 10
2929 Guard Split Psychic Status 0000 00——% 10
3535 Phantom Force Ghost Physical 09090 100100% 10
4646 Zen Headbutt Psychic Physical 08080 09090% 15
5050 Wonder Room Psychic Status 0000 00——% 10
5050 Trick Room Psychic Status 0000 00——% 5
5555 Shadow Ball Ghost Special 08080 100100% 15
6868 Nasty Plot Dark Status 0000 00——% 20
7575 Psychic Psychic Special 09090 100100% 10
8585 Hyperspace Hole Psychic Special 08080 00——% 5
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
Hoopa Unbound
Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hyperspace Fury Dark Physical 100100 00——% 5
011 Trick Psychic Status 0000 100100% 10
011 Destiny Bond Ghost Status 0000 00——% 5
011 Ally Switch Psychic Status 0000 00——% 15
011 Confusion Psychic Special 05050 100100% 25
066 Astonish Ghost Physical 03030 100100% 15
1010 Magic Coat Psychic Status 0000 00——% 15
1515 Light Screen Psychic Status 0000 00——% 30
1919 Psybeam Psychic Special 06565 100100% 20
2525 Skill Swap Psychic Status 0000 00——% 10
2929 Power Split Psychic Status 0000 00——% 10
2929 Guard Split Psychic Status 0000 00——% 10
4646 Knock Off Dark Physical 06565 100100% 20
5050 Wonder Room Psychic Status 0000 00——% 10
5050 Trick Room Psychic Status 0000 00——% 5
5555 Dark Pulse Dark Special 08080 100100% 15
7575 Psychic Psychic Special 09090 100100% 10
8585 Hyperspace Fury Dark Physical 100100 00——% 5
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By TM

Generation VII
Other generations:
VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
TM41Bag TM Dark VI Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM60Bag TM Dark VI Sprite.png TM60 Quash Dark Status 0000 100}}100% 15
TM63Bag TM Dark VI Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM92Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97Bag TM Dark VI Sprite.png TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By breeding

Generation VII
Other generations:
VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Hoopa in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoopa in that game.
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By tutoring

Generation VII
Other generations:
VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Hoopa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoopa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By transfer from another generation

Generation VII
Other generations:
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Flash Normal Status 0000 100}}100% 20
VI Power-Up Punch Fighting Physical 04040 100}}100% 20
VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution of Hoopa
  • Click on the generation numbers at the top to see transfer-only moves for other generations