Take Heart (move): Difference between revisions

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[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves that can heal non-volatile status conditions]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[es:Bálsamo osado]]

Revision as of 20:01, 3 February 2022

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Take Heart
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Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VIII
Condition  [[(condition)|]]
Appeal  
Jam  
Condition  [[(condition)|]]
Appeal  
Condition  [[(condition)|]]
Appeal  
Jamming  

Take Heart is a non-damaging Psychic-type move introduced in Pokémon Legends: Arceus.

Effect

Take Heart heals the user of all status conditions and raises its offensive and defensive stats by one stage for four turns.

Description

Games Description
LA The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0489 Phione WaterIC Big.png Water 1 Fairy 46LA
0490 Manaphy WaterIC Big.png Water 1 Fairy 46LA
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.