Hyperspace Hole (move)

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Hyperspace Hole
いじげんホール Interdimensional Hole
Hyperspace Hole IX.png
Hyperspace Hole IX 2.png
Type  Psychic
Category  Special
PP  5 (max. 8)
Power  80
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Hyperspace Hole (Japanese: いじげんホール Interdimensional Hole) is a damage-dealing Psychic-type move introduced in Generation VI. It is the signature move of Hoopa Confined.

Effect

Hyperspace Hole inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

It will also hit the target even if it is protected by Protect, Detect, Spiky Shield, King's Shield, Mat Block, or Baneful Bunker, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is Dark-type). It hits through a substitute.

Generation VIII

Hyperspace Hole cannot be selected in a battle.

Generation IX

Hyperspace Hole now functions the same as it did in past generations.

Other effects

In Pokémon Scarlet and Violet, if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with Hyperspace Fury.

Description

Games Description
XYORAS Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
SMUSUMPE
SwShLA
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0720 Hoopa
Hoopa
Confined
PsychicIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered 1, 85 1, 85 85
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Hyperspace Hole inflicts damage, and bypasses the enemy's Protect, Wide Guard, Quick Guard, Mat Block, King's Shield, or Spiky Shield. The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 50 - 5 30 —% - 4 tiles away Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:


Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Hyperspace Hole Special 4 144 172 —% An opponent Sure Hit Never misses. Lear & Hoopa
Sync move
Name Category State Base power Max power Target Effect tag Description Playable sync pair
Singularity Hyperspace Hole Special Default
6★ EX
200
300
240
360
An opponent This attack's power increases when none of the target's stats are raised. Lear & Hoopa

Pokémon UNITE

In Pokémon UNITE, Hyperspace Hole is Hoopa's first move. It is obtained by reaching level 4 and upgrading Confusion into it instead of Trick. The user creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, the user and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also warp back to where the ring was created within 3s. An intact ally forward goal zone can also be designated as the location where the ring is created. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. All allies, including the user, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally warps, there is a 15s cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. At level 10, this move also increases the movement speed of ally Pokémon near the ring when they are heading toward it. While in Unbound form, this move is replaced by Psybeam.

Description

Games Description
SMD It breaches an enemy's Protect, Detect, etc., and it hits without fail.*
It breaks through the enemy's Protect, Wide Guard, Quick Guard, Mat Block, King's Shield, or Spiky Shield to damage the enemy. It never misses.*


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 異次元洞 Yihchiyùhn Duhng
Mandarin 異次元洞 / 异次元洞 Yìcìyuán Dòng
France Flag.png French TrouDimensionnel
Germany Flag.png German Dimensionsloch
Italy Flag.png Italian Forodimensionale
South Korea Flag.png Korean 이차원홀 IchawonholIX+
다른차원홀 DareunchawonholVIVIII
Brazil Flag.png Brazilian Portuguese Fenda de Hiperespaço
Spain Flag.png Spanish Paso Dimensional


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.